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Messages - ProdigySim

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Videos & Media / Re: L4D2 Speedrunners on AGDQ today
« on: January 16, 2018, 12:21:35 pm »
You're a good player too Bravo

Videos & Media / Re: L4D2 Speedrunners on AGDQ today
« on: January 09, 2018, 06:30:16 pm »
Okay my estimate was off. It will probably be on in <30 minutes now. They're doing an interview or something first.

Videos & Media / L4D2 Speedrunners on AGDQ today
« on: January 09, 2018, 12:26:16 pm »

They'll be on after Metroid 3: Corruption, Super Mario 3D world, and HL: Opposing Force. So probably a couple hours after this post.

Mr. Deagle, Master, Burhac, MrFailzzz

These guys have the WR

I've tried to do some of the "fortnite challenges" against them. They're all pretty good. Not just at speedrun glitches, but bhops and all else. Should be a good watch!

Offtopic / Re: keyboard recommendations
« on: October 11, 2017, 02:47:48 am »
+1 for the CM Storm Quickfires... also good and relatively cheap as far as mechanicals go. I'm using one right now.

I just took the $30-60 pretty literally in my reccomendation.

Edit: I can't find the CM Storm Quickfires for sale new anywhere... Looks like they're all used or very expensive now.

Offtopic / Re: keyboard recommendations
« on: October 05, 2017, 12:45:02 pm »
I'll play you rock paper scissors for my spare tenkeyless w/ reds. or just get this

Hackers & Cheaters / Re: How is that legit kill?
« on: August 25, 2017, 04:37:55 pm »
So, very very roughly it's 95% chance that he is cheating and 5% chance that it was legit kill or something along this lines?
It's been a while since I studied probability but I don't think that's how it works.

I could go into more detail on why, but I think I would mostly just be jerking myself off.

Suffice it to say: There was a 5% chance of that player clearing the hunter in under one clip, and a 95% chance he would have to take more shots.

P(hacking) and P(hunter dies in less than one clip) are independent events.

Edit: Getting struck by lightning is also rare (.007% chance or so). That doesn't mean that when lightning does strike someone, it's natural .007% of the time and 99.993% of the time God deciding to smite you.

Hackers & Cheaters / Re: How is that legit kill?
« on: August 24, 2017, 01:50:30 am »
Well said. From that perspective you're probably right about the situation however, the triggerseed in aimware works differently in l4d2 than it does in cs:go and other fps games. Unlike cs:go, the triggerseed in l4d2 doesn't wait for the player to move their xhair over the target to robotically fire the weapon. In cs:go having your weapon fire in this fashion is actually useful because of the awp and other weapons only needing a few bullets to kill the target. Obviously it is a different story in l4d2- the developers have made a silentaim that cannot be overcome by spectating a player or by looking at their demos. Unlike any cheat previously encountered in this community, the triggerseed in aimware is genuinely impossible to detect from an exterior perspective.
Who the fuck are these cheat makers making the most advanced cheats known to gaming for L4D2

How many tens of tournament dollars are they raking in

As you said, the way a NoRecoil modifier works is by detecting the next RNG bullet trajectory and sending the compensated aim state of the player to the server thus eliminating recoil. In Aimware, the triggerseed has a low fov, meaning that if you fire at a target with good accuracy, the bot decides based on your probability setting wether to use that recoil compensation to cause the bullet to hit a certain bone on the said target. This means that a player can have very low settings yet be able to fire at a target at any distance and ultimately have atleast one of those bullets hit the target. It doesn't have to hit the targets head, it can simply hit the targets arm or leg maybe 20% of the time that you are firing at it. As i said before the developers of the hack have found a way to disguise the hack even when being spectated- Whoever said that it could be detected by spectating a player is wrong. The feature that can be detected by a spectator is the aimkey hack that autonomously moves the xhair for the player, which was the hack Danne was accused of. NOT the triggerseed bot. This is the most worrying feature in aimware as it stands today.
I'd say citation needed but you're already basically doing aimbot maker's job advertising for them so let's not go any further.

Again, if a cheat is waiting for a specific frequency/probability for landing shots, it's not much distinguishable from regular RNG. If that's the state "advanced cheats" are at (indistinguishable from RNG), then you're talking about gaining an edge of a very minor percent--and risking your reputation on it.

The cheat/anticheat race scares me as much as the next guy--and I know this game doesn't have Valve's resources behind it for cheat detection--but if your story is that cheats are 100% undetectable then what criteria do you use to call hacks on someone? That something "lucky" happens? That something lucky happens to a guy with a bad record in his past? I think that's how witch hunts start.

Or is your point instead nihilistic? Is this an apocalyptic warning? What action do you think can be taken to more accurately detect and stop these cheats?

Edit: I just spent an hour reviewing perfect silent aim footage (spectator and first person) and I think the claim that spectators see nothing is bogus. There is still aim snapping in all spectated/overwatch footage I could find.

The only reason I replied to this thread was to point out the fact that in a situation where a fair amount of luck (eg 5% as you said) is the deciding factor, the likelihood of the player using this hack must logically be raised since the basis for the triggerseed bot in the first place is a artificially inflated likelihood of you landing that one extra shot which decides the outcome of a situation AND the player in question has been caught using other software in the past.

