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Topics - Rails

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16
RBT Tournaments / RBT3 Round 2 -- Dead Air
« on: September 21, 2015, 09:18:00 am »
Round 2


Round starts: Monday, September 21st, 2015
Round ends: Sunday, September 27th, 2015 (Midnight PT)


Standings
Pairings

Post match schedules, results, or questions related to Round 2 in this thread. General tournament questions should go in the main thread.

Results must be posted in this thread with a screenshot before the round end deadline. Results are not to be sent over steam IM.

17
RBT Tournaments / RBT3 Match Archive!
« on: September 20, 2015, 02:12:08 pm »
THE REALLY BIG TOURNAMENT 3
Video Archives
Please keep in mind, TwitchTV links may go dead so please upload your VODs to a Youtube channel!
If you find any Youtube/Twitch links, please send them to Rails Barlow!


Round 1 - The Parish

Melee Runners vs Proximity

Brain Deaded vs Alerion

2InDaPink vs Cynister

AG vs Dangerous

We Met on eHarmony vs Zuera Never Ends

Liechtenstein vs Sultans of Suck

StickUpKidz vs Rekt By

Fuckboys vs *

Paragon vs 1Up

Intoxic vs Status Quo

Hellheim vs Animu

ECLIPSE vs Kitty May Cry



Round 2 - Dead Air


AG vs ECLIP5E

Intoxic vs Stickupkidz

BBI vs Hellheim
TwitchTV_1 , TwitchTV_2 | Youtube_1, Youtube_2

Proximity vs * -- Casters joined game in-progress
TwitchTV_1 , TwitchTV_2 | Youtube_1, Youtube_2

Paragon vs We Met on E-Harmony


Round 3 - Swamp Fever


Status Quo vs Kitty May Cry
TwitchTV_1 , TwitchTV_2 | Youtube_1, Youtube_2

Intoxic vs Hellheim

Proximity vs Rekt By

Paragon vs Whatevaz

ECLIP5E vs Alerion

StickUpKidz vs Mode Troll Competitive

Melee Runners vs AG

Sultans of Suck vs We met on eHarmony


Round 4 - Hard Rain: Downpour


Intoxic vs We met on E-Harmony

Whatevaz vs Melee Runners

2InDaPink vs AG
TwitchTV | Youtube

Status Quo vs Sultans of Suck

Alerion vs Hellheim


Round 5 - Dead Center


Fuckboys vs We Met on eHarmony

Sultans of Suck vs Animosity Gaming

Intoxic vs Kitty May Cry

Animuu vs Proximity

Whatevaz vs ECLIP5E

Hellheim vs Melee Runners


Round 6 - Dark Carnival


Whatevaz vs Alerion

Paragon vs Animosity Gaming

Status Quo vs 2indapink

ECLIP5E vs Helheim

Proximity vs Intoxic

Melee Runners vs Fuckboys


Group Stage Highlight Videos-- Made by KissMe





Quarter Finals - Diescraper Redux


Melee Runners vs Animosity Gaming

Alerion vs Proximity

Fuckboys vs Whatevaz

Helheim vs ECLIP5E
Dawkins' First-Person VOD


Semi Finals - The Parish!


Alerion vs Helheim

AG vs Whatevaz


Grand Finals -- Hard Rain


Helheim vs AG




THANKS EVERYONE FOR AN OUTSTANDING TOURNAMENT! Special shout out to KissMe, Xbye, Ninja, Presto, Dark Angel, Adam, and Dope_Boy for streaming, and all those who casted games for this archive!


*Youtube links will be updated at end of round.
**Big shoutout to 45° for stats!
***Another big shoutout to Xbye for aiding with formatting!

18
RBT Tournaments / RBT #3 Official Team Signup Thread
« on: August 21, 2015, 03:43:43 pm »
Quote from: fig newtons
Signups closed!

DON'T EDIT YOUR POST(S) IN THIS THREAD FOR ANY REASON. VERY BAD THINGS WILL HAPPEN.

