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Community => News => Topic started by: Sir on December 03, 2017, 06:32:31 pm

Title: SirPlease: Cold Reboot - Small Tournament
Post by: Sir on December 03, 2017, 06:32:31 pm
(https://i.imgur.com/cBa20sz.png)


Finally, another "Tournament"
Whilst small in size, this is merely the start of a lot of upcoming Events.



Prize Pool: $100
1st Place takes it all..

Sign-ups: > CLOSED. <
Sign-ups have closed on Thursday, December 14th.

Brackets: > HERE (https://www.everythingfps.com/bracket.php?id=89) <
Games are.. LIVE!



▸ Tournament Staff:

▸ Tournament Settings:

▸ Maps

▸ Crucial Info:

We will be running all of our Events through the eFPS (https://www.everythingfps.com) Website, so if you haven't registered there yet.. what are you waiting for?!
Title: Re: SirPlease: Cold Reboot - Small Tournament
Post by: Adam on December 03, 2017, 06:51:14 pm
Assistant Tournament Director(s): Danne
(https://incrediblevanishingpaperweight.files.wordpress.com/2017/01/mob1.jpg)
Title: Re: SirPlease: Cold Reboot - Small Tournament
Post by: nevermore on December 03, 2017, 07:54:37 pm
lets go!
Title: Re: SirPlease: Cold Reboot - Small Tournament
Post by: Fridays on December 03, 2017, 08:27:18 pm
(http://i66.tinypic.com/34nl9a1.png)

(https://i2.wp.com/gifrific.com/wp-content/uploads/2012/07/Jerry-Seinfeld-No-Thanks-and-Leave.gif?ssl=1)
Title: Re: SirPlease: Cold Reboot - Small Tournament
Post by: Sir on December 04, 2017, 06:19:10 am
Funny Gif

Please elaborate, actual feedback is always better and more useful than a funny gif.
Don't be shy!
Title: Re: SirPlease: Cold Reboot - Small Tournament
Post by: Dusty on December 04, 2017, 07:38:20 am
Hmm... I like it.

I mean, I think something like wallkicks is something that lets each gun have its own powers/weaknesses. Uzi can get a nerf without being another round of number changes.

One thing that sucks about DP's in l4d2 is that hunters are sometimes so high you literally never hear them, So your only hope to avoid a 25 or now 35, would be just hope the hunter misses or always stare at the sky.

+rep quads
+rep 2 hunters
+rep gaining rage being taken out

I'm not sure if zonemod has the thing where ONLY unsilenced uzi has slowdown on tank still, but I think it's something that should be changed/removed if it's still there. I think it's too weird of a niche, even if you play and see both uzi's being used a person is going to have a hard time even perceiving that information. I think be default unsilenced had slightly more slowdown because of faster fire-rate and had better accuracy for less damage, which were good strengths/weaknesses. One having slowdown and one not doesn't seem very intuitive IMO.



Title: Re: SirPlease: Cold Reboot - Small Tournament
Post by: Sir on December 04, 2017, 08:03:07 am
One thing that sucks about DP's in l4d2 is that hunters are sometimes so high you literally never hear them, So your only hope to avoid a 25 or now 35, would be just hope the hunter misses or always stare at the sky.

While I know that the sound issue (heck, all sounds in this game) is frustrating, I feel that going for a high damage pounces leads to an increased risk of being spotted and being easily evaded and/or taken care of, in the case of Survivors that keep up their awareness.
I don't feel like all 4 of the players need to be on the lookout for a damage pounce at all times, one aware and communicating player should be sufficient.

SI should be rewarded for landing such a high pounce, and Survivors should be punished for not paying attention to their surroundings.
This case is much different compared to a silent jockey.

I'm not sure if zonemod has the thing where ONLY unsilenced uzi has slowdown on tank still, but I think it's something that should be changed/removed if it's still there. I think it's too weird of a niche, even if you play and see both uzi's being used a person is going to have a hard time even perceiving that information. I think be default unsilenced had slightly more slowdown because of faster fire-rate and had better accuracy for less damage, which were good strengths/weaknesses. One having slowdown and one not doesn't seem very intuitive IMO.

This was a thing in the earliest releases in Zonemod, it then transferred to Apex and was removed from Zonemod.
Title: Re: SirPlease: Cold Reboot - Small Tournament
Post by: Fridays on December 04, 2017, 09:30:16 pm
1. Wall kicks: https://www.l4dnation.com/confogl-and-other-configs/wallkicksbackjumps-in-4v4/30/ (https://www.l4dnation.com/confogl-and-other-configs/wallkicksbackjumps-in-4v4/30/)
    - Read the argument for removing wall kicks and ignore the myopic counter-argument/shitposting - It's pretty clear that removing them is the better option.


