Author Topic: cfg  (Read 25315 times)

sinclair

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cfg
« on: October 28, 2016, 09:38:09 am »
idk what warranted the change but it looks like visor abandoned acemod (i've been told). granted i dont play much and dont watch the matches but from my experience the tank is nerfed to sh!t.

is the consensus that this is better? granted acemod had some good changes but i feel like the tank was nerfed way too much and not only because you can't jumprock anymore (coolest thing in the game).

I'm sure a lot of people complained about gun slowdown making it hard but there was and always has been an easy fix for that. Send spawns in. Reduce the tanks overall speed and remove slowdown and even sending spawns in the tank is still at a disadvantage.

Pariah

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Re: cfg
« Reply #1 on: October 28, 2016, 12:02:08 pm »
nope

purple

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Re: cfg
« Reply #2 on: October 28, 2016, 01:44:38 pm »
idk what warranted the change but it looks like visor abandoned acemod (i've been told). granted i dont play much and dont watch the matches but from my experience the tank is nerfed to sh!t.

is the consensus that this is better? granted acemod had some good changes but i feel like the tank was nerfed way too much and not only because you can't jumprock anymore (coolest thing in the game).

I'm sure a lot of people complained about gun slowdown making it hard but there was and always has been an easy fix for that. Send spawns in. Reduce the tanks overall speed and remove slowdown and even sending spawns in the tank is still at a disadvantage.

SMG spread increase when moving reduced from 3x to 1.65 and 1.75 (uzi / silenced)
SMG spread increase per shot reduced from .32 / .40 to .20 / .26 (uzi / silenced)
Decreased reload times for both SMG weapons (Original reload time is ~2.23s(for both). New values are 1.75s for Uzi and 1.8s for Silenced SMG)

Sanchez

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Re: cfg
« Reply #3 on: October 28, 2016, 02:02:20 pm »
I miss those times when players just needed to press W (forward), x (where x is the jumprock script key) and mouse1 (punch) to play a tank.

manzano_O

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Re: cfg
« Reply #4 on: October 28, 2016, 04:17:17 pm »
I miss those times when players just needed to press W (forward), x (where x is the jumprock script key) and mouse1 (punch) to play a tank.
I'm sorry but my script for jumprock is not in that key :)

Atreyu

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Re: cfg
« Reply #5 on: October 29, 2016, 01:27:55 am »
Acemod is good how it is.

sinclair

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Re: cfg
« Reply #6 on: December 06, 2016, 04:31:01 pm »
ok so after playing this config for a while i just need to ask some questions.

i already talked about the tank speed. i never saw a problem with the tank in promod. yes theres bullet slowdown but sending spawns it fixes this because they aren't focusing tank anymore. and jumprocks were a personal sentiment of mine and their removal seemed unnecessary especially when all the servers are 100 tic. why not just block wait? but the problems w/ acemod go way beyond this.

no limit on uzi's plus reducing their spread and speeding up their reload time? now everyone takes 4 uzi's for tanks. it makes no sense not too. heck theres really no need for a shotgun when you can just 4 uzi crown a witch. ltd strats yo

allowing to hold out events. one of the focal points for l4d2 were these gauntlent events. i wont talk so much about the dark carnival 3 one as it doesnt seem to be a problem, in pugs at leas because the horde is so much longer and the tank still can do work, so it isnt so much worse than before, but it is still worse. am i the first one to tell you that if you have a tank during these events the horde stops? for YEARS teams were able to fight these tanks and still make health bonus.

oh and congratulations. now 50% of parish games have a tank worse than the dark carnival 1 saferoom. there is absolutely nothing a tank can do against 4 of these new super uzi's on the tower of parish2 before the bus station. how does forcing someone to have a useless tank help? maybe it wouldn't be so bad with the all the buffs towards the smg's but its unplayable now. if these tanks were so problematic why not just block the spawns?

why was removing water slowdown a good idea. you just removed half the chokes on hard rain and swamp. water slowdown provided some form of incentive for surviviors to at least choose whats best, going through land with spawns or going through water slower.

