Author Topic: Apex Feedback Thread  (Read 594 times)

sinclair

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Apex Feedback Thread
« on: May 15, 2017, 11:37:52 pm »
I feel like it would be good to have a thread to give feedback on Apex specifically.

il go first:

I know people complained about the shotgun being OP when you first launched it but i thought it was okay. The suzi is way more OP in acemod for the sole reason it has the additional benefit of damage at high range on the tank, something a shotgun will never have.

now it just seems like its not strong enough. in a config with only one set of pills, no melee weapons and hordes / boomers being so strong, i think the shotgun buff was warranted. sometimes i wonder how im still alive

other thoughts, um i dont think having a late tank on dt4 is a good idea with that infinite horde. played it today and we got it, it didnt come to it but i would assume if you stop moving when it spawns the horde eventually stops like parish 2. even so as soon as you kill the tank it restarts and even a single incap could be enough to wipe with the amount of horde that comes. again i havent played it enough, i just agree with the no holdout for horde like l4d1, just think this particular tank spawn should be blocked.

charger scratches and multi's should probably do 8 dmg  or at least 7. multi's probably 10 because you really should eat a big penalty for getting multi'd (Even though it is probably the first persons fault, still someone has to pay, thats how life works)


anyway i just want to say i love this config. probably the most enjoyable config ive played since early promod when we were just getting used to the no hr dynamic. real fast paced config, less baiting, more fun on SI and Survivor. post any other feedback here.

Twisted

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Re: Apex Feedback Thread
« Reply #1 on: May 16, 2017, 01:30:07 am »
Shotguns are near useless now, they were a bit OP in v1 but it was extremely fun.

Also hordes needs to spawn during tanks tbh, you can cheese so much tanks/events

For example: https://www.twitch.tv/videos/144227088?t=01h05m07s

hib

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Re: Apex Feedback Thread
« Reply #2 on: May 16, 2017, 04:43:05 am »
1. Add 1  melee weapon with a limit to 1 survivor (without blades, e.g. baseball bat, cricket bat) for "alley" type choke points
2. Give shotgun slightly more damage (just a tiny bit)
3. Charger punches to 8 dmg (i see why you would put less damage, so people don't pull and punch a target due to limited amount of pills but if teams are together, this shouldn't be an issue)


As of now, this config is more infected sided. I'd really enjoy playing on a balanced config (promod got it right, but it wasn't perfect). I'm sure you can make the essential changes to make this mod great, it has a lot of potential.

sinclair

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Re: Apex Feedback Thread
« Reply #3 on: May 16, 2017, 06:25:04 am »
Also hordes needs to spawn during tanks tbh, you can cheese so much tanks/events

For example: https://www.twitch.tv/videos/144227088?t=01h05m07s

what ur describing, i dont think that this is anything special with apex. im pretty sure this will happen no matter what config you are playing (even vanilla) as long as they arent finite events like acemod and zonemod. i remember doing this strat back in the days before acemod (promod or meta) where there would never spawn horde there so people always opened it during tank.

Dusty

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Re: Apex Feedback Thread
« Reply #4 on: May 16, 2017, 06:25:42 am »
Personal opinion feedback.

- I think 2 pills would be a nice change.
- Pistols being a single pick up so the team has to each grab their own or something would be a nice change if possible. Infinite melee and pistol spawns have always been kinda lame
- The slowdown in apex is 28%? Anyone know the number on vanilla/promod slowdown? Maybe I've been gone from slowdown so long I don't remember how atrocious it was, but could maybe be tuned down?
- More magnum spawns perhaps?
- Uzi is still extremely powerful, with tank damage buff and slowdown, the tank feels more helpless than ever IMO. I think either small shotgun buff, or small uzi nerf still would be nice to equal them out.
- Maybe bile-bomb? I actually liked bilebomb as a throwable because it had some pros and cons.
- Quad-caps still random, sometimes proper sack order still ends with another boomer.

Quote
Also hordes needs to spawn during tanks tbh, you can cheese so much tanks/events

For example: https://www.twitch.tv/videos/144227088?t=01h05m07s

You ran past a tank in a pug because he didn't leave hittables, I think that speaks to pug play, not the config.



fig newtons

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Re: Apex Feedback Thread
« Reply #5 on: May 16, 2017, 12:47:35 pm »
- Maybe bile-bomb? I actually liked bilebomb as a throwable because it had some pros and cons.
Yeah, this. With the promod bile bomb we tried to make a throwable that was a double-edged sword, and I think we succeeded.

sinclair

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Re: Apex Feedback Thread
« Reply #6 on: May 16, 2017, 01:23:30 pm »
Yeah, this. With the promod bile bomb we tried to make a throwable that was a double-edged sword, and I think we succeeded.
+1. if something can be as situational as the bile it should stay in the game.

Sir

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Re: Apex Feedback Thread
« Reply #7 on: May 16, 2017, 04:18:04 pm »
I know people complained about the shotgun being OP when you first launched it but i thought it was okay. The suzi is way more OP in acemod for the sole reason it has the additional benefit of damage at high range on the tank, something a shotgun will never have.

now it just seems like its not strong enough. in a config with only one set of pills, no melee weapons and hordes / boomers being so strong, i think the shotgun buff was warranted.

