- Maps 1, 4, and 5:- Optimized many areas significantly for better fps- Potentially fixed crashing on map 1 -- please report if you still crash- Added more detail and polish across the entire map- Redesigned many house interiors- Redesigned a few other areas around the map- Increased the amount of dry land to walk on- Saferoom weapons are no longer single pickup- Changed the time of day to the evening; map should also be a bit brighter- You can no longer get on top of the shelves in the Save 4 Less store- Increased the amount of space in the saferoom on map 1- Made the left warehouse beside Burger Tank a bit more open and added weapon spawns to make it a more enticing route- Made it a bit easier to get a death charge into the river at the start- Removed wooden dock at the start- Added some higher quality and updated models from CS:GO- You can now Charge/Jockey/Pull people over the concrete wall one-way-drop towards Burger Tank- Fixed the troll ladder on the silver trailer being hard to climb- Fixed players sometimes getting stuck on infected ladders while climbing to rooftops- Fixed an exploit where you could jump from the second story balcony of the tall house and skip part of the map- Reduced infected ladder spam; tweaked placement of infected ladders into more strategic positions- Removed infected ladder leading to map 1 end saferoom / map 4 opening saferoom rooftop- Added more ammo piles and item spawns- Health items are less likely to spawn very far off the main path- Tweaked locations of hittable cars- Improved clipping and collision across the map- Fixed being unable to shoot out of the window in map 1 end saferoom / map 4 beginning saferoom- Small sign in front of Burger Tank now lights up upon activating finale- Map 4 Versus distance points reduced from 500 to 400- Added an alarm car choke near the end of map 1 / beginning of map 4- Maps 2 and 3- You can now go directly into the sugarmill building in front of map 2 saferoom, instead of taking the alternate longer route to the right- Reduced infected ladder spam; tweaked placement of infected ladders into more strategic positions- Removed infected ladder leading to map 2 beginning saferoom / map 3 end saferoom rooftop- Added more ammo piles around the map- Optimized many areas for better fps- You will now start with Chrome Shotguns / Silenced SMGs- Increased the amount of dry land to walk on- Reduced foliage across the map- Fixed items spawning in the map 3 area in map 2- Added more melee weapon spawns around the map - Set some doors to default to the closed position to nerf easy infected room spawns- You can now Jockey/Charge/Pull people out of the second story office window (map 3)- Fixed some windows being invisible from behind- Added a bush to spawn behind outside map 2 saferoom- Removed some pill spawns very far off the main path (map 3 only)- Fixed a grenade launcher spawning in an unreachable area- (Map 5) Reduced distance points you gain in the area leading up to the finale from 20% of map distance to 10%
- Removed useless clips and improved clipping on stairs. (Map 1, 2, 3, 4, 5)- Improved the stair cases after the double ladder drop to be able to stand on the railing without sliding off. (Map 3)- Raised the yard sale house and the displacements around it so it's no longer flooded. (Map 1 and 4)- Widen the path next to the yard sale house. (Map 1 and 4)- Replaced the roof covering the truck at the yard sale house for a tarp. (Map 1 and 4)- Made some cosmetic changes. (Map 1, 4 and 5)- Fixed missing textures. (Map 2 and 3)- Fixed sugarcane texture having weird lighting. (Map 2 and 3)- Infected can now get behind the workshop cabin at the holdout house. (Map 1 and 4)- Fixed a very bright reflection caused by a cubemap. (Map 4)- Fixed wandering commons and horde spawning above map 4 start saferoom. (Map 1 and 4)- Added and modified the canopy supports at burger tank. (Map 1 and 5)- Changed burger tank building appearance. (Map 1 and 5)- Replaced the bus in front of the storage building for a trailer. (Map 1 and 5)- Improved rescue vehicle (boat) lighting. (Map 5)- Added new survivor skins.- Removed a block bullet brush to allow bullets to pierce the window at the starting saferoom of map 4.- When starting the rescue event on map 5, the burger tank sign (not the beacon) will lit up.- When the rescue vehicle is arriving in map 5, the light at the dock will lit up.- Changed the vehicle blocking the street before getting to end saferoom of map 1. (Map 1 and 4)- Removed the green gas cans at the saferoom in map 3.Note: Promod now removes pill spawns outside the play area of map 2 and bans flow tanks on map 5.
- Fixed missing dialogue.- Fixed a floating tree in sugarmill and milltown maps.- Fixed nav flow breaking after loading in a new round in map 3.- Fixed broken SI ladders in sugarmill maps.- Fixed a few missing textures.- Improved nav in a few areas.- Optimized many areas.- Improved clipping in many areas.- Made many cosmetic changes.- Temporarly removed "survivor" custom skins for later changes.
- Fixed a invisible prop blocking a path in map 5.- Did a few cosmetic changes.- Fixed paranormal supernatural activity happening on a door inside the generator building in map 3.- Fixed AI getting at the porch's staircase near the ambulance.
- Fixed missing items in map 3 and 5 (medkits, weapons, melees).- Widen the broken fence next to map 5 saferoom (for all milltown maps).- Fixed nav at the lift inside the elevator building.- Finale now works will all gamemodes.- Fixed metal table after sugar mill office building being non-solid.- Added custom skins for Coach, Rochelle, Ellis & the Witch.- Fixed uncommon common not appearing.
- Fixed floating trees.- Fixed floating lights- Fixed many stuck spots.- Fixed wierd skybox during storm.- Fixed fog volumes for better lighting inside interiors.- Fixed getting stuck randomly on map 4 after spawning.- Added campaign features.- Reduced file size by new render.