Author Topic: Tournament Servers  (Read 3462 times)

Sir

  • *
  • Posts: 915
    • View Profile
Tournament Servers
« on: October 21, 2014, 07:37:31 am »
Howdy guys.

--------------------------------------------------------------------
<<<<<<<<<<< Introduction >>>>>>>>>>>
--------------------------------------------------------------------

In the light of recent events, I started thinking of all the old "Projects" I've abandoned halfway (I've lost count of how many, maybe Visor kept track) and how one of them would definitely solve a few of the problems we've seen and/or have.
Problems such as servers having different configurations/performance and not having (enough) servers in the optimal locations, for example.

Alright enough of the intro already, let's get to the idea.

--------------------------------------------------------------------
<<<<<<<<<<<< The Idea! >>>>>>>>>>>>
--------------------------------------------------------------------

Step 1. A Tournament Match gets scheduled.
Step 2. I will setup the Server in an area that is confirmed by the Tournament Admin of the on-going tournament. (If the Admin is not around and hasn't set a location, I will pick one based on my own geographic skills and routing knowledge.
This will take 10 minutes at most.
Step 3. The Team Captains playing the Match will be given the hidden server's IP Address with the request to make sure they and their team are all shown as offline on Steam.
Step 4. The Players can get Streamers/Admins/Casters into the game, with the same request that they hide their status offline.
Step 5. The Game is played and the Server will be destroyed after it, making it unuseable after the Game.

--------------------------------------------------------------------
<<<<<<<<<<<< Locations >>>>>>>>>>>>
--------------------------------------------------------------------

US
New Jersey. (Why not New York? Because New Jersey has 10 less ping to EU while maintaining the same ping for US)
Atlanta.
Chicago.
Dallas.
Los Angeles.
Miami.
Seattle.
Silicon Valley.

Europe
Netherlands.
United Kingdom.
France.
Germany.

Asia
Tokyo, Japan.

Australia
Sydney.

--------------------------------------------------------------------
<<<<<<<<<<<<< F.A.Q. >>>>>>>>>>>>>
--------------------------------------------------------------------

Q: Hey that's cool and all, but that sounds pretty expensive.. so you're going to charge us for gameplay?
A: Not at all, any Tournament host can come up to me and I'll gladly provide a stable high performance Server free of charge. All I ask in return is to oblige the few rules I have and to have fun. ;)

Q: Why do we all have to go offline..?
A: It's no secret that Left 4 Dead 2's competitive scene has had quite some people trying to kill it off by (D)DoSing Servers, the Tournament Servers are focused on performance and optimal routing, not DDoS Protection. There is DDoS Protection on the network, but I don't want to risk players being unable to finish their games because someone managed to pull of a large enough DDoS. (My own servers endure 30gbps~100gbps floods every week or so, so there's definitely a chance)

Q: You really like talking about Performance, huh? What's going to be powering these Tournament Servers?
A: Hey, that's two questions..! But yeah, I do. Every server will be running on Top Tier Intel hardware. 3.6GHz Processor dedicated to every Server, and by Dedicated, I mean Dedicated.

Q: Great.. European.. 100 tick.
A: Not up to me, the Tournament host gets to call the shots. Switching between the two mid-tournament is no problem either.

Q: If approved, can we use this in CCT3?
A: No, there's still a lot of things I want to improve and upgrade before "Official" launch. :D

Q: Do you have any future improvements planned?
A: Yes, the final goal is to have it nearly automated. At the moment, the Server installation script includes the standard DoS Protection and current Promod and EQ installations.
« Last Edit: October 21, 2014, 05:52:18 pm by Sir »
Group Owner of :| SirPlease
Config Dev :| Zonemod 1.8

Pariah

  • ****
  • Posts: 301
    • View Profile
Re: Tournament Servers
« Reply #1 on: October 21, 2014, 08:38:37 am »
Sounds good, skeptical till i see it happen though.

purpletreefactory

  • ****
  • Posts: 458
    • View Profile
Re: Tournament Servers
« Reply #2 on: October 21, 2014, 08:43:28 am »
Sounds good, skeptical till i see it happen though.

If there's anyone who can make it happen, it's Sir.

Pariah

  • ****
  • Posts: 301
    • View Profile
Re: Tournament Servers
« Reply #3 on: October 21, 2014, 08:51:49 am »
Sir is a bitch

NF

  • *
  • Posts: 1098
    • View Profile
Re: Tournament Servers
« Reply #4 on: October 21, 2014, 09:12:40 am »
This is amazing.

Visor

  • *
  • Posts: 1149
    • View Profile
    • Steam Profile
Re: Tournament Servers
« Reply #5 on: October 21, 2014, 09:40:24 am »
I started thinking of all the old "Projects" I've abandoned halfway (I've lost count of how many, maybe Visor kept track)
I did. I liked the streamer-server concept more than I like this. But if you're willing to make this happen for real and not on paper, then why not.
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

colors

  • *****
  • Posts: 502
    • View Profile
    • StickupKidz
Re: Tournament Servers
« Reply #6 on: October 21, 2014, 11:20:35 am »
I'm sure we would all appreciate the effort, however.

I wouldn't bet it will eliminate any potential controversy, team bedtime is just notoriously whiny, so if this is a 'no more tears' solution I'm not sure it's going to play out that way.

