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Custom Campaigns & Mapping / Re: [RELEASE] Dark Carnival: Remix
« Last post by NF on December 03, 2018, 02:33:44 am »

Massive bug fix, optimization, and balance update! Please update when you can. Changelog here:
everythingFPS Tournaments / Re: Officially Announcing The Really Big Tournament #4!
« Last post by iamSun on December 02, 2018, 05:27:39 am »
Woah. Let's see if small fires of the dying community desperately trying to keep on burning will be albe to pull through this time around.

Why not post on main page though? Such announcement deserve the spot for sure.
Custom Campaigns & Mapping / Re: [RELEASE] Dark Carnival: Remix
« Last post by NF on November 29, 2018, 11:17:46 pm »
watch this

Thanks. I'm going to go through and check every ladder in the game soon and fix all the broken ones I find.
Videos & Media / VOD and Player Streams from eFPS 2018
« Last post by Sittingduck on November 29, 2018, 05:10:32 am »
Hey, just checking back in to the community after many years and really surprised it's still going strong! I was wondering where I could find the VODs or player streams from the last eFPS Winter Tournament. I went on y4mz stream but there were only a few VODs and the last one was on Round 3. Dusty's stream had 2 VODs but none of the playoff VODs. Any luck on those, or were they deleted by Twitch?

Looking & Recruiting / Re: [looking] sygnus
« Last post by sygnus on November 29, 2018, 03:21:23 am »

Custom Campaigns & Mapping / [RELEASE] Dark Carnival: Remix
« Last post by NF on November 26, 2018, 06:14:50 pm »
Dark Carnival: Remix

  •     Chapter 1: The Motel
  •     Chapter 2: The Carnival
  •     Chapter 3: The Tunnel of Love
  •     Chapter 4: The Ferris Wheel
  •     Chapter 5: The Stadium

Please consider donating if you enjoyed the map!


Valve developers Phil Co and Dario Casali for information on Dark Carnival's beta development.
Zeon for co-designing.
Daroot Leafstorm for scripting help.
Eranthis for his custom billboard textures.
SpeedBoost for his Ferris Wheel model.
MrFunreal and Roku for technical assistance.
Ysana for texture asssitance.
Epilimic for providing a test server.
Olde, Jacob, Sir, Roku for beta testing feedback.

Dark Carnival: Remix is a remake of Dark Carnival that restores beta and cut content and adds new areas of Whispering Oaks for you to explore! See the Tunnel of Love with flowing water, the towering Ferris Wheel spinning around, and the explosive Concert finale as it was originally intended. In addition, new mechanics have been added for versus mode that provide for a more competitively balanced experience. There's also a secret ending cutscene that bridges the gap between Dark Carnival and Swamp Fever if you can find all five secret coins! The secret ending only works in Single Player for now. Special thanks to the original designers of Dark Carnival at Valve for providing me with information about its beta development.

SERVER OWNERS: In order for this map to work properly in a competitive configuration, you must add the following to your confogl_personalize.cfg file:
static_tank_map dkr_m1_motel
static_tank_map dkr_m2_carnival
static_tank_map dkr_m3_tunneloflove
static_tank_map dkr_m4_ferris
static_tank_map dkr_m5_stadium

static_witch_map dkr_m1_motel
static_witch_map dkr_m2_carnival
static_witch_map dkr_m3_tunneloflove
static_witch_map dkr_m4_ferris
static_witch_map dkr_m5_stadium

Special Features for Versus Players
- Removed Common RNG: Ever wonder why it seems the other team got more common than you? Valve common spawning scripts during events contain RNG elements that can cause that. In addition, it would stop spawning or reduce common if you took too much damage. With new scripts, those mechanics are no more: events are now fair for each team.

- Reduced invisible walls: You can now get practically anywhere you want in any map.

- Raised skyboxes: Hunters can now pounce higher than ever before with greatly raised skyboxes.

- Highly polished clipping: Never get stuck on random objects again.

- Thoroughly Made Nav: "God" Spots where Witches and common are unable to attack should be rare to nonexistant. Mobs will never spawn on rooftops and drop down on your head, removing an annoyance and reducing the potential for the instakill bug.

- More infected ladders: More strategies open as more areas are accessible.

- Reduced Voice Spam: Some of the scripted conversations the Survivors have are removed in versus mode.

- Carefully tweaked Map Point Values: Each map's point value no longer follows the 'gradual increase' present in Valve maps (i.e. map 1 worth 400, map 2 worth 500, map 3 worth 600, etc), but custom values tailored to each map's difficulty. Of course, each value is up for debate as players learn strategies on the maps and could be tweaked in the future. Here are the values for each map:
Map 1: 400
Map 2: 500
Map 3: 600
Map 4: 500
Map 5: 700

New Mechanics
NEW MECHANIC: Competitive Boss Spawning System

Click here for more information. (Versus mode only)

NEW MECHANIC: Objective Based Finale Type

A bit of Scavenge, a bit of Holdout, a bit of Gauntlet, but completely unique. This new finale type give Survivors distance points as they complete various objectives around the map. Survivors need to notify the chopper in the stadium finale by setting off fireworks, turning on spotlights, filling up generators, and ending in an explosive guitar solo!

NEW MECHANIC: Moving Spawn Point

On Map 2, you may notice that the Trains in Kiddyland now move along their tracks. Infected can go inside of these trains and spawn inside of them, adding a new dynamic layer to that area that will keep survivors on their toes at all times. (Versus mode only)

NEW MECHANIC: Visible Saferoom Boundary

As in Hard Rain: Downpour, on Map 1 you can now see the exact spot you must touch to be considered outside the saferoom which allows infected to spawn. (Versus mode only)

NEW MECHANIC: Dangerous Incap Spot

On Map 2, the water slide will gently push players down to the bottom. If you get incapped here, you'll drop into the pool and start drowning. Be careful where you get incapped!

