Author Topic: L4D1+2 Tickrate Enabler 1.3  (Read 176400 times)

jackybraillard

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Re: L4D1+2 Tickrate Enabler 1.3
« Reply #375 on: November 13, 2015, 12:33:12 pm »
Hi,

i had tickrate enabler working on my left 4 dead server for 1 year but since 4 days it no longer works !
i have checked a lot of things and all seems ok... my host recently changed ip of my server but still added the -tickrate 100 command line and in console.log i still have the line "Read TickRate 100.000000".
My problem is that the second number on the right in net_graph is not 100 but 64.5, wtf ?
I tried to update metamod but no difference, still 64.5...
Here's my cfg :

rate 100000
sm_cvar sv_minrate 100000
sm_cvar sv_maxrate 100000
sm_cvar sv_minupdaterate 100
sm_cvar sv_maxupdaterate 100
sm_cvar sv_mincmdrate 100
sm_cvar sv_maxcmdrate 100
sm_cvar nb_update_frequency 0
sm_cvar fps_max 300

If anyone has a clue... i'm puzzled !
Thx by advance.

jackybraillard

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Re: L4D1+2 Tickrate Enabler 1.3
« Reply #376 on: November 23, 2015, 02:47:08 am »
Ok i finally found a solution : i just asked my host to change server machine and, that's a miracle, tickrate 100 is now working again !!!
I don't know what's wrong with their previous server but now i'm sure my config was good.
Anyway sorry about my previous post  :P
All the best.

ttfak

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Re: L4D1+2 Tickrate Enabler 1.3
« Reply #377 on: March 14, 2016, 10:58:40 pm »
Can you help me solve the problem?

// search for "stopvomit" string in CVomit::StopVomitEffect() + ~0x1A0, xref StopVomitEffect + ~0xE0 (farther than other similar)

how to search?
« Last Edit: March 15, 2016, 10:27:45 am by ttfak »

ttfak

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Re: L4D1+2 Tickrate Enabler 1.3
« Reply #378 on: March 15, 2016, 08:46:54 pm »
Who has tickrate enabler1.0 source code.

diorfo

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Re: L4D1+2 Tickrate Enabler 1.3
« Reply #379 on: May 05, 2016, 05:50:48 pm »
Plugin stopped working yesterday after the last update.

Any1 still has any version working after update to share?

thanks

v1

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Re: L4D1+2 Tickrate Enabler 1.3
« Reply #380 on: May 10, 2016, 11:22:55 am »
Now working
After a new update server console shows loop
Tickrate_Enabler: Found ServerGameDLL at ServerGameDLL005
Tickrate_Enabler: Found VEngineServer at VEngineServer022

Have spent 2 day on figure out linux basics and stuff.

Martijn

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Re: L4D1+2 Tickrate Enabler 1.3
« Reply #381 on: May 10, 2016, 02:02:17 pm »
Now working
After a new update server console shows loop
Tickrate_Enabler: Found ServerGameDLL at ServerGameDLL005
Tickrate_Enabler: Found VEngineServer at VEngineServer022

Have spent 2 day on figure out linux basics and stuff.

Hi v1, there has been a problem with the tickrate enabler since the most recent L4D2 update, see this topic for more info.

This build of the tickrate enabler should be working:
tickrate_enabler.so


EDIT: Nevermind, I can't read, seems like you already found it.
« Last Edit: May 10, 2016, 02:09:55 pm by Martijn »

golimar

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Re: L4D1+2 Tickrate Enabler 1.3
« Reply #382 on: May 21, 2016, 06:29:22 am »
Hello,

L4D2 on Windows Server 2012 - I getting engine error on startup:
Quote
!!!!!
Patch Failure: Couldn't find CVomit::UpdateAbility() in server memory.
!!!!!

Version 1.3

What's wrong?

Thanks

golimar

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Re: L4D1+2 Tickrate Enabler 1.3
« Reply #383 on: June 09, 2016, 03:17:33 pm »

Osama

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Re: L4D1+2 Tickrate Enabler 1.3
« Reply #384 on: December 14, 2016, 02:25:05 am »
I would like to put tickrate 128 on my server,What is the fps_max that I use to be cool ??

tickrate 128
rate 128000
fps_max ?

I'm using tickrate 100

tickrate 100
rate 100000
fps_max 150


Sir

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Re: L4D1+2 Tickrate Enabler 1.3
« Reply #385 on: December 25, 2016, 11:11:34 am »
[LINUX ONLY]

As most of you attempting to use 128 Tickrate on your servers have noticed, you're incapable of doing so with the downloads posted in this thread so far.
If you wish to use 128 Tickrate on your Servers, you will have to use a modified version of the Tickrate Enabler.

