Author Topic: What do you dislike about Acemod and why?  (Read 8464 times)

yams

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Re: What do you dislike about Acemod and why?
« Reply #15 on: April 09, 2016, 11:43:12 pm »
Try to stop relying on unintended gameplay mechanics, regardless of how long they've been around for. That kind of argument only works against them, despite what you might think.
You're absolutely right, I can't think of any obscure competitive communities with large reliance on unintended gameplay mechanics that have been successful.

Anyway, sarcasm aside, I'd really really like full levels removed as well as a melee:tank health straight damage nerf.  As I feel I wasn't recognized with a response and I know many competent individuals both better and worse than myself who would agree with either or both changes.

supra

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Re: What do you dislike about Acemod and why?
« Reply #16 on: April 10, 2016, 12:44:56 am »
You're absolutely right, I can't think of any obscure competitive communities with large reliance on unintended gameplay mechanics that have been successful.

Anyway, sarcasm aside, I'd really really like full levels removed as well as a melee:tank health straight damage nerf.  As I feel I wasn't recognized with a response and I know many competent individuals both better and worse than myself who would agree with either or both changes.
Limit or remove melee weapons all together. If you're gonna make a truly "competitive" config, melees don't belong.

hib

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Re: What do you dislike about Acemod and why?
« Reply #17 on: April 10, 2016, 02:38:10 am »
While slowdown was a welcome removal from acemod, it is undeniable that it has eliminated, or at least severely reduced, the niche that uzis fill during tank fights (minor exception for shitty uzi, because it can chip tank more effectively at range). I may not know the exact numbers for the damage that an uzi deals in comparison to a shotgun versus tank, but the difference appears to be negligible given the various advantages that shotguns carry over uzis.

I literally feel nerfed every time I pick up an uzi in acemod. Aside from picking (not clearing) smokers and focusing chargers (jobs that are still easy as fuck with shotguns), I feel like a shotgun outperforms an uzi in nearly every element - especially tank fights. If a hunter pounces after a reloading uzi player, not only are they unable to m2 it away, or skeet it (as apposed to shotguns who nearly always have at least one shell available) but it also cancels their reload animation, leaving them useless for 3 or so seconds after being cleared. God forbid if a tank punches you or a jockey lands on you for half a second to send you into another 3 or so seconds of staring at si. Simply put, the effects of an m2-less (minus jockey) game has punished uzis far more than they have punished shotguns. In fact, if a hunter is fortunate enough (or has half of a f**king brain), he can gimp an uzi player out of enough time to empty an entire clip just by straightpouncing straight at him as he reloads.

Honestly speaking, an acemod shotgun without deadstops is more effective than a promod shotgun with deadstops. The boom-stick is more efficient at clearing horde, has more versatility, is punished less, and lasts longer with its buffed ammo count. Redtown spread has been favorable to it, and (to me - I did not bother testing this) has been more consistent at medium ranges, landing ~200 dmg meat shots pretty easily on chargers and whatnot. No matter what situation you find yourself in (disregarding absurdly bad positional play), a shotgun is better equipped than an uzi to fight your way out of it. Even when covering your team, a shotgun can clear smokers instantly, deal ~400 damage to a charger-clear in two shots (more, with actual timing), and friendly fires for a maximum of six damage. To put it in perspective, shotguns can kill a charger, jockey, smoker, and pop a boomer in a total of eight shots (from the entire fucking team - and this is assuming that the jockey isnt skeeted and the smoker didnt die in one shot). A single uzi will probably unload ~50% of its clip into a charger and probably the rest on a jockey or some shit. Multiply it by three and the hit will die pretty quickly, but that is also assuming that they all have full clips. Shotguns, however, usually has at-least 4 shells after running through a choke and constantly clearing common.

Instead of having Shotgun being buffed, why not give Uzis less backpack ammo (or whatever you may call it) and more damage? This way uzis can be more versatile and used instead of manipulating it so people take shotgun more often.

Visor

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Re: What do you dislike about Acemod and why?
« Reply #18 on: April 10, 2016, 06:56:39 am »
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

High Cookie

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Re: What do you dislike about Acemod and why?
« Reply #19 on: April 10, 2016, 07:04:16 am »
I'd really really like full levels removed

I have always been for the removal of full levels.
Full levels just reward PUG-star style play and remove team play elements, additionally they get increasingly more difficult / random the higher the latency gets. Chip levels are far more consistent and rely on help from your team (unless the charger spawns in Narnia and you can chip it yourself).