Please only post full and completed team rosters in response to this thread for registration in the Really Big Summer Promod Tournament 2014, the announcement and adjunct details for which can be found right here. Any questions or concerns regarding RBT should be posted in the thread I just hyper-linked, not here!

SIGNUPS ARE OPEN UNTIL SEPTEMBER 10th, 2015 @ 11:59 PM PDT CLOSED!

Necessary components for registration:

1. Team Name.

2. Team Location + preferred server used in matches.

3. Full roster, including: no more than six players, team captain denotation, steam community profile links AND SteamID identification for each player on the roster.

4. For specific questions regarding player eligibility, please contact ONLY our tournament administrators.

5. Please read all rules regarding the tournament. This is an assumption of good faith that the captains know the details of the rules as they have been posted; while they are fairly standard and have been mostly replicated from the previous RBT rulesets, there have been changes made to fit the needs of the Really Big Tournament #3, as there are in any tournament preparation.

Thank you!

19
News / Announcing RBT #3
« on: August 21, 2015, 03:39:28 pm »
OFFICIALLY ANNOUNCING:


(or Really Bad if you Still Don't Like Us!)

hosted by Rails Barlow, an entire sleeve of fig newtons, and ZerOxShadows. Our official anti-bullshit consultant is ZenDigital.

Sponsored by World 4 Dead!

SIGN UP --------> HERE!!

PRIZE POOL: $150 WITH MORE TO COME!

The Basics:

1. This is a Six Round Swiss Style tournament, which will then proceed to a finals bracket of the top 8 teams to determine the champion (similar to the Really Big Summer ProMod Tournament and the WatchL4D.com Spring ProMod Tournament).

2. This server format for the tournament shall be North American based with server considerations for international teams for the Swiss portion of the tournament; FOR THE ELIMINATION STAGES, HOME AND AWAY SERVERS WILL BE USED FOR INTERNATIONAL MATCHES. Server considerations for international teams for the Swiss portion are defined as such: all games where a European team plays a North American team MUST be played on a New York server. All games where an Asian team plays a North American team must be played on a California server. All games where a South American team plays against a North American team MUST be played on a Dallas server UNLESS the South American team prefers a different North American server.

3. This tournament will use The Latest Version of Promod with a match by match option for both teams to play Reflux if they so choose. If both teams choose to do so, they can play their match on Reflux instead of ProMod; both teams must agree to play Reflux, if one team still wants to play ProMod then the match MUST be played on ProMod.

4. Team Signups will be in THIS thread, in order to keep organization simple. Please designate your team captain, and provide profile links and SteamID information for each player on your roster.

5. Teams have a limit of six players.

6. Team Signups close on Thursday, September 10th, 2015 at 11:59 PM PDT (Pacific Daylight Time)

7. The tournament goes live on Sunday, September 13th, 2015.

8. A round announcement for pairings, scheduling, and result posting (via screenshot) will be supplied for each round, as it was in Another Swiss Tournament and RBWT.

The FULL TOURNAMENT RULES are posted HERE

The map pool for the tournament is as follows:

Qualification Stages:
Round 1: The Parish
Round 2: Dead Air
Round 3: Swamp Fever
Round 4: Hard Rain: Downpour
Round 5: Dead Center
Round 6: Dark Carnival

8-Team Finals Bracket:
Finals 1: Diescraper Redux
Finals 2: The Parish
Finals 3: Hard Rain

If you have any questions, comments, or concerns, please feel free to post a reply and/or contact one of our admins.

GOOD LUCK!

REMINDER: Please do NOT post your team rosters on this announcement thread; the registration thread is linked in number four on this post.

20
Confogl & Miscellaneous / Parish Finale stuck spot
« on: December 17, 2014, 08:25:37 pm »


I BROKE IT GUYS! Parish finale early tank, if he hits you up against the wall you go flying up there. My team tried to revive me but unfortunately could not, so it counted as a death.

Also, the early tank spawned, and then the 2nd tank, which is typically around the halfway point of the bridge (used to be the only tank) tried spawning about 6 times, cycling through the entire team but never actually spawning, so we only had the one early tank instead of 2. I don't know if this is how it's supposed to be or not, but figured I'd report it anyway.

