Author Topic: L4D1+2 Tickrate Enabler 1.3  (Read 176248 times)

Froxoxo

  • *
  • Posts: 2
    • View Profile
Re: L4D1+2 Tickrate Enabler 1.3
« Reply #390 on: March 28, 2017, 03:24:32 am »
It works like a charm!

I run a dedi server on a powerful computer.

I have a few question however. Is it okay to set the tickrate to 200?

What does this commands exactly do :
net_maxcleartime
sv_client_predict
nb_update_frequency

Does sv_minrate realy force clients to use the set minrate (this way i dont have to tell them to use a specific rate).

PS : i play coop realism with friends on my dedi server, i don't play competitive. I want smoothest CI possible :)
PPS : I play with people who have very good ping to my server. (fiber optic server).

Cheers.

HolyPills

  • *
  • Posts: 4
    • View Profile
Re: L4D1+2 Tickrate Enabler 1.3
« Reply #391 on: April 30, 2017, 07:06:12 am »
Does anyone have a working "Lightweight Specs" for Sir posted 128 tick enabler?

Sir

  • *
  • Posts: 917
    • View Profile
Re: L4D1+2 Tickrate Enabler 1.3
« Reply #392 on: April 30, 2017, 10:30:12 am »
Does anyone have a working "Lightweight Specs" for Sir posted 128 tick enabler?

The extension has no effect on the plugin, all the plugin does is force clients to use a 20 or 30 rate no matter what your server settings state.
Group Owner of :| SirPlease
Config Dev :| Zonemod 1.8

a1m`

  • *
  • Posts: 1
    • View Profile
Re: L4D1+2 Tickrate Enabler 1.3
« Reply #393 on: April 30, 2017, 11:48:24 am »
Sir, why on "tickrate enabler 128" can not be reduced updaterate. In previous versions, it was possible to trim updaterate for spectators? It is possible only at server start ::)

Sir

  • *
  • Posts: 917
    • View Profile
Re: L4D1+2 Tickrate Enabler 1.3
« Reply #394 on: April 30, 2017, 11:56:36 am »
I just tested it myself to make sure I'm not crazy, it works just fine.
The updaterate is the only rate that needs to be changed (3rd value from the top on net_graph), cmdrate and rate are left alone and changing those won't have an effect on performance.

Things to keep in mind:
- Is the Plugin actually loaded?
- The value doesn't instantly change, it takes up to 5 seconds before the drop/increase in updaterate is fully registered on the client.
« Last Edit: April 30, 2017, 11:59:02 am by Sir »
Group Owner of :| SirPlease
Config Dev :| Zonemod 1.8

xiaoxufeiji1a

  • *
  • Posts: 3
    • View Profile
Re: L4D1+2 Tickrate Enabler 1.3
« Reply #395 on: June 05, 2017, 09:03:17 am »
[LINUX ONLY]

As most of you attempting to use 128 Tickrate on your servers have noticed, you're incapable of doing so with the downloads posted in this thread so far.
If you wish to use 128 Tickrate on your Servers, you will have to use a modified version of the Tickrate Enabler.

Increasing the Tickrate does come with a few things to keep in mind (Affects anything above 30T)
1. The higher the tickrate, the slower the door speed is.
2. The higher the tickrate, the more likely game-issues occur (common hopping, stuck spots, etc)
3. The higher the tickrate, the higher the CPU Usage will be, so make sure to have a machine that's beefy enough to handle the tickrate you want.

Issue 1 is fully fixable with a plugin called TickrateFixes.
Issue 2 its issues can be minimized with TickrateFixes.

[Downloads & Additional Setup]

- Tickrate Enabler (Uncapped)
- TickrateFixes
> WARNING: This plugin causes issues when combined with the plugin: “l4dpistoldelay.smx”.
Stop loading l4dpistoldelay and load TickrateFixes instead as it’s an upgraded version and still makes use of l4dpistoldelay’s cvars.
The cvar controlling the door speed is "tick_door_speed" and is set to 2.0 by default, which makes the doors open/close normally on 100 Tick, 128 Tick requires this to be set to 2.5 in your Server.cfg

Add these lines to your startup parameters to ensure boomer vomit range is correct: "-frametime 0.037 -frametime_override 0.037"

// Solid rates for 128 Tick would be;
--------------------------------------------------
sm_cvar sv_minrate 128000
sm_cvar sv_maxrate 128000
sm_cvar sv_minupdaterate 128
sm_cvar sv_maxupdaterate 128
sm_cvar sv_mincmdrate 128
sm_cvar sv_maxcmdrate 128
sm_cvar nb_update_frequency 0.024  // This is lighter on the server, if you want perfectly perfect smooth common and you have the CPU for it, use 0.018
sm_cvar net_splitrate 2
sm_cvar net_splitpacket_maxrate 64000