3yebex

  • *****
  • Posts: 1285
  • All of the above!
    • View Profile
    • Steam Profile
Re: Tournament Servers
« Reply #7 on: October 21, 2014, 12:43:58 pm »
Step 4. The Players can get Streamers/Admins/Casters into the game, with the same request that they hide their status offline.
I understand your reasoning behind this, and this used to be a big thing in the past since there was no DDoS, and even DoS protection. However, I'm a bit hesitant about doing this. Not only am I able to keep up on what's going on with my livestream in realtime (IE. It's not showing up on WatchL4Dnation for some reason...) but important messages from tournaments admins regarding the match have been messaged to me also. Lastly, it keeps me busy during down-time also. Believe it or not, I do a decent job cameraing while still keeping up 2-3 Steam conversations.

innox

  • *
  • Posts: 20
  • Dena gave me some of his KFC.
    • View Profile
Re: Tournament Servers
« Reply #8 on: October 21, 2014, 12:46:39 pm »
-
I think this idea is simply amazing if it can be pulled off.
The only problem i can imagine is people forgetting to go offline or simply ignoring to do so, which could eventually follow to an attack on the server while it is being used.


« Last Edit: October 21, 2014, 02:03:48 pm by innox »

Sir

  • *
  • Posts: 915
    • View Profile
Re: Tournament Servers
« Reply #9 on: October 21, 2014, 01:23:34 pm »
I wouldn't bet it will eliminate any potential controversy, team bedtime is just notoriously whiny, so if this is a 'no more tears' solution I'm not sure it's going to play out that way.

Quote from: innox
Please do elaborate how we are "notoriously whiny" all of a sudden ?
Neither of us have ever complained about a situation in the forum ever and you can't really call the last thread by us a "bitching' one, its point was different and it derailed from it to something it shouldn't have become and got locked accordingly.
However don't flood this thread with your options on the matter and feel free to add me in steam if you wish to discuss this any further, which i doubt you will do because you simply can't argument yourself to defend this thesis with anything you might know about the matter or think you know, as you weren't even remotely involved in the matter.

Please consider deleting this text from your posts to prevent further derailing.
I've posted this thread to gather opinions, answer questions and to deal with possible issues, not to continue a silly conversation that got old real quick.

Your cooperation would be much appreciated.

Quote from: 3yebex
I understand your reasoning behind this, and this used to be a big thing in the past since there was no DDoS, and even DoS protection. However, I'm a bit hesitant about doing this. Not only am I able to keep up on what's going on with my livestream in realtime (IE. It's not showing up on WatchL4Dnation for some reason...) but important messages from tournaments admins regarding the match have been messaged to me also. Lastly, it keeps me busy during down-time also. Believe it or not, I do a decent job cameraing while still keeping up 2-3 Steam conversations.

A possible temporary solution would be to use the chat through the website, which you'd access through the Steam Browser.
If you hide offline while in-game and talk to people through the browser, it will show you as just Online.
It's not optimal, but it's not difficult to keep track of conversations that way either. :)

Quote from: innox
I think this idea is simply amazing if it can be pulled off.
The only problem i can imagine is people forgetting to go offline or simply ignoring to do so, which could eventually follow to an attack on the server while it is being used.

Due to the simplicity of my service, it'd set the Match back about 10 minutes at most.
If my service is to be incorporated into future tournaments, I think it'd be up to the Admins to set rules regarding as to what happens if such a situation does occur (a possible slap in the face for being a silly goose perhaps)
« Last Edit: October 21, 2014, 01:31:33 pm by Sir »
Group Owner of :| SirPlease
Config Dev :| Zonemod 1.8

Sam

  • ****
  • Posts: 341
    • View Profile
Re: Tournament Servers
« Reply #10 on: October 21, 2014, 01:51:04 pm »
New Jersey. (Why not New York? Because New Jersey has 10 less ping to EU while maintaining the same ping for US)

I dont believe you :/
I question your geography skills.

Sir

  • *
  • Posts: 915
    • View Profile
Re: Tournament Servers
« Reply #11 on: October 21, 2014, 01:56:27 pm »
I dont believe you :/
I question your geography skills.

It was tested real-time, I swear!
It's not the geography in this one, it's the routing of the available providers.
The only other decent provider in the area (NY) is NFOServers, and their ping is just a tad higher as well as unstable at peak times.
Group Owner of :| SirPlease
Config Dev :| Zonemod 1.8

yams

  • ****
  • Posts: 284
    • View Profile
Re: Tournament Servers
« Reply #12 on: October 21, 2014, 02:44:23 pm »
Yeah routing is really fucking stupid in America, it's the reason I have more ping (from Massachusetts) to Seattle's DotA servers ~140 (about 2,500 miles/4,000 km away) than the EU West DotA servers in Luxembourg ~120 (3,500 miles/5,600 km), and no matter where you are in Europe you'll probably have 100 or less ping to any server in Europe, I don't know the fault or cause of the routing differences but I can tell you the effect is the noticeable ping differences. (I also get about the same ping for Chicago and New York which is absurd geographically)

purpletreefactory

  • ****
  • Posts: 458
    • View Profile
Re: Tournament Servers
« Reply #13 on: October 21, 2014, 03:10:04 pm »
I live in Tennessee, and I get better ping in LA servers than Chicago.

dping

  • ****
  • Posts: 328
    • View Profile
Re: Tournament Servers
« Reply #14 on: October 21, 2014, 04:23:46 pm »
@Sir  how would this affect:

1. The dreaded "no steam logon" for the users.  Hopefully better since this would, in fact not hinge connection to the sometimes spotty connection of valve servers

2.  Valve Anti-cheat; would it still function as it does?  Would being "offline" and direct connections allow certain cheats and/or l4d2 banned accounts to connect?

Thank you for your time and a great idea you have come up with here. ^these are my only concerns
dPing

 

A dedicated community website to competitive L4D and L4D2, ran by the community, for the community. L4DNation supports all continents of play and focuses on bringing together the community as a whole to a central hub of information.