Author Topic: Map Selection Process  (Read 1905 times)

sinclair

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Map Selection Process
« on: August 21, 2014, 11:41:28 pm »
The purpose of this thread is to help people better understand how maps will be picked, and give feedback on which maps they would like to see. For the time being, the pool will continue to contain Dead Air, Death Toll, Dead Center, Hard Rain, Swamp Fever, Dark Carnival and Parish.
Here is an example of the map selection process

team a wins coinflip and differs
team b eliminates dead center
team a eliminates dead air
team b eliminates dark carnival
team a eliminates swamp fever
team b eliminates death toll
team a eliminates hard rain
the only map remaining is parish, so that is the map for that match
« Last Edit: August 22, 2014, 02:59:58 pm by heriot »

dping

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Re: Map Selection Process
« Reply #1 on: August 22, 2014, 08:47:14 am »
Who picks who calls the coin-flip?  That, my good sir, makes a huge difference on how things turn out.  Also, do we need to use 4.0.1 or if teams agreed on a truely "Pro"mod with horde, can we play that instead? :D
dPing

sinclair

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Re: Map Selection Process
« Reply #2 on: August 22, 2014, 02:08:22 pm »
All stickupkidz / runnin krew servers have the coinflip plugin so the chance of winning the coinflip is the same as it would flipping an actual coin. The newest promod, 4.0.2 does not have naturals anymore so teams should be using that anyway.

 

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