I'm working on the config actively, which means that I'm attempting to find a good middle ground.
Unfortunately, this might also cause unintended effects.

Version 1.0.5 should be a good middle ground for the shotgun damage in general usage.

]
other thoughts, um i dont think having a late tank on dt4 is a good idea with that infinite horde.
I just agree with the no holdout for horde like l4d1, just think this particular tank spawn should be blocked.

Agreed, v1.0.5 has it blocked.

charger scratches and multi's should probably do 8 dmg  or at least 7. multi's probably 10 because you really should eat a big penalty for getting multi'd

Charger punches to 8 dmg (i see why you would put less damage, so people don't pull and punch a target due to limited amount of pills but if teams are together, this shouldn't be an issue

I disagree on this one, I think 6 is fine and punishing enough.
The whole intention of lowering scratch/punch damage is to enforce proper teamwork and making landing on targets much more rewarding than pinata/scratch the high pinger style kind of play.

- The slowdown in apex is 28%? Anyone know the number on vanilla/promod slowdown? Maybe I've been gone from slowdown so long I don't remember how atrocious it was, but could maybe be tuned down?

- Uzi is still extremely powerful, with tank damage buff and slowdown, the tank feels more helpless than ever IMO. I think either small shotgun buff, or small uzi nerf still would be nice to equal them out.

The custom slowdown works a lot different than the native slowdown system, you don't get slowed down to a crawl by 1-2 uzi's.

The regular uzi only does 20 damage compared to the Silenced Uzi which does 25 on everything.
The Uzi is buffed to do a maximum of 23 on the Tank, which is still weaker than the Silenced Uzi without any buffs.
This weapon is definitely not too powerful right now.
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sinclair

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Re: Apex Feedback Thread
« Reply #8 on: May 16, 2017, 05:10:32 pm »
slowdown is good in this config. yes you have dualies usually and thats your one option but that leaves you defenseless against SI. same thing with uzi's.

so uzi is strategical like it was in l4d1.

NF

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Re: Apex Feedback Thread
« Reply #9 on: May 16, 2017, 09:50:49 pm »
Am I the only one who thought the default guns + static spread were fine? aka Promod guns. Both the shotgun and uzi were used fairly equally and neither felt too OP or UP. Uzi slowdown on tank was sort of a problem but that's a different issue which had been solved anyway.

Trying to rebalance them from scratch seems like trying to reinvent the wheel.
« Last Edit: May 16, 2017, 09:54:00 pm by NF »

sinclair

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Re: Apex Feedback Thread
« Reply #10 on: May 16, 2017, 09:53:56 pm »
Am I the only one who thought the default guns + static spread were fine? aka Promod guns. Both the shotgun and uzi were used fairly equally and neither felt too OP or UP.

Trying to rebalance them from scratch seems like trying to reinvent the wheel.
i agree completely, but i think these guns fit the config. the roto shotgun. man all i can say is if this was the game that was put out in 2009 then a LOT of the l4d1 players would have stuck around. i truly think spitter sucks. u get 2-2's maybe half the time and bad setups for bad locations all the time as well (boomer spitter jockey smoker anyone?).

reflux was good but man i really like apex better. i say give it a chance, playing with the roto shotgun is a lot of fun. i think the lack of pills, strength of the boomer horde and lack of melee's balance it out and force you to clear your teammates more than you would say in acemod.

ElusivΣ

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Re: Apex Feedback Thread
« Reply #11 on: May 16, 2017, 10:53:36 pm »
i agree completely, but i think these guns fit the config. the roto shotgun. man all i can say is if this was the game that was put out in 2009 then a LOT of the l4d1 players would have stuck around. i truly think spitter sucks. u get 2-2's maybe half the time and bad setups for bad locations all the time as well (boomer spitter jockey smoker anyone?).

reflux was good but man i really like apex better. i say give it a chance, playing with the roto shotgun is a lot of fun. i think the lack of pills, strength of the boomer horde and lack of melee's balance it out and force you to clear your teammates more than you would say in acemod.

The rotoblin shotgun is like a rail gun from quake. it's fun but not practical outside of the rotoblin config imo.

-mostly everything dusty said I agree with and also NF too.
-maybe some more stripper additions to dark carnival if possible cuz the map is boring as fuck honestly.
-implement the asian plugins like tetris and wall climbing so I cannot kill myself during ready up.

Ramirez™

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Re: Apex Feedback Thread
« Reply #12 on: May 16, 2017, 11:09:05 pm »
Keep silent jockeys, make 3 jockeys an option instead of 3 hunters, seriously hunters are so loud how can you ever except to land on anyone with +$5 headphones??? Jockeys add the element of surprise that makes survivor play so exciting.

hib

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Re: Apex Feedback Thread
« Reply #13 on: May 17, 2017, 04:06:48 am »
Keep silent jockeys, make 3 jockeys an option instead of 3 hunters, seriously hunters are so loud how can you ever except to land on anyone with +$5 headphones??? Jockeys add the element of surprise that makes survivor play so exciting.

or just allow you to get double jockeys, ahaha, 2 hunters + 2 jockeys, sound OP and fun xD

Ramirez™

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Re: Apex Feedback Thread
« Reply #14 on: May 19, 2017, 05:05:14 pm »
Add back female boomers

 

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