Author Topic: Laser sights  (Read 3587 times)

Visor

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Laser sights
« on: August 12, 2014, 07:20:03 pm »
Laser sights in L4D2 have no effect on shotguns, but they do improve the accuracy of most other weapons. From L4D Wikia

Do you think they would be OP if brought back? Seems like the only weapon upgrade that actually has place in a competitive config.

Discuss.
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

High Cookie

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Re: Laser sights
« Reply #1 on: August 12, 2014, 07:28:22 pm »
I always thought it tightened SG spread very slightly, but I could be wrong.

For your actual question I think it could be used sparingly so that maps that currently quiet hard for survivors, or sections, are made a small bit easier. Additionally the improvement a laser sight gives the Suzi (and I guess the uzi as well) should be nerfed, that gun is insane once it has a laser on it.

basically I'm open to the idea.

Visor

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Re: Laser sights
« Reply #2 on: August 12, 2014, 07:40:35 pm »
Yeah everything can be nerfed. At the moment, laser sights decrease spread by 60%, yeah seems like a lot. This can be tweaked. Laser boxes can also be nerfed, so that one survivor can only use a box once(just like ammo upgrade packs).
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

Kissme

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Re: Laser sights
« Reply #3 on: August 12, 2014, 07:44:53 pm »
It's gonna sound dumb, but if anything I'd rather see the actual spread itself on the gun by default lessened without the need for laser-sights.  Gonna sound dumb again, but like the red glows, cosmetically looking at laser-sights waving all around is weird.  It might just be me, but I can't stand how the laser-sights look/move.

Dragon

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Re: Laser sights
« Reply #4 on: August 12, 2014, 07:49:23 pm »
In general, no. Smgs are already easy to use and powerful enough with their DPS, range and slowdown capabilities without adding extra accuracy whilst on the move and sniper-like precision when crouching.

The only way I could see it maybe having an angle is if it was used exclusively with the standard uzis as a way of compensating for the obvious damage deficit to the silenced smg, but that's something that only becomes apparent when shredding through a tank. Against other SI though, the extra accuracy that the standard uzi has can help for more precise headshots sometimes. So laser sights would undoubtedly make smgs more OP if brought back.

If we're talking purely about trying to add back more goodies into configs, I wouldn't mind this as long as it brought a benefit to all weapon types and not just an outright buff for smgs and snipers. Perhaps if it could tighten the spreads of shotgun blasts too, then it could be considered. But we both know that tackling shotgun spread is a prickly affair XD

Killerbeast

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Re: Laser sights
« Reply #5 on: August 12, 2014, 09:40:41 pm »
No.

Jacob

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Re: Laser sights
« Reply #6 on: August 12, 2014, 10:10:51 pm »
I'm a big fan of adding things back and trying to balance them, so this right away gets my attention. I kind of want to see what you can do with it, but I think it's dangerous to just straight up buff guns. Maybe only adding them in very specific tough areas. For example I think it would be okay for Dead Center 2 event since we have been trying to find ways to nerf that event. #2centz

Void

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Re: Laser sights
« Reply #7 on: August 12, 2014, 11:04:06 pm »
>
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atomicsheep

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Re: Laser sights
« Reply #8 on: August 13, 2014, 03:41:47 am »
I always did love dead centre map 2 (streets) for the SSMG + laser combo.

Cant see how its going to work in competative play though seeing as teams can shred through SI and tanks without it currently.

I'd like to see it in 1v1 though.


Perhaps if you had an SSMG with a laser, then it takes a hit on something else like ....I dunno....the amount of ammo it can hold, or......... longer reload time.....or.........something, i dont know
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SiDEWAYSBOX

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Re: Laser sights
« Reply #9 on: August 13, 2014, 04:05:14 am »
figure out static spread, and then reduce the accuracy improved on the smg by the laser sights to 50% but also reduce overall clip size, only on laser sighted smg's. But overall I think its a very bad idea adding laser sights back in, variety also means randomness. Also no tank slowdown, no deadstops, natural hordes. All bad ideas, stupid OP for infected. //offtopic
« Last Edit: August 13, 2014, 04:19:34 am by SiDEWAYSBOX »

KiLLaToY

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Re: Laser sights
« Reply #10 on: August 13, 2014, 06:10:36 am »

Visor

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Re: Laser sights
« Reply #11 on: August 13, 2014, 06:17:56 am »
It's gonna sound dumb, but if anything I'd rather see the actual spread itself on the gun by default lessened without the need for laser-sights.

I'm against any unintuitive adjustments/changes/tweaks/etc. A converted pubbie coming into Confogl should have as less WTF moments as possible. Ideally those should be limited to single tank control, jockey and spit DPS, and m2 angles. Buffing weapons in a competitive config with no GUI-based indication for that whatsoever will cause asynchrony with vanilla. I.e. a player good with Silenced SMG in confogl won't be as great in vanilla. This is the effect I will avoid at all costs.
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

Kissme

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Re: Laser sights
« Reply #12 on: August 13, 2014, 11:31:01 am »
I knew I liked you :)

fig newtons

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Re: Laser sights
« Reply #13 on: August 13, 2014, 02:40:34 pm »
Captain Picard reacts to Visor putting laser sights in the config:

Picard says no!

Machiavellus

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Re: Laser sights
« Reply #14 on: August 22, 2014, 12:06:33 pm »
The L4D wiki cannot be trusted for information under any circumstances.

Laser Sights do actually decrease shotgun spread, making it much better while running, and super awesome great if you do the wonderful stop, tap crouch shot.

Laser Sights make uzi's ridiculously accurate, especially the SMG.

The only reasonable way to add laser sights would be to make them completely functionless. This would give people an extra reference point to assist them in aiming...

Either way it's a really bad idea imho.

Also on the subject of unintuitive changes/tweaks. Tank rocks, yeah there's a GUI, doesn't mean pubs aren't going to have a WTF moment. Charger punches. Jockey control over survivors. Godframe changes that are ONLY represented via the GUI if you have a variable set that a lot of people seem to complain about. No T2's whatsoever including no HR. More shotgun ammo. Less uzi ammo. temp health only. no mollies or pipebombs. no gas cans. some cars not being hittable(and if you don't already know about it you have to get pretty close before you can see that there's no red outline. that can result in SO MUCH chip only to end up behind a completely worthless car), inability to melee anything but the boomer and spitter to death. less m2. props added. static ammo added. limits on guns.

While some of these things have GUI related ways to notice them immediately, or become apparent just because you can just plain look and see them. Some of them are much more esoteric. And every single one of these things can result in a WTF moment, and I know this from experience as I've played with many people who've SEEN comp matches, or played the shitty confogl mutation on xbox, and are still surprised to find all these changes. That's what a change log is for of course, but not everyone is going to ever read one, much less before they play their first game.

I think it's really swell that we want to bring new members to the community, but balance comes before newbs. You shouldn't compromise possible balance just because you don't want to freak the pubs out. That's just plain silly.
« Last Edit: August 22, 2014, 12:23:50 pm by Machiavellus »
This game would be perfect if only we removed everything from it and installed CS instead.

 

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