Author Topic: Equilibrium Cup #3  (Read 26207 times)

Blakee

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Re: Equilibrium Cup #3
« Reply #45 on: May 04, 2014, 05:46:38 pm »
i hate this stupid fucking game

Kissme

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Re: Equilibrium Cup #3
« Reply #46 on: May 05, 2014, 12:22:58 am »
For the love of God, please, post your times/dates of your matches in this thread and hopefully a new thread can be made for each week of games.  Shit is going to be hectic with all these tournaments starting up at once so all of the cameramen would appreciate being able to access information easily and it will allow us to accomodate as many of you as we can.

Thank you.

dec

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Re: Equilibrium Cup #3
« Reply #47 on: May 05, 2014, 09:58:54 pm »
NV- vs His Infernal Majesty

Sunday 12am EST

Dallas or LA Server

Ping to be tested before the match
« Last Edit: May 06, 2014, 12:51:58 pm by Harri »

Dragon

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Re: Equilibrium Cup #3
« Reply #48 on: May 06, 2014, 02:32:36 pm »
I posted this in the cup's steam group too but also posting it here for good measure:

When you schedule your matches, please post them in this discussion thread here so that the admins and casters know about them and can prepare in advance: http://steamcommunity.com/groups/eqcup2/discussions/0/846966336527834610/

I'd also like to mention the !cup command briefly because it is a mandatory feature in international matches where home/away games have to be played and although it was used in the playoff phase of the previous EQ cup, not many teams and players will be familiar with it.

The !cup command equalises boss spawns: it works by using preset coordinates for tank and witch spawns which can be used not just in home/away matches but by any team who wishes to use it too. This ensures that when playing home/away, one team does not get an advantage over the other due to random spawn placements of tanks or witches in unfavourable parts of maps. It's consistent the whole way and can even be previewed in testing (mixes/pugs or pcws/scrims) if you want to familiarise yourselves with the exact placements.

The command is optional in neutral matches (where only a single match is necessary between two teams). Teams in neutral matches are not obliged to follow the same script if they want to make things a little more interesting and uncertain, but they are recommended for a few reasons. One reason is because there's no accounting for how mapinfo files are configured on different servers when it comes to EQ, meaning certain tank spawns that should be blocked 100% (coaster on DK3 being a good example) might have a surprise tank spawn waiting for you if you're willing to take the risk.

Another reason is because of funky tank spawns that are never blocked at all (like DK2 alley before ladder choke) but are very likely to see a lot of wreckage regardless! Because the boss spawns will always be preselected with discretion by the admins, such catastrophic places will not be picked for tank fights, but start a match without !cup and you are willing to throw that assurance out of the window. Any teams scheduling neutral matches MUST reach a consensus and agree before the match starts on whether or not they will use !cup.

So, in order to use !cup, once you've loaded EQ 2.1 and are in ready-up, one player must type: !cup in chat which will initiate a vote. This is mandatory in international home/away matches thus everyone must vote F1 in favour of it. Just one command and one vote, it's as simple as that.

One more thing to mention is what to do in the event of a server crash in the middle of a match. When the server crashes, everything resets including the !cup coordinates. If you were to load straight back to the chapter you were originally on, then the !cup command won't work as it only functions when in ready-up from map 1 (this is the only way it can function and it is EXACTLY what happened in the previous cup's Blood Harvest semi-final between Wumbologists and Team Carbon). The only way to reset !cup is for everyone to load up the first chapter and vote for !cup again, then anyone with admin access on the server can load up the chapter they crashed on without having to needlessly cycle chronologically through each chapter via mass suicides.

TL;DR

Pros of !cup

1. Consistent and equal boss spawns for home/away games
2. It can be tested in games before official matches
3. Preselected coordinates for more 'even' tank spawns

Cons of !cup

1. Can be seen as dull, repetitive or lacking surprise when played a lot
2. Mandatory in home/away matches; can't do shit about that
3. Need to reset from 1st chapter if the server crashes

atomicsheep

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Re: Equilibrium Cup #3
« Reply #49 on: May 06, 2014, 03:03:55 pm »
gonna try this again......

Would like to get my hands on the caster/spec demo files for some of the matches if possible?
You can't beat an egg.........NO WAIT!

Kissme

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Re: Equilibrium Cup #3
« Reply #50 on: May 06, 2014, 03:41:32 pm »
I never record in general, so it's not something that is in my head unfortunately :/  I could try putting it in my caster exec but I just hope it doesn't affect my FPS.

Sir

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Re: Equilibrium Cup #3
« Reply #51 on: May 06, 2014, 03:54:25 pm »
I never record in general, so it's not something that is in my head unfortunately :/  I could try putting it in my caster exec but I just hope it doesn't affect my FPS.

A simple demo won't hurt your FPS, it's not like real recording.
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atomicsheep

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Re: Equilibrium Cup #3
« Reply #52 on: May 06, 2014, 05:22:30 pm »
muchly appreciated
You can't beat an egg.........NO WAIT!

Luckylock

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Re: Equilibrium Cup #3
« Reply #53 on: May 06, 2014, 08:58:04 pm »
Tournaments to play, awesome. But I have to say you're not making it easy.

So... I have to schedule a match with team whatever (looking through the dozens of posts in this thread).

Now who do I have to contact to schedule it (who is the team captain of the team I am scheduled against)? I have to find that random discussion with the teams or whatever on the steam group. Okay..

What map is it? that's another random discussion on the steam group that I found the link in this thread looking through dozens of posts again. How much time do I have to schedule the match of my first round? this week? when does the week end and start??


Yo, I'm dumb. Please make the Rounds/teams/whatever EASILY accessible and readable from 1 thread, and edit the first post of that thread (with links), or simply make 1 thread per round like fig's swiss tournament.. or something you know. It's not only gonna help yourself organise, but it's also going to make it easier for a lot of people.
« Last Edit: May 06, 2014, 09:07:37 pm by Luckylock »

Blakee

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Re: Equilibrium Cup #3
« Reply #54 on: May 07, 2014, 04:09:14 pm »
team USA vs team knockout n' walkout
sunday at 8 pm eastern
« Last Edit: May 08, 2014, 04:17:10 pm by Lyra »

acer

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Re: Equilibrium Cup #3
« Reply #55 on: May 08, 2014, 11:16:24 pm »
Team something... vs Team Combat Care Bears
Saturday @6 PM EST

Marvalz

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acer

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Re: Equilibrium Cup #3
« Reply #57 on: May 10, 2014, 08:54:14 pm »
team something... > combat care bears

we forgot to take screenshots so i snatched this from one of the spec's stream (http://www.twitch.tv/dusty1029/b/527693638)

http://i.imgur.com/FLtUMDo.png

dec

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Re: Equilibrium Cup #3
« Reply #58 on: May 11, 2014, 07:20:55 am »
Aren't you guys supposed to report all the scores in the Steam Group instead?

journde

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Re: Equilibrium Cup #3
« Reply #59 on: May 11, 2014, 09:07:25 am »
why are there players who are not registered in the signup page playing for team nicename? not we go again of another "pug" team.


1. There are no longer limits based on nationality; meaning that teams now have the liberty of fielding whoever they like, but the max limit of players per team remains at 6.

fen1ks and steelseri4s are not registered under team nicename.



http://cloud-3.steampowered.com/ugc/3316084480700946782/663AE200DCCF378558FF3E3CD2C90A1192B461FF/
http://cloud-4.steampowered.com/ugc/3316084480705545964/9EEACDCC2FC6B6596A3B58DDA517F13F56961B32/




 

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