Author Topic: Wallkicks/backjumps in 4v4  (Read 15174 times)


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Re: Wallkicks/backjumps in 4v4
« Reply #60 on: January 08, 2014, 11:22:32 pm »
That isn't the point, I didn't say anything about being difficult to clear, the point is that a survivor should not be punished with being pounced when they didn't necessarily do anything wrong. And what the fuck is 'If you can't deal with a wallkicking hunter' supposed to mean? It's like you guys are completely missing the point, it's still easy to skeet a hunter that wallkicks at you if you know where it is, the reason wallkicks are overpowered is that a hunter can spawn out of your fov and land on you before you can possibly react to the sound of it pouncing it off a wall, and don't try to tell me that it's possible to predict every wallkick or check every potential wallkick spot constantly, because it isn't.

The way I see it:
Bad survivors rely on deadstopping to shut down hunters
Bad hunters rely on wallkicking to pounce survivors
Removing both = Higher skill ceiling game

Bad survivor doesn't necessarily mean they deadstop, I wouldn't say im the best by any means but I definitely skeet more then I deadstop but as im baiting these corners with these RIDICULOUSLY IMPOSSIBLE hunters, I sometimes do deadstop them.  And it doesnt mean you're hunters are bad thus you wallkick, its all about getting from point A to point B quicker, in dark carnival 2 when you get up the ladder choke and cross the stairs to get to the slide (sometimes i wallkick from the bottom of the alley to the top to initiate a hit).  This isnt l4d1 where if it was removed you can freely run around corners without getting raped by a charge spit.  Seriously, if you want it removed because idiots run around corners and get wallkicked you have no valid point, im sorry.

fig newtons

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Re: Wallkicks/backjumps in 4v4
« Reply #61 on: January 08, 2014, 11:29:20 pm »
It's getting hot in here
so take off all Bravo's clothes


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