$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.
Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.
Whatever server I just played on seems to have a problem with scoring:[EQSM :: R#2 Progress] HB: 150 <12.5%> | DB: -225 <-56.0%>and then about a minute later in the same round[EQSM :: R#2 Progress] HB: 27 <2.2%> | DB: -168 <-41.8%>(Damage Bonus went up if it isn't clear)Also on map 3 they had a positive HB but negative DB and ended up with 0 points.
sm plugins load optional/boss_equalizer.smx
sm plugins load confoglcompmod.smx
sm plugins load optional/boss_equalizer.smxsm plugins load confoglcompmod.smx
EQ bonus seems pretty fucked on the Aus servers.I had a game after the tank, the other team had 12% health bonus and 100% damage bonus. Apparently we didn't do any damage to them, to get them down to 12% health bonus. Then we managed to incap 2 of them, their DB went down to 50%, but once they got picked up, it went back up to 100%. It eventually did go to 90%, but it seemed to be for no reason. The admin of the server assures me that EQ is best config and that it installed properly. If that is the case then it absolutely nothing to do with damage and is about as balanced as a config that gives out bonus based on player names.Here is Demo: https://db.tt/yLgrpkTRskip to about 23000-ish to see the double incap followed by 100% DB (and the map is Carried Off)EDIT: I worked out what is wrong, after patching my server to the latest EQ (to remove the negative DB bug). It only counts damage on survivors after their first incap. As long as survivors take pills you can do 600 damage (the closest I got with bleed out was about 590) and the survivors will still have 100% "damage" bonus, lol.
I was asked to post here after the above game. At the very least, even if it is a functioning bonus system (which I'm dubious of), there is mass confusion over how it works, and I can't pick up any sort of consistency. This is on a server that Visor himself installed EQ on, so there's no question of it being installed incorrectly. After the first round of the above game, each of the survivors on temp health had been incapped once or twice (from memory I think two were probably incapped twice). Amount of health they had: http://i2.minus.com/iBU6cxI4dKCkD.jpgTheir bonus: http://i1.minus.com/ibgzclSeY6asRp.jpgI can't see how we could have done any more damage to them short of killing them, and yet the DB portion of their total bonus is sitting on ~87%. It's fairly frustrating approaching the end of the map seeing the DB sit on 100 percent and the HB close to zero, attacking temp health (because apparently attacking perm does nothing to DB) and still see the DB barely go down. They're essentially attacks that do nothing.edit: damage taken after incap, gg next thread.
Although the drop down to 50% seems weird and something I've not seen before, Visor tells me that it subtracts the survivor(s) share of their DB whenever they are incapped/killed. When the !health cmd showed 50% DB, it coincides with 2 survivors lying on the ground incapped (and I presume when someone said "75%" it was because they probably typed !health themselves when there was only 1 survivor left on the ground). In that specific attack, coach took the first incap and it only took one or two ticks of smoker damage to incap him, whilst nick had 1 hp when a charger handed him his 1st incap.