Author Topic: CCT3 Finals Round 2  (Read 14167 times)

dec

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Re: CCT3 Finals Round 2
« Reply #60 on: November 21, 2014, 04:14:24 am »
only sir is eurotrash here! 8) 8)

 i just wanted to thanks to mexico for such a good game, i had incredible fun. first off all their home server is dallas, but due to our pings being even worse to dallas vs what they had to EU. they agreed to go on chicago, nice to see some ppl not taking advantage of this rule allowing them to force shit ping on players.

and sir 1 on 1 ? anytime u done noba
My ping's so fucking shit, better lose myself a couple of games.
« Last Edit: November 21, 2014, 04:18:59 am by 152.努力 »

Jacob

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Re: CCT3 Finals Round 2
« Reply #61 on: November 21, 2014, 04:20:10 pm »

estoopi

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Re: CCT3 Finals Round 2
« Reply #62 on: November 21, 2014, 06:21:02 pm »
Diescraper Updated Stripper Files


Are new mapinfo.txt "stuffs" required? ... I feel like i see more random health kits when i don't do mapinfo stuffs ... 

Sir

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Re: CCT3 Finals Round 2
« Reply #63 on: November 21, 2014, 06:31:10 pm »
Are new mapinfo.txt "stuffs" required? ... I feel like i see more random health kits when i don't do mapinfo stuffs ...

Yeah, plus the Tank bans wouldn't work properly without it.
The author likes changing the map names to match up with the version, which means you have to change all the _34 matches to _35

It's been a while since I've worked with VScripts, so I could very well be mistaken, but I thought VScripts had to contain the map name in them in order to properly function.
If this is the case, that'd mean that "l4d2_diescraper3_mid_34_minifinale_promod.nut" is broken now.
« Last Edit: November 21, 2014, 06:35:12 pm by Sir »
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estoopi

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Re: CCT3 Finals Round 2
« Reply #64 on: November 21, 2014, 07:10:56 pm »
I think you are right that certain vscripts are kind of "auto picked up" because of some automagic valve built in... particularly with finales.

That particular vscript you mentioned though is run directly from the diescraper stripper file so it should be ok.

Rectus

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Re: CCT3 Finals Round 2
« Reply #65 on: November 22, 2014, 03:29:51 am »
I think you are right that certain vscripts are kind of "auto picked up" because of some automagic valve built in... particularly with finales.

That particular vscript you mentioned though is run directly from the diescraper stripper file so it should be ok.

Yeah, that's how it seems to work. Only the main finale script works that way though, so the names of other scripts don't really matter.

Jacob

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Re: CCT3 Finals Round 2
« Reply #66 on: November 22, 2014, 03:44:16 am »


fish

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Re: CCT3 Finals Round 2
« Reply #68 on: November 22, 2014, 09:37:19 pm »

innox

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Re: CCT3 Finals Round 2
« Reply #69 on: November 23, 2014, 02:03:56 pm »


.d.L33t.

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Rails

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Re: CCT3 Finals Round 2
« Reply #72 on: November 23, 2014, 02:34:38 pm »
Apollyon vs Bedtime it is!
I look forward to this post being taken down so that you can continue running a corrupt system for a game that has less teams then I can count with one hand.

3yebex

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Re: CCT3 Finals Round 2
« Reply #73 on: November 24, 2014, 01:45:31 am »
Apollyon vs Bedtime it is!
I hope I get to stream it! By the way, did we get any demo files/mumble recordings from the semi-final rounds?

Kekkeri

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Re: CCT3 Finals Round 2
« Reply #74 on: November 25, 2014, 08:37:45 am »
This Grand final sounds epic. might even wanna watch it rather then playing awesome smash bros.  8)

 

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