21
RBT Tournaments / RBWT 2015 Official Sign Up Thread
« on: November 08, 2014, 03:45:14 pm »
Signups closed!

DON'T EDIT YOUR POST(S) IN THIS THREAD FOR ANY REASON. VERY BAD THINGS WILL HAPPEN.


SIGNUPS ARE OPEN FROM NOW UNTIL JAN 30TH, 2014 CLOSED

Please only post full and completed team rosters in response to this thread for registration in the Really Big Winter ProMod Tournament 2015, the announcement and adjunct details for which can be found right here. Any questions or concerns regarding RBT should be posted in the thread I just hyper-linked, not here!

Necessary components for registration:

1. Team Name.

2. Team Location + preferred server used in matches.

3. Full roster, including: no more than six players, team captain denotation, steam community profile links AND SteamID identification for each player on the roster.

4. For specific questions regarding player eligibility, please contact ONLY myself and/or Jacob.

5. Please read all rules regarding the tournament. This is an assumption of good faith that the captains know the details of the rules as they have been posted; while they are fairly standard and have been mostly replicated from the CCT3 ruleset, there have been changes made to fit the needs of the Really Big Winter Tournament, as there are in any tournament preparation.

Thank you!

ATTENTION ALL TEAM CAPTAINS:

If you are interested, a group has been created for all Competitive L4D Casters and Streamers! It is open to join; this will provide immediate and easy access for the casting and promotion of matches! The group is open to join and is available here.

22
News / Officially Announcing the Really Big Winter ProMod Tournament 2015!
« on: November 08, 2014, 03:39:06 pm »
OFFICIALLY ANNOUNCING:

hosted by Rails Barlow and Jacob

Initial Prize Pool: $200
DONATE HERE!


SIGN UP -------->HERE!!

The Basics:

1. The tournament will feature a five-round long group stage, where teams will be divided into groups of 6 and play every other team in their group. The number of teams who sign up for the tournament will determine the number of the groups in the tournament. The top 2 teams from each group shall proceed to a knockout bracket, the number of teams and length of which shall be determined by the total number of participants in the tournament.

2. This tournament is, as RBT1 was, North American Based (however, participants from any and all regions are more than welcome to participate!). This means in the event of international teams playing North American teams, a single server with the most balanced ping for the two teams shall be selected and a single game shall be played, as it was in WatchL4D, AST 2, and in the RBST. If a North American team is involved, then a North American server should be used. EU vs EU uses EU servers, and internal regions of teams playing one another are free to use the servers of their choosing which also provide the most balanced ping.

3. This tournament will use ProMod 4.1 (to be released in approximately 3 weeks).

4. Team Signups will be in THIS thread , in order to keep organization simple. Please designate your team captain, and provide profile links and SteamID information for each player on your roster.

5. Teams have a limit of six players.

6. Team Signups close on Saturday, January 3rd, 2015 at 11:59 PM PST (Pacific Standard Time)

7. The tournament goes live on Monday, January 5th, 2015.

8. A round announcement for pairings, scheduling, and result posting (via screenshot) will be supplied for each round, as it was in RBT1.

Quote from: Jacob on May 12, 2014, 08:13:56 pm
I'd like to add that teams should include their team's preferred server location in their sign up post. We will take this into consideration while pairing teams.

The FULL TOURNAMENT RULES are posted HERE

The map pool for the tournament is as follows (THIS IS NOT THE SET ORDER OF THE MAPS FOR EACH ROUND, ONLY THE MAPS WHICH WILL BE USED. The full order of maps will be released once the signups are over and we know how many teams will be participating.):

Dead Center, Dark Carnival, Swamp Fever, Hard Rain, The Parish, No Mercy, Death Toll, Hard Rain Downpour

If you have any questions, comments, or concerns, please feel free to post a reply and/or contact Jacob or myself.


GOOD LUCK!

REMINDER: Please do NOT post your team rosters on this announcement thread; the registration thread is linked in number four on this post.

