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I remember it being posted about sometime back when the Hard Rain Redux was first released.

I haven't seen anything about it in a long time. Tried to look around to see if anyone has mentioned it recently. I assume the devs are a bit busy or they scrapped the project because of real life or lack of L4D2 interest or its just a slow process like those who keep waiting for Turtle Rock devs to release files to them in hopes of rebooting L4D1 as L4D Zero.

All I can say is. If its still in development. As long as the tank stuck suicide shit on the Carnival finale is fixed for coop modes in mind. I'd call it a victory.

I know this probably isn't something of interest (like at all) around here, but I was just curious if it were plausible via some kind of workaround/plugin to force any particular client to hear the sounds from the left4dead2/dlc3 folder instead of the stock l4d2 sounds?

Valve apparently hardcoded the L4D1 sounds they finally added some time back to the L4D1 set. Basically all sound files from the dlc3 folder. So if you force the set to be set 2 (L4D2 survivors). You'll get the L4D2 sounds on the L4D1 campaigns. In the  case of Mercy, apparently you get both sets of sounds overlapping one another, if the set is 2.

So basically, I was just wondering if there were any way you could get around the hardcoded survivor set to determine what set of sounds the clients hear? That way you could set the client to hear the sounds from the dlc3 folder without issue? Regardless of survivor set?

Just wondering if this were at all possible.

Sort of an either/or scenario. I realize most people would probably take the above path to avoid having another set of stairs. I'm just sorta wondering in theory, if this were possible and functional? I feel like there could be ways to make both paths better/worse if you could manipulate it for both to be open and functional at all times.

Keep in mind. I'm not asking anyone to make this plugin. I'm asking if this could be done potentially? We have firstperson and thirdperson, but I'm wondering if fixed camera angles could be done via plugin?

This would be of no interest to the comp community and would be a disaster, but for friends/singleplayer, I think it could be challenging if it could be done and made optional to be admins or all clients.

Custom Campaigns & Mapping / Stripper Weapon Item IDs...
« on: May 27, 2015, 06:39:07 pm »
I've searched high and low for a comprehensive list of the stripper weapon_item_spawn ID's and I can't seem to pinpoint a list anywhere. The reason I ask if someone knows or has the actual list is because I'm looking to filter out randomized spawns of specific items instead of outright filtering weapon_item spawns which filters out everything that can be randomly spawned. I realize you can easily filter out the static spawns with whatever weapon_spawn but I'm looking for the Item ID's to filter out random spawns in particular.

What I have so far.

Item2 - Medkit or Defib
Item12 - Medkit or Defib
Item13 - Bile

I'm looking for Item ID's on pills, adrenaline, the m60, the chainsaw and the launcher but if anyone has the complete list then that's fine too.

Custom Campaigns & Mapping / Dead Air 5 God Spot...
« on: May 22, 2015, 10:58:25 am »
Surprised this hasn't been talked about in Tab's exploit fixes that I've seen or any of the stripper configs in the sub configs.

When the survivors stand alongside the plane on the pump side, no horde or anything will spawn in unless one or more of the survivors are away from this side of the plane. This effectively allows the survivors to completely wait out and skip the finale if they want to.

I'm not sure what could be done about this. I can see why its not an issue in competitive games because of ethics or generally not known, but in pubs or coop or whatever else. You can basically break the finale by having the survivors stand alongside this side of the plane. I'm not sure if it effects the other side, but I know it completely breaks the finale if you stand along that side of the plane.

I'm not sure what would work either. I think invisible clips would be probably be a nightmare for it. Push brushes/clips would probably be annoying.

This might've already been asked or talked about or perhaps ignored because its not really significant. In L4D1, you could decide if you wanted to push the crescendos or hold them. With Valve adding the rolling crescendos in the L4D1 ports, I feel like that would make sense for Retro, instead of just less intense rolling crescendos that we have now...

Unless I'm wrong, some proposals...

Death Toll 4 - Couple waves, then done like L4D1
Dead Air 4 - You still obviously have to go through the detector, but just 1 wave instead of less intense
Blood Harvest 3 and 4 - 1 wave each for the train derailment and the bridge on map 5

Now you might ask well...why haven't you done this yourself? The answer is I've tried with stripper, emptying out the vscripts and trying to add my own modified events myself, but it always comes out half borked. Sometimes with 1 wave, sometimes none. Ive done things like making the Cold Stream 2 even a holdout event and adding a panic event for the Hard Rain elevator return. I guess I'm just not that knowledgable with stripper to restore the old L4D1 crescendos to make them holdout and push friendly.

Videos & Media / L4D/2 Community Tribute....
« on: March 12, 2015, 06:59:04 pm »
It was kind of someone to do this...

Who knows...maybe some of us even make cameos!

It only took 6 years, but someone is finally doing it the right way.

Videos & Media / White Lie: L4D/2 SFM fan story
« on: February 15, 2015, 06:50:53 pm »
Nothing too complicated.

Just a mashup of the game with a more serious tone like the first game, very atmospheric with a mix of the L4D, L4D2 and Turtle Rock Beta Survivors with conversations that surprisingly seem to mesh well. I didn't make these, but I think they work out pretty good. He just released the new episode today, with new ones soon after.

