Author Topic: Apex Feedback Thread  (Read 5739 times)

hib

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Re: Apex Feedback Thread
« Reply #30 on: June 03, 2017, 08:32:04 pm »
The alleyway you just look up and around at typical SI spawns points and team kill shit bro ez :)

what about alleyways that you cant look up, smart guy.

fig newtons

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Re: Apex Feedback Thread
« Reply #31 on: June 04, 2017, 12:36:14 pm »
Put back shooting on ladders

ElusivΣ

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Re: Apex Feedback Thread
« Reply #32 on: June 04, 2017, 01:54:01 pm »
what about alleyways that you cant look up, smart guy.


WTF you say to me nigga :D?



@Hib
Word you're right.  I wonder if it's possible with a plugin to like make melees have a certain amount of swings and then they get dropped by the survivor and become unusable.  Ex: 30 swings and that's it. 


Put back shooting on ladders


Put back the pipes on the parish sewer choke or shooting on ladders is ok i guess
« Last Edit: June 04, 2017, 01:57:20 pm by ElusivΣ »

Dusty

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Re: Apex Feedback Thread
« Reply #33 on: June 06, 2017, 01:02:59 am »
Bring back ladder shooting, I'm not sure why this was removed, I think this mechanic was a great change
because 90% of ladder chokes were absolute butt-fuck fests. (Dark carni 2 was actually a decently skilled
ladder choke, but can't remember any others.)

I think the bonus tank HP is a nice change.

It feels kind of shitty how the meta is, take shotgun for all of map, and take 4 uzi for tank if possible cause
of lul slowdown. Makes you kind of realize just how ridiculous slowdown still is. Not sure if people agree with
me or see it the same way I do but I'd love to hear more opinions.

I miss having suzi and chrome, While its true that chrome and suzi were usually just upgraded counterparts,
I think it would have been nicer for them to each have different strength/weakness other than disabling them.
Also just not having the choice/variety feels bad.

Put in promod bilebomb. Would actually be a great alternative instead of nerfing horde. It's a well balanced
throwable overall, and with good play you could get through infinite chokes with a good bilebomb usage,
without having to nerf horde and/or add melees.


sinclair

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Re: Apex Feedback Thread
« Reply #34 on: June 06, 2017, 01:17:41 am »
+1 for bile bomb and some sort of nerf for ladders.
but keep weapons and slowdown how it is. uzi is great and situational. if ur taking uzi's if the hunters play it right you will get capped. taking shotgun allows you to shut spawns down easier but at the price of not being able to slow the tank down as much unless you whip out your dualies, but then you are basically 100% capable. infected gameplay is real nice during tanks in apex for this balance imo. tanks that are crap in acemod have potential in this, i feel like any tank, even dark carnival 1 saferoom, can wipe if infected play it right. no need to change something thats not broken

hib

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Re: Apex Feedback Thread
« Reply #35 on: June 06, 2017, 03:33:14 am »
Limit Uzis to 3. Promod Uzis got it right with the slowdown, as well as the tanks movement.
Replace Uzi with Silenced SMG, and Pump with Chrome, I'm tired of listening to shitty gun sounds.

I really don't like ladder shooting, but do what you please with that.

I was talking to a few players and really dislike the absense of the spitter. The game is rush based with no type of punishment. The game is literally made harder for the special infected. I like the idea that people need to communicate more to land quads, which is positive, but I hate the fact that people will sack their boomer and then wait a whole hit to try to land a quad, only to fail and have survivors make it with a huge chunk of bonus.

The addition of the 300 hp is good, but it's really dumb when it comes to close quarter fights, you limit survivors to fight tanks at selected places instead of being creative and finding new ways to do so.

Lastly, the game really sucks without melees... Just keep the damage on the melees how it originally was, but make them swing slower so they aren't spammable. Keep the pills to a minimum, I have brought this up and you're one of the only people to have done so, I praise you for that.


ElusivΣ

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Re: Apex Feedback Thread
« Reply #36 on: June 06, 2017, 07:38:36 am »
limit the uzis to 2 even instead of 3 if the slowdown values are gonna be staying constant. If that's the case, 2 shotgun, 2 uzi team would be optimal. Nevertheless, slowdown still needs to be reduced a lil in apex if 4 uzi is a option imo.

@Shade
I'm pretty sure your logic and thought process is geared towards pug play when you state your opinions.  Pugs are mixed skill level so they can't be compared to good team scrims or high level tournament play.  High level and tournament play should be the primary way to mold a config instead of pug play imo(acemod felt like a pug config cuz of the suzi to me).  You should be looking at things conceptually like if 4 "good" players have the capability of slowdown, what can be the compared outcome of a specific tank to a pug team fighting the same tank?
« Last Edit: June 06, 2017, 07:50:11 am by ElusivΣ »

fig newtons

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Re: Apex Feedback Thread
« Reply #37 on: June 07, 2017, 03:06:43 pm »
When hib wanted to put melees back in the config


ElusivΣ

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Re: Apex Feedback Thread
« Reply #38 on: June 07, 2017, 03:12:43 pm »
When hib wanted to put melees back in the config

We should just remove every weapon from the game and just give the survivors four combat knives.  And btw don't dis my boy's feedback again fig or else *cock hammer back on magnum* :)
« Last Edit: June 07, 2017, 03:16:04 pm by ElusivΣ »

yams

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Re: Apex Feedback Thread
« Reply #39 on: June 07, 2017, 11:23:40 pm »

fig newtons

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Re: Apex Feedback Thread
« Reply #40 on: June 13, 2017, 11:23:56 am »
I always thought hittables should kill downed survivors more slowly than they do, and tank ground and pound should kill them faster than it does

Edit: I guess that's general config feedback more than apex feedback but whatever

hib

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Re: Apex Feedback Thread
« Reply #41 on: June 13, 2017, 03:05:05 pm »
I always thought hittables should kill downed survivors more slowly than they do, and tank ground and pound should kill them faster than it does

Edit: I guess that's general config feedback more than apex feedback but whatever

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So..you're saying that a car should kill slower? I thought we were keeping this semi realistic...
« Last Edit: June 13, 2017, 03:10:36 pm by hib »

yams

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Re: Apex Feedback Thread
« Reply #42 on: June 14, 2017, 06:56:51 pm »
XD XD XD XD XD XD XD XD XD XD XD XD         XD XD XD XD XD XD XD XD XD XD      XD XD XD XD XD XD XD XD XD XD XD
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So..you're saying that a car should kill slower? I thought we were keeping this semi realistic...

i'm quoting u simply because im impressed u put this much effort in to disagree with someone in such a fantastic way

totallynotbravo

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Re: Apex Feedback Thread
« Reply #43 on: June 15, 2017, 01:44:22 pm »
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ummm....this took longer than expected to make.

 

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