23
Videos & Media / welcome to competitive l4d2!
« on: October 27, 2014, 05:59:20 pm »

24
King of the Huntards / NF help me Dust and I broke the 1v1 config
« on: October 15, 2014, 11:37:49 am »

25
Left 4 Dead 2 / C2m1 Early Tank Opinion/Discussion
« on: October 14, 2014, 03:12:52 pm »
Hello community!

Recently, I had an insane idea - I tried to get the hittable from the motel area to the early tank fight area on Map 1 of Dark Carnival (around where the tank spawns at 18% or whatever it is, near the billboard and saferoom). Obviously, even with 5 perfect hits on the car, in an actual scenario, my tank would've gone AI unless the survs were camping in the safe room. In my experience, the tank usually does a marginal amount of damage at best if the survivors kill hits and line-of-sight correctly, and even if tank commits, the survivors have a lot of open space to work with obviously, and it's extremely tough for even the most competent of infected teams to land in such an area.

I had an idea - mind you, this is just my opinion, and I'm just looking for anyone's input who gives a shit enough to reply - what if a hittable car, similar to the one from the motel, was placed here?



This would impact 3 tank fights:

1) It would require some great hittable control to get the car to be effective at the early tank on the map, and there's also a lot of rooms for the survs to kite around the hittable in the saferoom area with the railing and such, similar to the pre-drop tank spawn later in the map. I think it would give the infected at least another option instead of attempting a rock tank each and every engagement at the starting area.

2) If survivors took the tank next to where the car spawns, on the highway, it obviously would be a different dynamic due to the fact there's a hittable which is close, but I believe with enough coordination survivors could absolutely rail (no pun intended) on a tank who tries to play it in an area which is, again, quite open.

3) If a tank was ballsy enough, he could attempt to use this car in the tank fight which occurs at the billboard - but he'd have to circumvent the survivors and probably either be killed or take an insurmountable amount of chip damage to do so.

Again, this is just an idea after seeing that map 1 tank do a minimal amount of damage at the highest levels of play in the game and really at any level in the game, unless the survivors fail at their line of sight, which is something any competent team needs to learn to fix real fast.

26
General / MFW L4Dnation
« on: October 10, 2014, 12:16:48 am »

27
RBT Tournaments / How RBT Should've Ended.
« on: October 06, 2014, 12:06:36 am »

28
Confogl & Miscellaneous / 2v2 config which deals damage similar to 1v1?
« on: October 02, 2014, 11:29:07 pm »
Hello all! Recently I've been running a group which focuses on players having fun on competitive configs while also looking to improve and get better in a friendly environment; basically, for people who are looking to learn. I know Practiceogl exists, and in order to improve, the players in the group often play 1v1 hunters/1v1 promod in order to practice deadstopping/skeeting and killing SI in general. Lately, they've been playing in consistent groups looking to improve in tandem with people like they like to play with.

They try to 2v2 for practice, but then due to the fact they aren't extremely good at shutting SI down yet, a lot of dual caps happen and the 2v2s end up being approximately 10 minutes long per entire game in some senses; they aren't getting a whole lot out of it in my opinion (and theirs) because they're getting 2 capped on opening hits a lot of the time.

Basically, is there any way for them to be able to 2v2 for practice similarly to how SI work in 1v1 configs? I know its been modified to 25 dmg per pounce for hunters in 1v1 nowadays, and I'm just looking for a way for them to be able to practice in tandem and not end up just being frustrated because they accidentally caught a stumble and can't learn because they're dead.

Thank you to any and all who respond!

29
Offtopic / OFFICIAL L4DNATION ICE BUCKET CHALLENGE THREAD!
« on: August 24, 2014, 11:21:06 pm »
L4Dnation is behind the 8-ball guys, we need to start supporting ALS research via partaking in the ICE BUCKET CHALLENGE!

To get the ball rolling on this, I've volunteered to initiate our participation in the ice bucket challenge!

Rails does the Ice Bucket Challenge!