That would occur on certain custom campaigns? Namely Dead Before Dawn DC and Drop Dead Gorges.

In most cases, L4D Toolz is the preferred choice over Downtown playerslots, but in cases with certain custom campaigns. Playerslots seems to work out better. Is this an issue with just certain custom campaigns or is it a L4D Toolz issue or? I did a quick search on it and tried the method listed on AM, but couldn't get anywhere with it.

Left 4 Dead 2 / Beta Parish finally gets a proper release...
« on: January 09, 2014, 08:14:39 am »

For those who don't know what this is.

1. Beta Parish (c5m1_waterfront_sndscape)
2. Was originally going to be 4 maps instead of 5, with maps 1 and 2 combined
3. Set at night for the first two combined maps
4. Fixed and and redone a bit to be playable by comparison to the unfinished c5m1_waterfront_sndscape located in the map files, though it still utilizes of course, the same map mostly
5. Decontamination Crescendo replaces the Ceda trailer crescendo

Credit to Someone (the author)

He may update the later maps to make them reflect the first two maps a bit more.

This makes 3 different Parish versions out there.

1. Parish - Valve addition
2. Dark Parish by Acearmors
3. Beta Parish by Someone

Left 4 Dead 2 / Sourcemod Plugin that makes the tank spawn like SI
« on: September 19, 2013, 03:50:56 pm »
I've seen this once before only once on an 8vs8 server and I thought it was fucking brilliant.

It basically mixed the existing tank rules with the SI spawning ghost rules.

1. The Tank notification activates/music
2. Someone takes control of a SI Ghosted tank
3. With a timer that acts like frustration which differentiates it from SI, only faster/runs out since its going to be allowed to spawn like an SI
4. If said player doesn't pick a spot to spawn, it skips him and allows 1 more person to use him like frustration
5. If both don't spawn in with the tank, the AI Tank takes over spawning like a typical tank at a distance
6. Once the tank spawns in, normal tank rules apply, etc frustration, LOS, etc
7. Of course, you only get the one tank like normal
8. I didn't notice if its spawn radius was different from normal SI, to me it wouldn't matter much either way at least on lower levels

Now im not really sure this would fly in the comp scene, either because it hasn't been thought of yet, or it has but nobody has done it because they feel it would be hella OP.

But for vanilla, scrims or pugs. Seems like a no brainer.

Now I know most/if not all of you don't run these vpks, but I figured I'd throw it out there since you might have an idea of what Valve did to prevent these vpks from working properly.

Of the addons that I run, here are the ones that work when installed on my dedicated machine.

- Raymans Mutation Mod
- Total Melee Weapons Unlocker that also unlocks the female boomer on L4D1 campaigns

Now ones that don't work

- L4D2 Modified talker (see the end of this thread for more documentation)

- The Original L4D1 common

So what gives? What did Valve do besides that addonconfig.cfg file that they added to stop these sort of addons from running correctly on a server?

Wasn't too sure where to put this, but its something worth a look.

Story below

Unfortunately I see this, and similar situations as the eery beginning of a new form of trolling.

Gone will be the days of shit talking in online gaming or online in general. Because around every corner will be some jackass who sends the cops out on a witch hunt for you because you said something they didn't like.

Especially with the incentive of ruining your life with charges/prison sentences like that.

A Texas teenager who has been in jail since March faces an eight-year prison sentence because of a threatening joke he made while playing an online video game.

In February, Justin Carter was playing “League of Legends” — an online, multiplayer fantasy game — when another player wrote a comment calling him insane. Carter’s response, which he now deeply regrets, was intended as joke.

“He replied ‘Oh yeah, I’m real messed up in the head, I’m going to go shoot up a school full of kids and eat their still, beating hearts,’ and the next two lines were lol and jk,” said Jack Carter, Justin’s father, in a statement to a local news channel.

The statements “lol” and “jk” — meaning “laughing out loud” and “just kidding” — indicate that Justin’s statement was entirely sarcastic, said his father.

But a Canadian woman who saw the post looked up Carter’s Austin address, determined that it was near an elementary school, and called the police. Carter was arrested one month later, and has been in jail ever since. He recently celebrated his 19th birthday behind bars.

Authorities charged him with making a terrorist threat. If convicted, he will face eight years in prison.

“These people are serious. They really want my son to go away to jail for a sarcastic comment that he made,” said the elder Carter.

Authorities noted that recent school shootings like the one in Newtown, Connecticut have caused them to evaluate all potential threats seriously. Newtown was still fresh in their minds at the time of Carter’s arrest.

“In light of recent situations, statements such as the one Justin made are taken seriously,” said an Austin police detective in a statement.

Carter’s father said his son didn’t follow the news at all.

“Justin was the kind of kid who didn’t read the newspaper,” said Jack Carter. “He didn’t watch television. He wasn’t aware of current events. These kids, they don’t realize what they’re doing. They don’t understand the implications. They don’t understand.”

Carter’s parents have launched a petition to convince Texas Attorney General Greg Abbot to release their son.

“Release Justin Carter from jail,” the petition reads. “Too many teenagers are being arrested, jailed and having their lives forever altered because of anti-terrorism laws and investigations that impede their 1st Amendment right to freedom of speech.”

A hearing to review Carter’s case is scheduled for July 1.

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