I'm not saying acemod is bad, just not as good as promod. People who say acemod is fine are either
1. new, and acemod is the first competitive config
2. came from playing eq more and it has some advantages over this config where the tank was just op.
3. memorized by the shiny changes. removal of hunter m2 shouldnt make or break a config with so many faults. you can't tell me that you actually enjoy playing half of these tanks.

all of this adds up to config 2x easier for survivors. before the 'sheriff shade you have lost your way rants,' i know a thing or two about this game. survivor in pugs < survivors on actual teams in scrims matches. i can only imagine how a scrim or match on this config would look like. max hb every map?? id really like some relevant response other than 'if you don't like it don't play it.' like i said before, in pugs at least, most people aren't even familiar with promod. and if its one thing that humans are known for its being open minded and trying new things right? 

i know visor might not be able to answer these questions or address any  of these concerns, but that doesn't stop a discussion over some of these sound points. and while i touched on most of the bad of acemod but theres no reason the good of it cant be added to promod.
« Last Edit: December 06, 2016, 04:37:49 pm by sinclair »

Pariah

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Re: cfg
« Reply #7 on: December 06, 2016, 04:36:54 pm »
we need to keep you and your anti-acemod fangirls confined to some kind of asylum, most of what you're spouting is trash

sinclair

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Re: cfg
« Reply #8 on: December 06, 2016, 04:41:52 pm »
well daniel if u were going to go with brevity then i would have said that that a config that is easier for survivors like acemod > A config harder for survivors hwere you have to earn your hb like promod. i personally don't think so but i think thats the only way ur gonna get away w/ brevity.

other than that i challenge you or anyone else to counter the validity any of those points up there.

fig newtons

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Re: cfg
« Reply #9 on: December 06, 2016, 04:46:37 pm »
I'm not endorsing anything specific that shade is saying, but I do prefer the promod tank: because the survivors are rewarded more for keeping their crosshair on the tank, there is a deeper tactical element involved with whether the infected support can successfully get the survivors to stop shooting the tank or not. In acemod that is largely irrelevant since there is no tank slowdown from pain. Also, acemod tank can be solo'd by the one survivor left up which is just dumb.

World of Noise

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Re: cfg
« Reply #10 on: December 06, 2016, 04:50:36 pm »
I think Acemod is way easier for survivors than Promod was. Tank is no fun in Acemod and I feel just including more spawns into Acemod would have balanced it out way more.

ElusivΣ

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Re: cfg
« Reply #11 on: December 06, 2016, 05:23:00 pm »
most servers still offer promod in their config list.  game is muerto so honestly imo it's not worth givin a fuck about config pros/cons at this point.

fig newtons

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Re: cfg
« Reply #12 on: December 06, 2016, 05:25:05 pm »
most servers still offer promod in their config list.  game is muerto so honestly imo it's not worth givin a fuck about config pros/cons at this point.
You're not wrong, but it's still useful to gauge opinion for any future tournaments and etc.

ElusivΣ

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Re: cfg
« Reply #13 on: December 06, 2016, 05:28:30 pm »
You're not wrong, but it's still useful to gauge opinion for any future tournaments and etc.

word I agree.  But i don't see a plethora of niggas or girls players signing up for anything.  L4D2 is just pugs now, nothing more.


we need to keep you and your anti-acemod fangirls confined to some kind of asylum, most of what you're spouting is trash

damn son chill he's just speakin his opinions.  this mothafucka poppin off caps in broad daylight for just opinions :P
« Last Edit: December 06, 2016, 05:31:05 pm by ElusivΣ »

sinclair

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Re: cfg
« Reply #14 on: December 06, 2016, 06:13:50 pm »
like i said i know most servers have both. but most people wont even consider touching promod based on habit whether they havent played promod before or because acemod is just the norm now and they dont question it. but when you break things down the parish 2 tank isnt fun on either sides. facing 4 OP Uzi's isn't fun on either side of any tank.

the point of this thread is getting down to why. daniel serves as an excellent example, i make well thought out, points. some black and white, some subjective and up for debate. his defense is typically what you get when you suggest promod: some sort of insult not relating to the actual points. 2nd most thing il hear is how hunters cant be m2'd and how annoying that is in promod but it doesnt outweigh everything else.

just because it just seems to be pugs now doesnt mean things cant be addressed. a lot of people still pug this game and im still convinced theres more now than ever (Pugging at least).

 

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