I guess we will never know if that situation was won legitimately but I guess it doesn't really matter in the end. (ps extremely lucky given the certain context of the situation)

Rails: Avagond definitely practiced and played more games in preparation for the match. Pretty disappointing seeing such a well prepared, synergised and logically inclined team miss out on a finals spot because of 'luck' or whatever the fuck that was..

I can't say I watched the whole match but that guy got pounced at 100% HP and was cleared at 75% or so. I think the odds were in favor of the incapped survivor that the clear would have happened eventually, preventing the wipe.

Hackers & Cheaters / Re: How is that legit kill?
« on: August 23, 2017, 08:06:52 pm »
I'm afraid Team Royalty is going to have to revoke your tampax sponsorship due to this statement.
Dammit; the kotex just isn't the same.

Hackers & Cheaters / Re: How is that legit kill?
« on: August 22, 2017, 05:26:08 pm »
it would be impossible to tell wether he was using a trigger seed to force the bullet to have the right trajectory.


 its literally just bullets being given a new trajectory onto the target within a given fov and WITHOUT any manipulation of the players screen in demos or while being spectated

I've never heard of any cheat that can "force the trajectory of the bullet". Generally bullet trajectory is deteremined on the server side and client side separately through a shared RNG.

Generally, anti-recoil works by knowing the shared RNG seed/acculumator and turning the client's aim to compensate for the trajectory of the next bullet (which it can predict). I have seen that some anti-recoil cheats will do this entirely without changing what the user sees (i.e. the user's screen does not "shake") but it still would appear in spectator view, if not in the demo as well.

I looked up a bit about "Seed Trigger" or "TriggerSeed" cheats. They're definitely pretty scary. But in this case there are a few reasons to think it's probably not such a cheat:

From the first person perspective of the player (I don't have the link sorry), they were not moving their cursor noticeably. They were looking at a single spot and firing repeatedly. For this to be the result of some cheat, the cheat would have had to set their aim to a specific point in order to have the killing shot land N shots ahead. This is not the MO of trigger seed cheats from what I see online: They generally let the user aim, and trigger the shot when their aim is going to land a headshot.

Additionally, if a cheat is going to wait for RNG to deal them the right shot... then it's not really distinguishable from a human waiting for RNG to deal them the right shot.

If extreme luck is the only thing that can be used to justify this situation,  how then can you say that he wasn't using a triggerseed?
It's not extreme luck. It's moderate luck.

Take note of the spec hud during the clip, as well as when the player starts shooting. By my count he takes about 10 shots to clear the hunter, in 4 different hits--of which only 1 is a headshot.

It's a range of less than 10 feet I'd say, and he's using a single pistol (much smaller incap spread).

Go into a server and reproduce the scenario 20x and tell me how many shots on average it takes you to clear the hunter, as well as how many bullets land. He's lucky he got one headshot. Otherwise, it's not all that lucky. The player aimed quickly, aimed well (so that the hunter's hitbox covers almost 50% of the spread) and shot a lot.

I tried it myself, and I averaged about 30 bullets to to clear the hunter over 15 tries or so (including once in about 12 shots). And I'm not a tournament winning player. I did my best to compensate for the aim sway, and use what knowledge of the spread pattern I had (which may be placebo), but I would guess that a good player could do better.

What I'm getting at is that "extremely lucky" would be something like 0.1% or at best 1%. This is something like a 5% occurrence for a high skill player.

As an aside: Pavel won blizzcon in Hearthstone by getting a RNG-dependent card that's a <1% chance. He also keeps winning tournaments at a higher rate than any other player. Is Blizzard influencing his RNG or is he just a really good player that played long enough to get VERY lucky in an important match once?

Left 4 Dead 2 / Re: RAGE COMICS ARE BACK!
« on: August 17, 2017, 11:26:42 am »

That's one way to farm ideas.

Interesting that it was for a customer support role.

If I were asked that I'd probably question whether versus itself made sense to be scored. i.e. Maybe the gamemode should be changed to accomodate a more concrete scoring system.

Edit: of course, in an interview scenario if I didn't already know about l4d I'd wonder "What purpose does scoring serve?" "What to players want to see scored?" and try a few options.

Edit 2:  > Jun 16, 2016

Offtopic / Re: Favorite mutation?
« on: July 24, 2017, 06:27:24 pm »
I really liked Bleedout Versus when it was new. Last Man On Earth was cool as well.

Favorites are probably Follow the Liter (It's like Scavenge for Versus players!) and Versus Survival (shoutouts to mason for confogl versus survival matches)

Consoles / Re: Xbox vs PC
« on: July 14, 2017, 02:42:59 pm »
If Valve shuts the servers down (which they most likely wont considering the game is still popular almost a decade later), the Xbox community wont really be able to play L4D ever again but Im sure people on the PC can find a way. (Ik this post is really irrelavant and late but yeah...)

You should still be able to local-host games on either platform. Valve may kill off Official Dedicated Servers to save bandwidth, but I doubt they'd shut down the matchmaking all that soon....

Then again, this game is almost 10 years old :cry: It could happen...

Hackers & Cheaters / Re: We found some new evidence
« on: June 03, 2017, 01:30:14 am »
Just wondering: if "adminning" for hotmess is a minimum wage job with no pay, what is running and maintaining the servers? A greater than minimum wage job with negative pay?

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