Author Topic: Official CCT3 "FIX IT" Thread  (Read 13259 times)

Jacob

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Re: Official CCT3 "FIX IT" Thread
« Reply #15 on: September 29, 2014, 11:56:20 am »
I really don't think dark blood is that hard at all. Late map 2 tank and early map 3 tank are the only difficult parts of that campaign imo.

sinclair

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Re: Official CCT3 "FIX IT" Thread
« Reply #16 on: September 29, 2014, 12:01:26 pm »
an otherwise nice unique campaign w/ interesting chokes is exacerbated b/c several tank spawns too close to you is what i am saying. i am sure i am not the only one who feels this way

estoopi

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Re: Official CCT3 "FIX IT" Thread
« Reply #17 on: September 29, 2014, 12:06:09 pm »
I really don't think dark blood is that hard at all. Late map 2 tank and early map 3 tank are the only difficult parts of that campaign imo.

Do you think the 80% tank on map 3 of dark blood is hard? The tank spawns about 10 feet away from you haha (during the event).

I haven't fought a tank in the beginning yellow railing area on dark blood 3.. but if you get a tank in the room just above that... the tank is pretty boned....  ur talking about that yellow railing area right?

Would it help if that one little area with the toxic waste barrels had railings around it?
« Last Edit: September 29, 2014, 12:08:00 pm by estoopi »

Jacob

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Re: Official CCT3 "FIX IT" Thread
« Reply #18 on: September 29, 2014, 12:10:16 pm »
Do you think the 80% tank on map 3 of dark blood is hard? The tank spawns about 10 feet away from you haha (during the event).

I haven't fought a tank in the beginning yellow railing area on dark blood 3.. but if you get a tank in the room just above that... the tank is pretty boned....  ur talking about that yellow railing area right?

Would it help if that one little area with the toxic waste barrels had railings around it?

The event tank is blocked now, but yea that spawn was really stupid. He would spawn basically inside of you and there was nowhere to fight him.

The early tank I have only fought once so I can't really comment too much, but it's definitely the hardest of the campaign. Yea I think adding railings down there would help make that more manageable.

yams

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Re: Official CCT3 "FIX IT" Thread
« Reply #19 on: September 29, 2014, 10:51:49 pm »
Dark Blood 2 Map 4 (finale): l4d2_darkblood04_extraction
alexi's tank spawned behind this silo and he was unable to get out without falling down (maybe there is a way out?) additional images in this imgur album

dping

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Re: Official CCT3 "FIX IT" Thread
« Reply #20 on: September 30, 2014, 08:33:32 am »
alexi's tank spawned behind this silo

You do know how funny it is that a tank and a silo are the pretty much the same thing. I think the irony is wonderful.
dPing

Rectus

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Re: Official CCT3 "FIX IT" Thread
« Reply #21 on: September 30, 2014, 08:43:53 am »
Map 1 Diescraper: l4d2_diescraper1_apartment_34
Tank/(Infected?) stuck spot, causes a warp onto survivors, do not use, people should be informed of it before bad things happen outside of custom campaign pugs at 3 AM.

more angles here, imgur album


Hi, I'm the author of Diescraper. Thanks for posting about issues in the campaign.

I'm working on a bugfix update (not gonna release it until after the tournament, unless you want to), and have been looking through the scrim streams for problems. I've already fixed a bunch, including elevator jumping, some god spots, and the lack of tank route in the start of the third level. Any bug reports and feedback would be appreciated.

I'd also like to incorporate some of the fixes in the stripper files, if that's okay with Jacob or whoever made them.

Jacob

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Re: Official CCT3 "FIX IT" Thread
« Reply #22 on: September 30, 2014, 09:49:09 am »
Of course, add me on steam! http://steamcommunity.com/id/jacob404
We love your map and I look forward to using it in future tourneys as well.

estoopi

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Re: Official CCT3 "FIX IT" Thread
« Reply #23 on: September 30, 2014, 09:50:43 am »



btw, regarding yams "bug".  That is something that happens to any tank when he gets pinched in a place on any campaign.  It seems like the only options really are to make clip brushes above the roofs of the cars so that the tank can't attempt to crawl on them.. or make the parking garage ceiling higher  8) ...  but yeah glad you've been watching ^_^
« Last Edit: September 30, 2014, 09:53:22 am by estoopi »

ika

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Re: Official CCT3 "FIX IT" Thread
« Reply #24 on: October 01, 2014, 10:58:29 pm »
http://steamcommunity.com/sharedfiles/filedetails/?id=321220194

Map: Urban Flight 3, after the event where you jump on on the boxes onto the vehicle and into the building with the saferoom.

Our compatriot got stuck in these trees and couldn't escape, bot wouldn't teleport.
« Last Edit: October 02, 2014, 04:09:52 pm by ika »

NF

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Re: Official CCT3 "FIX IT" Thread
« Reply #25 on: October 02, 2014, 07:44:00 am »
http://steamcommunity.com/sharedfiles/filedetails/?id=321220194

Map: Urban Flight 2, after the event where you jump on on the boxes onto the vehicle and into the building with the saferoom.

Our compatriot got stuck in these trees and couldn't escape, bot wouldn't teleport.


You get unteleportably stuck in every single one of those triple tree cluster models in the game. Valve even knows about it, and instead of fixing the model, they just waste time clipping (almost) every single one instead... #ValveLogic

Quote from: estoopi
That is something that happens to any tank when he gets pinched in a place on any campaign.


Happens to everyone, not just Tanks. All player controlled characters are the exact same height.

Artifacial

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Re: Official CCT3 "FIX IT" Thread
« Reply #26 on: October 02, 2014, 11:08:13 pm »
Urban Flight finale. Team going second had no common at event, team going first had tonnes of common.
A player died pre-event if that's any help.
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ZenDigital

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.d.L33t.

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Re: Official CCT3 "FIX IT" Thread
« Reply #28 on: October 09, 2014, 06:00:45 pm »
I just noticed that you as a SI dont get a cool down as a jockey for incap survs in the water...just watched a jockey incap a surv when surv went down underwater jockey was fully recharged climbed out then dropped back in and incap'd another surv causing everyone to drown...

So the water bugs the cool downs as well?!?  Jockey 2 strong if so xD 

Just figured i'd mention it :D

D_st stream @ 19:39 just watch jockey incap then have full recharge after person goes down...was a ripper of a wipe xD
http://www.twitch.tv/bufforido/b/576284034
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Luckylock

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Re: Official CCT3 "FIX IT" Thread
« Reply #29 on: October 12, 2014, 11:50:12 am »
stuck spot on open road map 3 before the bridge

http://steamcommunity.com/sharedfiles/filedetails/?id=325848315
http://steamcommunity.com/sharedfiles/filedetails/?id=325849246

he got punched by tank in there from the other side

 

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