I now hereby nominate EsToOpi, Bogart (who is the one who brought this idea up to me in the first place!), and KissMe to take the ALS ice bucket challenge! You guys have 24 hours or you donate $100 to ALS research! :D

Let's make L4Dnation have a positive impact on something!

30
RBT Tournaments / RBT Final Standings!
« on: August 23, 2014, 12:32:46 pm »
As the dust has been settled for a couple weeks now, the final standings for the Really Big Summer ProMod Tournament have been calculated! Thank you to all 34 teams who signed up, and congrats again to your winners, team NV-; your 2nd place finishers, team Apollyon, and the two semi-finalist teams which tied for third place, Long Shlong Dudes and vOv Gaming.

The final tournament standings are below. Places 1-8 were determined first by which round of eliminations the team finished in (quarters, semis, and obviously finals), with the four Quarter-Finalist losers then being ranked in according to how they were seeded from the group stage. Since Team France was initially seeded 3rd, they finished 5th. Since Non-Stop was originally seeded 5th, they finished 6th. Wolfpack and team * both retained their original places as dictated by both their losses and their standings from the group stages.

Places 9-26 resulted in a few ties, due to the final number of resistance points accumulated by each team over the course of the group stages; their win-loss records are denoted next to their names. One of the very few disadvantages of the Swiss system in some spectator's eyes is the large amount of influence of the resistance point system, and it did indeed result in many teams being tied for places. However, I believe this is a very small price to pay in regards to the tournament format, as it lets many teams gain experience and makes for a lot of exciting games! I hope to see it used more in the future as time progresses.

Places 27-34 are the teams which dropped out of the tournament prior to its completion; the teams which dropped out first are at the bottom of the standings, and the teams with higher places stayed in the tournament longer than the other dropouts - a small consolation prize for the denotation of (DQ'd) next to their name for their lack of commitment.

FINAL STANDINGS:

1. NV (8-1)
2. Apollyon (7-2)
3. (Tie) Long Shlong Dudes (6-2)
3. (Tie) vOv Gaming (5-3)
5. Team France (5-2)
6. Non-Stop (5-2)
7. The Wolfpack (4-3)
8. * (4-3)
9. (Tie) Sweet Dream (4-2)
9. (Tie) Fuzion - (4-2)
9. (Tie) Perfect K.O. (4-2)
12. Bed Time (4-2)
13. (Tie) Roadrunners (3-3)
13. (Tie) Voodoo Boyz (3-3)
15. (Tie) Valar Morghilis (3-3)
15. (Tie) NTX (3-3)
17. Disenfranchised (3-3)
18. Impossible Gods (3-3)
19. Separation Anxiety (3-3)
20. Sudakas Power (3-3)
21. Incipio (2-4)
22. Lady and the Tramps (2-4)
23. AEsirX (2-4)
24. Life of Brian (1-5)
25. DefJap (1-5)
26. Victorious' Secret (1-5)
27. For the Lulz (DQ'd)
28. Knuckle Walkers (DQ'd)
29. A La Vergx (DQ'd)
30. Graveyard Shift (DQ'd)
31. Team Instinct (DQ'd)
32. Axis (DQ'd)
33. Dynasty (DQ'd)
34. Tim Vintage (DQ'd)

Thank you all once again for a tremendous tournament! The Grand Finals were viewed by over 800 concurrent viewers, with over 1300 unique visitors to either WatchL4D.com or KissMe's twitch channel! An amazing job was done by our community in covering the event, and the support from the community as a whole was much appreciated. Much of the tournament coverage can be found in this awesome thread right here!

Note: the cash prizes are being distributed by both Jacob and I at the current time; Rails is responsible for delivering the $300 dollar cash prize to NV- (of which Dec is happily willing to receive), whilst Jacob is in charge of delivering the $100 dollar 2nd place prize to team Apollyon and the $50 third place cash prize to Long Shlong Dudes; vOv Gaming had no interest in collecting the third place finish, and decided to give it all to the other semi-finalist team.

On behalf of Jacob and I, thank you again for your tremendous support! The competitive community represented ourselves outstandingly well! :D

- Rails Barlow

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