[CREDITS]

- ProdigySim for the initial Tickrate Enabler.
- Visor for modifying the Enabler to allow higher than 100 Tickrates.


excuse me! that tickrate download are both broken.
could you fix it?I really need windows tickrate :)

ElusivΣ

  • *****
  • Posts: 799
  • mi vida r0ta
    • View Profile
    • Steam Profile
Re: L4D1+2 Tickrate Enabler 1.3
« Reply #396 on: June 05, 2017, 02:09:26 pm »
excuse me! that tickrate download are both broken.
could you fix it?I really need windows tickrate :)


http://sirftp.com/TickrateEnablerUNCAPPED.zip
http://sirftp.com/Plugins/TickrateFixes.zip

xiaoxufeiji1a

  • *
  • Posts: 3
    • View Profile

Sir

  • *
  • Posts: 917
    • View Profile
Re: L4D1+2 Tickrate Enabler 1.3
« Reply #398 on: June 06, 2017, 12:23:17 am »
thanks but I download it and saw ,there's no dll file.....

I stated it was LINUX ONLY, in pretty big letters.
Meaning, not supporting windows.

You can try a few windows builds posted earlier in the thread, but no promises.
Group Owner of :| SirPlease
Config Dev :| Zonemod 1.8

xiaoxufeiji1a

  • *
  • Posts: 3
    • View Profile
Re: L4D1+2 Tickrate Enabler 1.3
« Reply #399 on: June 06, 2017, 12:52:00 am »
I stated it was LINUX ONLY, in pretty big letters.
Meaning, not supporting windows.

You can try a few windows builds posted earlier in the thread, but no promises.

I got it.
i tried other guys, all failed. then I saw this in page26.
I guess can't use windows now. thanks :D

Iceman1973

  • *
  • Posts: 9
    • View Profile
Re: L4D1+2 Tickrate Enabler 1.3
« Reply #400 on: June 22, 2017, 12:14:22 pm »
Hello. Now works Tickrate Enabler (Uncapped) 128tick on linux 1033?

Iceman1973

  • *
  • Posts: 9
    • View Profile
Re: L4D1+2 Tickrate Enabler 1.3
« Reply #401 on: June 23, 2017, 10:19:13 am »
Does Tickrate Enabler (Uncapped) work on L4D1 LINUX v.1033 ?

Sir

  • *
  • Posts: 917
    • View Profile
Re: L4D1+2 Tickrate Enabler 1.3
« Reply #402 on: June 23, 2017, 03:58:22 pm »
Does Tickrate Enabler (Uncapped) work on L4D1 LINUX v.1033 ?

No it does not, Boomerpatch will fail on that build.
Group Owner of :| SirPlease
Config Dev :| Zonemod 1.8

strelok74

  • *
  • Posts: 5
    • View Profile
Re: L4D1+2 Tickrate Enabler 1.3
« Reply #403 on: June 24, 2017, 02:33:29 am »
On some maps after the change of level (switching to the next map), the server crashes with this error. The server crash exactly when the map is switched and the new map has not even started to load:
Quote
[...]
Saving weapon_adrenaline at 364, -895, 63
Saving weapon_molotov at 408, -1040, 62
Saving weapon_pipe_bomb at 342, -932, 62
---- Host_Changelevel ----
CUtlRBTree overflow!
CUtlRBTree overflow!

#Game_srv.so loaded for "Left 4 Dead 2"
Server is hibernating
ConVarRef test_progression_loop doesn't point to an existing ConVar
Parent cvar in server.dll not allowed (spit_scaling_min_scale)
Tickrate_Enabler: Found ServerGameDLL at ServerGameDLL005
Tickrate_Enabler: Found VEngineServer at VEngineServer022
Fall server is not always. Sometimes the levels are changing without falling. Only on map c1m3_mall (It is very often), c2m3_coaster, c5m4_quarter, c7m2_barge (Rarely). Server coop.

In this case, all the players who played on the server, hangs the loading.

This occurs only when tickrate increase with more than 30. I have 60 tickrate. Maybe there are ways to solve the problem with this error?

vCPU 2x3.0Ghz Intel, RAM 4Gb, SSD 30Gb
« Last Edit: June 24, 2017, 02:35:30 am by strelok74 »

Iceman1973

  • *
  • Posts: 9
    • View Profile
Re: L4D1+2 Tickrate Enabler 1.3
« Reply #404 on: June 24, 2017, 03:44:54 am »
No it does not, Boomerpatch will fail on that build.
it's a pity(

 

A dedicated community website to competitive L4D and L4D2, ran by the community, for the community. L4DNation supports all continents of play and focuses on bringing together the community as a whole to a central hub of information.