Increasing the Tickrate does come with a few things to keep in mind (Affects anything above 30T)
1. The higher the tickrate, the slower the door speed is.
2. The higher the tickrate, the more likely game-issues occur (common hopping, stuck spots, etc)
3. The higher the tickrate, the higher the CPU Usage will be, so make sure to have a machine that's beefy enough to handle the tickrate you want.

Issue 1 is fully fixable with a plugin called TickrateFixes.
Issue 2 its issues can be minimized with TickrateFixes.

[Downloads & Additional Setup]

- Tickrate Enabler (Uncapped)
- TickrateFixes
> WARNING: This plugin causes issues when combined with the plugin: “l4dpistoldelay.smx”.
Stop loading l4dpistoldelay and load TickrateFixes instead as it’s an upgraded version and still makes use of l4dpistoldelay’s cvars.
The cvar controlling the door speed is "tick_door_speed" and is set to 2.0 by default, which makes the doors open/close normally on 100 Tick, 128 Tick requires this to be set to 2.5 in your Server.cfg

Add these lines to your startup parameters to ensure boomer vomit range is correct: "-frametime 0.037 -frametime_override 0.037"

// Solid rates for 128 Tick would be;
--------------------------------------------------
sm_cvar sv_minrate 128000
sm_cvar sv_maxrate 128000
sm_cvar sv_minupdaterate 128
sm_cvar sv_maxupdaterate 128
sm_cvar sv_mincmdrate 128
sm_cvar sv_maxcmdrate 128
sm_cvar nb_update_frequency 0.024  // This is lighter on the server, if you want perfectly perfect smooth common and you have the CPU for it, use 0.018
sm_cvar net_splitrate 2
sm_cvar net_splitpacket_maxrate 64000

[CREDITS]

- ProdigySim for the initial Tickrate Enabler.
- Visor for modifying the Enabler to allow higher than 100 Tickrates.


« Last Edit: June 06, 2017, 12:24:34 am by Sir »
Group Owner of :| SirPlease
Config Dev :| Zonemod 1.8

hara kiri

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Re: L4D1+2 Tickrate Enabler 1.3
« Reply #386 on: January 25, 2017, 03:57:27 pm »
Hi people ,

I try to Add L4D1 Tickrate Enabler 1.3 on LINUX server L4D1 , but it's doesn't work . rate are again 30 / s .

i put it :
sm_cvar sv_minrate 30000
sm_cvar sv_maxrate 100000
sm_cvar sv_maxcmdrate 101
sm_cvar sv_maxupdaterate 101
sm_cvar sv_mincmdrate 30
sm_cvar sv_minupdaterate 30
sm_cvar sv_client_min_interp_ratio -1
sm_cvar sv_client_max_interp_ratio 2
sm_cvar fps_max 150
sm_cvar net_maxcleartime 0.001
sm_cvar net_splitrate 2
sm_cvar net_splitpacket_maxrate 50000
sm_cvar nb_update_frequency 0.024

maybe you have an idea why the 100 tick dont load ?

Thank you

purpletreefactory

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Re: L4D1+2 Tickrate Enabler 1.3
« Reply #387 on: January 25, 2017, 04:18:16 pm »
Hi people ,

I try to Add L4D1 Tickrate Enabler 1.3 on LINUX server L4D1 , but it's doesn't work . rate are again 30 / s .

i put it :
sm_cvar sv_minrate 30000
sm_cvar sv_maxrate 100000
sm_cvar sv_maxcmdrate 101
sm_cvar sv_maxupdaterate 101
sm_cvar sv_mincmdrate 30
sm_cvar sv_minupdaterate 30
sm_cvar sv_client_min_interp_ratio -1
sm_cvar sv_client_max_interp_ratio 2
sm_cvar fps_max 150
sm_cvar net_maxcleartime 0.001
sm_cvar net_splitrate 2
sm_cvar net_splitpacket_maxrate 50000
sm_cvar nb_update_frequency 0.024

maybe you have an idea why the 100 tick dont load ?

Thank you

Did you add the "-tickrate 100" launch option to your server's startup script?

hara kiri

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Re: L4D1+2 Tickrate Enabler 1.3
« Reply #388 on: January 26, 2017, 01:21:01 am »
Yes sure .

What's plugins i must Download , for load 100 ticks ?

ratefixes , downtown etc....
« Last Edit: January 27, 2017, 04:16:29 am by hara kiri »

hara kiri

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Re: L4D1+2 Tickrate Enabler 1.3
« Reply #389 on: January 29, 2017, 05:38:24 am »
hello ,

when i try load Tickrate Enabler 1.4 , i have this error message

Failed to load plugin addons/tickrate_enabler (libtier0_srv.so: cannot open shared object file: No such file or directory).


i dont know how i can fix it for load the tickrate

 

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