Recent Posts

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1
Servers & Adminning / Re: L4D2 Game Files Precacher
« Last post by GoGetSomeSleep... on October 04, 2019, 02:57:01 am »
Code: [Select]
#pragma semicolon 1
#pragma newdecls required
#include <sourcemod>
#include <sdktools>

public Plugin myinfo =
{
name = "L4D2 CACHE",
author = "BUD",
};

public void OnPluginStart()
{
char game_name[64];
GetGameFolderName(game_name, sizeof(game_name));
if (!StrEqual(game_name, "left4dead2", false))
{
SetFailState("L4D2 CACHE");
}
}

public void OnMapStart()
{
PrecacheModel("models/infected/witch.mdl", true);
PrecacheModel("models/infected/witch_bride.mdl", true);
PrecacheSound("player/neck_snap_01.wav", true);
}


like this?
2
Servers & Adminning / Re: #L4D2 need help for skill_detect compile
« Last post by GoGetSomeSleep... on October 04, 2019, 02:51:41 am »
thank you all
3
Servers & Adminning / Re: Server limit for throwables
« Last post by ajwbae on September 29, 2019, 05:29:14 am »
What exactly are you trying to achieve?
Try and be as detailed as possible.

Hi there. Thanks for replying.

I'm trying to set custom item limits in my server by using the built in item tracking module found in "confoglcompmod.smx" from jacob404's promod pack, like so:

Code: [Select]
confogl_addcvar confogl_enable_itemtracking 1
confogl_addcvar confogl_itemtracking_savespawns 1
confogl_addcvar confogl_itemtracking_mapspecific 3
confogl_addcvar confogl_molotov_limit 1
confogl_addcvar confogl_vomitjar_limit 1
confogl_addcvar confogl_pipebomb_limit 2
confogl_addcvar confogl_adrenaline_limit 2
confogl_addcvar confogl_pills_limit 2

I've inserted these cvars into my server.cfg file, but when I test to see if it works, it doesn't seem to be doing anything. For example, I still get more than 1 molotov spawning in the map despite the confogl_molotov_limit cvar being set to 1.

Like the OP, I've also tried to replace confogl_addcvar with just sm_cvar to see if it solves anything, but it does not.

I'm wondering if these cvars need to be inserted in an entirely different .cfg file than server.cfg, or if I'm doing something entirely wrong? Thanks again for your input.
4
Servers & Adminning / Re: #L4D2 need help for skill_detect compile
« Last post by dustin on September 27, 2019, 10:50:22 pm »
_: has the same meaning as "view_as<int>".

Need to get rid of the type cast for the enum declarations and replace every enum name with
Code: [Select]
view_as<int>(ENUM_NAME_HERE) or
Code: [Select]
_:ENUM_NAME_HERE
e.g. one on the right will compile just fine
https://www.diffchecker.com/wGjv9Ixy
https://pastebin.com/Qq3HdzNn

Could also try this but it wasn't working when i tried it
https://youtu.be/wsZfZrNrh4A?t=522
5
Left 4 Dead 3 / Re: B4B and L4D3 rumor train
« Last post by Sir on September 27, 2019, 02:04:46 am »
I'm so hyped!

Spoiler
Back 4 Blood will suck and you guys will regret being overhyped for it, perhaps you will finally start to realize that nothing is going to scratch that itch.. Nothing will fill that hole in your soul like L4D has for all this time.

6
Servers & Adminning / Re: Server limit for throwables
« Last post by Sir on September 27, 2019, 02:02:05 am »
While this is an old thread, confogl_pills_limit, etc are designed to not count in saferooms. Meaning it will set the limits for spawns outside of the saferoom so they do not factor in items that spawn inside the saferoom.

bumping this

I'm also having trouble limiting throwables using both of your methods. I was wondering if you've found a fix for this yet or if anyone has any solutons. Thank you!

What exactly are you trying to achieve?
Try and be as detailed as possible.

7
Servers & Adminning / Re: #L4D2 need help for skill_detect compile
« Last post by diceboy on September 26, 2019, 05:08:06 am »
Use sourcemod 1.6 compiler
8
Servers & Adminning / Re: Server limit for throwables
« Last post by ajwbae on September 25, 2019, 10:55:08 pm »
bumping this

I'm also having trouble limiting throwables using both of your methods. I was wondering if you've found a fix for this yet or if anyone has any solutons. Thank you!
9
Servers & Adminning / #L4D2 need help for skill_detect compile
« Last post by GoGetSomeSleep... on September 22, 2019, 10:44:55 pm »
plugin.sp(179) : error 169: cannot tag an enum as implicit-int
plugin.sp(187) : error 169: cannot tag an enum as implicit-int
plugin.sp(198) : error 169: cannot tag an enum as implicit-int

https://spider.limetech.io/

https://github.com/Tabbernaut/L4D2-Plugins/tree/master/skill_detect

anybody help?
10
Left 4 Dead 3 / Re: B4B and L4D3 rumor train
« Last post by KiLLaToY on September 17, 2019, 06:37:53 pm »
See you guys on B4BNation, nerds.
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