Author Topic: Pro Mod CCT 1.2  (Read 1627 times)

Jacob

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Pro Mod CCT 1.2
« on: August 30, 2014, 04:02:34 pm »
Changes:
Tanks frustration will now tick down normally while survivors are in Open Road 1 saferoom.
Removed a weapon crate on Open Road 2 which could contain throwables and health kits.
Added a shotgun spawn to Dark Blood 2 and 3 saferooms.
Fixed spit not working properly. (Please overwrite plugins included with download!)
First release of Urban Flight work.

Click Here For Download

In case you missed it, here are the 4 maps already announced for CCT3!
Arena Of The Dead 2
Dark Blood 2
Open Road
Urban Flight

estoopi

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Re: Pro Mod CCT 1.2
« Reply #1 on: August 31, 2014, 12:07:47 pm »
Hey everybody :)  We hope you're enjoying the new custom maps!

I just wanted to let everyone know that Jacob and I are very open to suggestions/bug-reports/whatever and want everyone to understand that although we've done a TON of a work on the first 4 campaigns for CCT3, we all should expect a fair amount of bugs and things.  That is why we are making them playable so early - play testing.

I've got a good list of feedback in front of me already, but I wanted to let everyone know of one particular bug:

Urban Flight finale - Second half, the infected team won't be able to spawn for some time after the survivors leave the safe room.  If you spectate and then re-join infected, this should fix this issue for the time being.

ninja

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Re: Pro Mod CCT 1.2
« Reply #2 on: August 31, 2014, 02:14:53 pm »
pp servers have all 4 maps and promodcct installed.

let me know if you have any problems

NF

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Re: Pro Mod CCT 1.2
« Reply #3 on: September 05, 2014, 08:26:29 am »
http://steamcommunity.com/sharedfiles/filedetails/?id=308143685 

You can avoid really ugly shadows like this if you disable shadows for prop_dynamics you add. Looks much better that way.

estoopi

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Re: Pro Mod CCT 1.2
« Reply #4 on: September 05, 2014, 09:31:00 am »
http://steamcommunity.com/sharedfiles/filedetails/?id=308143685 

You can avoid really ugly shadows like this if you disable shadows for prop_dynamics you add. Looks much better that way.


That was my bad >.>  ..  Jacob shared that little tidbit with me recently so yeah, very helpful not making things look goofy  :o

 

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