NEW MECHANIC: Holdout Zone

During the Midnight Riders finale, Survivors must activate the guitar solo lightshow by standing within a zone on the stage. At least one Survivor must remain in this zone at all times until it disappears.

Frequently Asked Questions
Q: What is this coin I've found in the map?
Each map has a hidden coin easter egg to find! Each of them can be found up by Survivors, so you don't need to switch to infected to find them. If you find all 5, one in each map, you will unlock a secret ending that bridges the gap between Dark Carnival and Swamp Fever! Who can find them all first?
Q: Why is it abbreviated DKR instead of DCR?
It's been tradition in the L4D2 community to abbreviate Dead Center as "DC" and Dark Carnival as "DK" to differentiate them so I just continued the pattern.
Q: Why does *insert object here* have no collision?
It can be very annoying to be running back from a Tank or other special infected and get caught up on a random prop or piece of map geometry and have your movement halted. So I've meticulously examined every single part of every map and tried to improve the collision on everything. You should rarely, if ever, get stuck on small objects, if you do send me a message and I can fix it. Making some props have no collision hurts immersion a bit but I think the trade off is worth it. In the case of the roller coaster on map 3, most of the wood pieces have no collision to prevent many skips and exploits.
Q: Why the name "Remix"?
A: Remix has a similar meaning to the word "remake" which is what this campaign is. It also has relation to music, which fits with the Midnight Riders theme in the campaign.
Q: I've found a bug/have a balance suggestion/found something that could be improved.
Please message me on Steam ( or post here.
Q: Why does map 2 feel different?
Map 2 contains designs that I created back in 2014 when I was much less experienced at mapping than I am now, so the tone feels a bit different. I might go back and completely remake the map from scratch at some point since I'm not happy with it.
Q: What are the map names?
The Motel: dkr_m1_motel
The Carnival: dkr_m2_carnival
The Tunnel of Love: dkr_m3_tunneloflove
The Ferris Wheel: dkr_m4_ferris
The Stadium: dkr_m5_stadium

Beta Content Restored
- Added new unused voicelines and conversations.
- Restored an interpretation of the original finale where Survivors must go around setting off fireworks, turning on lights, etc.
- Restored an incomplete Fairgrounds tent model.
- Restored the cut pool/game room (added to map 4).
- Restored, textured, and detailed the barns and field from Dam It: Buried by the Flood (added to map 4)
- Added the inaccessible storage room from c2m4_barns to map 3.
- Added some unused models to various maps.
- Restored the cut sequence of the copter being unable to land before the Tank is killed in the finale (coop mode only).

Confogl & Miscellaneous / Re: Competitive Boss Spawning System for Custom Maps
« Last post by NF on November 26, 2018, 05:20:41 pm »
Update 11/26:

- Fixed The Witch sometimes not spawning for the second team.
- Added 3 additional commands to ensure compatibility with servers that prune confogl commands from chat. The new commands are !b, !t, !w
- Added a print to remind players of the commands upon Survivors leaving saferoom.
- The Witch now glows permanently for both teams. This lessens the need for using the !boss command.
everythingFPS Tournaments / Officially Announcing The Really Big Tournament #4!
« Last post by Rails on November 22, 2018, 05:08:45 pm »

hosted by Rails Barlow

The Basics:


CONFIG: ZoneMod 1.9.3 (release soon)

PRIZE POOL: $200 WITH MORE TO COME (early stages)

RULESET: Pending

1. This is a Four (or five, depending on team signups) Round Swiss Style tournament, which will then proceed to a finals bracket of the top 8 teams to determine the champion (similar to the RBT1 and RBT3, plus e-FPS tournaments).

2. This server format for the tournament shall be HOME AND AWAY SERVERS for INTERNATIONAL MATCHES. The teams can determine whether or not to play one or two games for a given match; if the teams cannot agree, the admin team will decide.

3. This tournament will be played on ZoneMod with a match by match option for both teams to play another config if they so choose. If both teams choose to do so, they can play their match on another config (uMod, Acemod, Metafogl, Witch Party) instead of ZoneMod; both teams must agree to play another config for their match. If either team wants to play ZoneMod, the match MUST be played on ZoneMod. Anyone who's ever wanted to play jockey races for a tournament match, NOW IS YOUR TIME. NOTE: The option for mutual agreement on a different config only applies for the Swiss stages of the tournament. The Finals Bracket will be exclusively ZoneMod.

IMPORTANT: Team rosters will be limited to SIX PLAYERS. For the duration of the Swiss portion of the tournament, NO roster changes will be allowed following signups. Teams who qualify for the elimination bracket will be allowed to make roster alterations but ONLY for 1) removig inactive players and/or 2) adding players to their roster who have NOT played in the tournament as part of another team's roster. Classic rules.


The map pool for the tournament is as follows:

Hard Rain
Dark Carnival
The Parish
Death Toll
Diescraper Redux (Custom Map)
Dead Center
Hard Rain: Downpour

IMPORTANT: All official tournament information - including signups, round info, and official results - will be facilitated through the official steam group, which is open to join here!

Following the conclusion of signups, designated team captains will be expected to post match results in the proper threads in the group. Official announcements for streams, tournament progress, and the VOD archive will be available here; tournament admins will be the group admins; moderators will be casters, streamers, team captains, and other imporant tournament people.
Servers & Adminning / Looking for plugin.
« Last post by diceboy on November 20, 2018, 03:47:41 pm »
Hi I have instaled 2 mods on my server: zonemod, and acemod. Both configs are trying to load plugin - l4d2_weapondrop.smx . Where I can find source or smx file of this cuz uncle google dont want to help me. Thanks for any help
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