Author Topic: Official CCT3 "FIX IT" Thread  (Read 13261 times)

yams

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Re: Official CCT3 "FIX IT" Thread
« Reply #30 on: October 12, 2014, 11:49:39 pm »
Tank Stuck Spot(s) Undead Zone Finale (Don't necessarily need to be fixed, just avoided.): uz_escape

in some random corner under the giant cliff over the hangar.

behind the saferoom.

ProdigySim

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Re: Official CCT3 "FIX IT" Thread
« Reply #31 on: October 13, 2014, 12:39:25 am »
That event finale tank spawns in that stuck spot sometimes. I've seen it at least 2-3 times now... P. unfortunate.

sinclair

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Re: Official CCT3 "FIX IT" Thread
« Reply #32 on: October 24, 2014, 08:54:18 pm »
diescraper 3, saferoom tank spawn doesnt have a path apparently and pills spawn in the end saferoom as u can see here
http://www.twitch.tv/fishphisch/c/5360615

purpletreefactory

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Re: Official CCT3 "FIX IT" Thread
« Reply #33 on: October 24, 2014, 08:56:24 pm »
diescraper 3, saferoom tank spawn doesnt have a path apparently and pills spawn in the end saferoom as u can see here
http://www.twitch.tv/fishphisch/c/5360615


Yeah, those pills would have become an interesting issue if we had won in the end.

Jacob

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Re: Official CCT3 "FIX IT" Thread
« Reply #34 on: October 24, 2014, 10:58:20 pm »
The early tank does have a path. I'm gunna throw that one under #mapknowledge

sinclair

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Re: Official CCT3 "FIX IT" Thread
« Reply #35 on: October 24, 2014, 11:19:41 pm »
The early tank does have a path. I'm gunna throw that one under #mapknowledge
i was just going on what team NFG said since we never got the chance to play that tank. they got it and said there was no possible way to make it in so we agreed to a restart
Yeah, those pills would have become an interesting issue if we had won in the end.
i dont think theres anything interesting about it tbh. 4 pills in the saferoom that obviously weren't there for us and shouldn't be there allowed your hb to shoot up hundreds of points. although jacob and estoopi were not able to find that bug before the matches it is pretty clear that is something that any reasonable person would consider a glitch.
tldr you know what u guys did was wrong  ;) , especially after we gave u a restart when u AI'd ur tank when we didnt have to...
« Last Edit: October 24, 2014, 11:30:12 pm by heriot »

ProdigySim

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Re: Official CCT3 "FIX IT" Thread
« Reply #36 on: October 25, 2014, 12:24:13 am »
i dont think theres anything interesting about it tbh. 4 pills in the saferoom that obviously weren't there for us and shouldn't be there allowed your hb to shoot up hundreds of points. although jacob and estoopi were not able to find that bug before the matches it is pretty clear that is something that any reasonable person would consider a glitch.
tldr you know what u guys did was wrong  ;) , especially after we gave u a restart when u AI'd ur tank when we didnt have to...

Hey, it turned out to be interesting anyway :)

purpletreefactory

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Re: Official CCT3 "FIX IT" Thread
« Reply #37 on: October 25, 2014, 12:40:55 am »
The early tank does have a path. I'm gunna throw that one under #mapknowledge

I tried very hard to find it, and apparently the AI tank didn't know it either. But oh well, I'm dumb I suppose. I appreciate the opposing team being willing to do the restart anyway. I didn't realize the other team didn't also get pills at the end, I just ran up to it and mashed e a bunch.

ProdigySim

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Re: Official CCT3 "FIX IT" Thread
« Reply #38 on: October 25, 2014, 02:13:42 am »
Yeah, it's not really something you could find on your own without sandboxing the map for a while imo. Someone should make a video demonstration.

Rectus

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Re: Official CCT3 "FIX IT" Thread
« Reply #39 on: October 25, 2014, 03:32:58 am »
The early tank does have a path. I'm gunna throw that one under #mapknowledge

The path isn't intentional though, and if it's the one I'm thinking of, you're gonna fall off the building easily. There is another way as well, if you can run all the way to the event in the mall.

The AI tank should be able to climb up the one-way drop, unless that's been disabled in Promod. I'm putting an infected ladder in the drop in the next version.

NF

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Re: Official CCT3 "FIX IT" Thread
« Reply #40 on: October 25, 2014, 12:03:45 pm »

estoopi

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Re: Official CCT3 "FIX IT" Thread
« Reply #41 on: October 25, 2014, 12:15:39 pm »
The path isn't intentional though, and if it's the one I'm thinking of, you're gonna fall off the building easily. There is another way as well, if you can run all the way to the event in the mall.

The AI tank should be able to climb up the one-way drop, unless that's been disabled in Promod. I'm putting an infected ladder in the drop in the next version.

Right, I think the only way would be to move to the event and drop in through that hole by the mounted gun....  I don't know if you'd have enough time to do that though before the tank went AI anyway though.    We could put in a quick fix in Promod by putting some stacked crates or something under the drop into the cubicle area, but yeah an infected ladder would be nice :D

Rectus

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Re: Official CCT3 "FIX IT" Thread
« Reply #42 on: October 25, 2014, 02:19:49 pm »
Right, I think the only way would be to move to the event and drop in through that hole by the mounted gun....  I don't know if you'd have enough time to do that though before the tank went AI anyway though.    We could put in a quick fix in Promod by putting some stacked crates or something under the drop into the cubicle area, but yeah an infected ladder would be nice :D


You can also get to the helicopter crash from the death-charge window in the cubicle room. It might also be possible to squeeze through the block next to the drop as well, if you only go up one floor on the first stair case.

http://steamcommunity.com/id/mnf/screenshot/545260203889877327

Unbreakable door


Did that happen before starting the finale? By default objects in the finale area are unbreakable in versus until the finale starts.

sinclair

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Re: Official CCT3 "FIX IT" Thread
« Reply #43 on: October 28, 2014, 01:13:45 am »
pill spawn in the footlocker Open Road 3 in the 2nd floor of the bar does not appear to be the same for both teams. just played a scrim where the first team got a set in there and the 2nd did not.

NF

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Re: Official CCT3 "FIX IT" Thread
« Reply #44 on: October 28, 2014, 04:00:09 am »
Did that happen before starting the finale? By default objects in the finale area are unbreakable in versus until the finale starts.

It was after (you can see the finale Tank damage prints).

 

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