**Idea**
the additional removal of tongue cuts making a melee weapon purely for clearing and never used in offensively.
It would mean that shotgun players probably wouldn't benefit by having a melee over the alternatives
This might also reduce the melee on tank issue as less people are likely to have melee when the alternatives could be more useful outside of tank.
*****

melees shouldn't be completely removed, it would create bigger issues such as charger getting guaranteed scratch damage in closed in maps.
« Last Edit: April 10, 2016, 08:32:32 am by High Cookie »

koz

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Re: What do you dislike about Acemod and why?
« Reply #20 on: April 10, 2016, 07:45:36 am »
I have always been for the removal of full levels.
Full levels just reward PUG-star style play and remove team play elements, additionally they get increasingly more difficult / random the higher the latency gets. Chip levels are far more consistent and rely on help from your team (unless the charger spawns in Narnia and you can chip it yourself).

**Idea**
the additional removal of tongue cuts and melee skeets would be interesting. Making a melee weapon purely for clearing and never used in offensively.
It would mean that shotgun players probably wouldn't benefit by having a melee over the alternatives

This might also reduce the melee on tank issue as less people are likely to have melee when the alternatives could be more useful outside of tank.
*****

melees shouldn't be completely removed, it would create bigger issues such as charger getting guaranteed scratch damage in closed in maps.


This post is completely against individual skill, i could never agree with that

Also i noticed that nobody's ever mentioned the witch, i myself wish that the witch killing still rewarded the team with 25 points (or 20? i don't remember since it's different in 2v2 and i get them wrong) , and that the hilariously non professional looking witch punches were removed. It's a little bit frustrating when you have to kill the witch in a difficult spot with SI spawns up and get no points for it. The game is also less fun when teams ignore the witch whenever it's possible, since killing it won't reward you. I assume this most likely won't be taken in consideration because it might sound just like a personal preference
After being part of this community for many years no one has been more of an ignorant and pretentious fool than Sir. One time he banned me for breaking the rules... what a fucking joke.

High Cookie

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Re: What do you dislike about Acemod and why?
« Reply #21 on: April 10, 2016, 08:38:23 am »
This post is completely against individual skill, i could never agree with that

melees are fairly low level of skill which is why they are an issue when compared to actually aiming with a gun to help your team and melees don't require much understanding of positional play.

It is a team based FPS after all, not a single player melee simulation.

koz

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Re: What do you dislike about Acemod and why?
« Reply #22 on: April 10, 2016, 09:52:39 am »
melees are fairly low level of skill which is why they are an issue when compared to actually aiming with a gun to help your team and melees don't require much understanding of positional play.

It is a team based FPS after all, not a single player melee simulation.

i doubt everybody has the skill to legit full level a charger, cut tongues and melee skeet hunters. but of course i hate the m2+melee spam
After being part of this community for many years no one has been more of an ignorant and pretentious fool than Sir. One time he banned me for breaking the rules... what a fucking joke.

fig newtons

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Re: What do you dislike about Acemod and why?
« Reply #23 on: April 11, 2016, 12:46:30 pm »
Limit or remove melee weapons all together. If you're gonna make a truly "competitive" config, melees don't belong.
Didn't you say reflux was boring? It's the best competitive config in my opinion, for exactly this reason...

boat

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Re: What do you dislike about Acemod and why?
« Reply #24 on: April 11, 2016, 02:39:12 pm »
Didn't you say reflux was boring? It's the best competitive config in my opinion, for exactly this reason...
I've always thought quad caps belonged in l4d2. Don't know why the only config to incorporate them was reflux and i guess witch party

strikingserenity

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Re: What do you dislike about Acemod and why?
« Reply #25 on: April 11, 2016, 09:20:24 pm »
I've always thought quad caps belonged in l4d2. Don't know why the only config to incorporate them was reflux and i guess witch party
I agree with Boat.  Quad caps in Acemod should be a thing.

Luckylock

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Re: What do you dislike about Acemod and why?
« Reply #26 on: April 11, 2016, 10:26:00 pm »
When you're tank, sometimes your rock get stopped by a common and falls to the ground.

strikingserenity

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Re: What do you dislike about Acemod and why?
« Reply #27 on: April 12, 2016, 03:24:00 am »
When you're tank, sometimes your rock get stopped by a common and falls to the ground.
That's an actual game mechanic, not config related issue.

yams

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Re: What do you dislike about Acemod and why?
« Reply #28 on: April 12, 2016, 05:28:21 am »
Didn't you say reflux was boring? It's the best competitive config in my opinion, for exactly this reason...
no spitter/melee and quad caps with current infected buffs (no m2, fast jockey, no chestbumps) and shotgun strength in Acemod would be a beautiful high-level tournament config imo

Visor

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Re: What do you dislike about Acemod and why?
« Reply #29 on: April 12, 2016, 11:08:27 am »
I've always thought quad caps belonged in l4d2. Don't know why the only config to incorporate them was reflux and i guess witch party
They were first introduced in Confogl Sky roughly 4 years ago, but later removed. They are also part of EQ Jaegermod.

$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

 

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