Author Topic: Advogl 1.1(a)  (Read 1714 times)

Jacob

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Advogl 1.1(a)
« on: January 01, 2014, 07:23:18 am »
Advogl 1.1(a)

FIXES FIXES FEATURES FIXES:
This update mostly contains fixes for things that were broken in 1.0
It also includes a couple new features. As always things will need to be play tested before we know if it's better or not, so please give feedback! I took the liberty of uploading this to AG Dallas #1 and #2. I found no issues during testing.


Differences between 1.0 and 1.1:
Fixed a typo which caused all kinds of problems.
Added finale fixes for all l4d1 maps.
Fixed shotguns not spawning in some saferooms. (DK5, Parish 2, NM5)
Removed horde block on Dead Center 2 and Parish 2 events.
Made weapons in HR1 saferoom single pickup.
Removed hittable cars at the beginning of DT1 and Passing 1 to match Pro Mod.
Fixed an issue where kits could spawn on DT1 and DT4.
Fixed L4D1 maps still trying to call on custom horde scripts.
Added a single pickup shotgun and uzi to Dead Center 1 saferoom.
Tanks can now spawn before the elevator on Dead Center 1.
Disabled tank bhops.
Set shotgun limit to 3.
Froze survivors during ready up on DC1 and HR1 to prevent exploiting the guns. (a)


Download: Advogl 1.1a - Unzip and copy to your server's /left4dead2/ folder.
Website: http://www.l4dpromod.com

Keep the feedback coming. The kinks are getting worked out, but there may still be issues. So let me know!


Developer  : Jacob
Pro Mod    : Jacob, Epilimic, Stabby, CircleSquared
Plugins    : CanadaRox, ProdigySim, Blade, Jahze, Jacob, Tabun, Vintik, Stabby, CircleSquared,
             Grego, purpletreefactory, Greenice, Ä™pilimic, Raecher
VScripts   : Jacob, Tabun, CircleSquared
Stripper   : Jacob, Blade, Tabun, Stabby, CircleSquared, Visor, Ä™pilimic
« Last Edit: January 02, 2014, 10:21:43 am by Jacob »

Tabun

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Re: Advogl 1.1
« Reply #1 on: January 01, 2014, 08:01:47 am »
As for the exploit, you could consider making (or getting someone to make) a plugin that'd check the location of all items in start saferoom on map load, then reset their position when the round goes live. Should be a piece of cake with saferoom_detect. :]

Jacob

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Re: Advogl 1.1(a)
« Reply #2 on: January 01, 2014, 12:06:34 pm »
If you downloaded before now, please redownload! I have frozen survivors in the 2 trouble maps to avoid abusing the guns. You can download here: Advogl 1.1a

 

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