2. 35 damage DP: The logic behind it is agreeable but I think 35 is too high, 25 is already effective enough. Either way I don't think hunters need any buffing, its the abilities of other SI that need to be rethought which is why people want quad caps in the first place.


3. Quad-caps: I'll assume this comes as a reaction to Promod. I'm no cryptologist but what I could get from Grizz's egregiously explained post is that having quadcaps/2 hunters is meant to stop run-&-gun and to also buff the SI. I don't know how many times I have to post it but there is better ways to introduce a stronger SI than just adding more hunters. Adding 2 hunters just seems like a cop out because they are the fastest and easiest SI- If the SI aren't able to cap survivors like they used too then buff the hell out of their abilities ie no smoker tongue cuts, no self-clear on smokers, decrease the disablement time after being m2'd as a Jockey so people have to run backward and shoot it instead of pulling a melee out and killing it, remove one shot melee kills on every SI except boomer/spitter, decrease the disablement time on spitter and boomer after using their ability, increase the speed of every SI or atleast increase the initial acceleration, the list could go on forever. Nevertheless the cumulative changes in Zonemod like the witch being removed, has taken years for 'players of expertise' to accept or so it was thought but I guess you can lead a blind mentally deficient horse to water but you can't make it drink can you. I'd urge to keep the quad-caps otherwise people mightn't want to play on it.
Title: Re: SirPlease: Cold Reboot - Small Tournament
Post by: hib on December 04, 2017, 11:19:03 pm
/delete

not sure why this got posted..
Title: Re: SirPlease: Cold Reboot - Small Tournament
Post by: Dusty on December 05, 2017, 09:56:21 pm
Quote
SI should be rewarded for landing such a high pounce, and Survivors should be punished for not paying attention to their surroundings.
This case is much different compared to a silent jockey.

I mean, I don't see how it's much different, A hunter if he goes up in the skybox is just as silent as a silent jockey but you take 35 damage instead of 4 for the silent jockey landing. No one argues that silent jockey's are okay because someone should always be situationally aware. But more that there's nothing you can do about it. I don't think this is like a considerable change for the worse, but it is something that should be considered. It would be like if we started allowing jockey to land 10 or 20 DP's and a lot of times it's just silent and BS.


Quote
1. Wall kicks: https://www.l4dnation.com/confogl-and-other-configs/wallkicksbackjumps-in-4v4/30/ (https://www.l4dnation.com/confogl-and-other-configs/wallkicksbackjumps-in-4v4/30/)
    - Read the argument for removing wall kicks and ignore the myopic counter-argument/shitposting - It's pretty clear that removing them is the better option.

I mean you are basically calling all of the arguments that don't agree with your opinion foolish or what? Most of the arguments I read in this post were decent, If anything the people arguing that wallkicks should be taken out were the ones namecalling, and not making good points. Also while it's a personal thought, most of the people arguing that wallkicks should be kept in, are players I know, and I think are intelligent. Most everyone arguing against, appears to be some forum smurf accounts, or people I've never heard of. Two cents. Like seriously who the fuck is crebz, thewackycheese, or theguy. All people with 5 forum posts.


ex: I'm not one to punch a baby but once again your argument is so stupid that I have to come in again so that people don't bias the discussion with their unwavering devotion to reliance on broken game mechanics like wallkicking.

I personally like having wallkicks at this time, It's a small indirect nerf to uzi, without having to do numbers/tuning changes. I mean you might say "well theres no counter If I have an uzi and get wallkicked" but that is just extremely narrow thinking in my opinion. Your counters are baiting, positioning, or just letting your shotgun players lead into places you might get wallkicked. Not every mechanic in the game needs a way for ONE player to directly counter it. In that case you should just remove smokers because If I don't have a melee I cant cut a tongue and have to rely on teammates, or maybe we should also just remove chargers, because I can't full level if my team doesn't shoot it. Or maybe let's just make it so there has to be delay between these spawns and when they can attack?

Sorry, the end became a bit sarcastic, but It's only to try and showcase my points/ideology.

Title: Re: SirPlease: Cold Reboot - Small Tournament
Post by: aopk on December 06, 2017, 01:12:50 am
Just to chime in, discrediting someones idea just because you haven't heard of them because they aren't from the US doesn't really equate to much. Visor was one of the main proponents behind removing backjumps- So saying that only obscure pseudonyms supported the change is really just shortsighted on your behalf. Not to mention several other well-recognised members supporting the change, read the threads lol
Title: Re: SirPlease: Cold Reboot - Small Tournament
Post by: Sir on December 06, 2017, 07:14:21 am
1. Wall kicks: https://www.l4dnation.com/confogl-and-other-configs/wallkicksbackjumps-in-4v4/30/ (https://www.l4dnation.com/confogl-and-other-configs/wallkicksbackjumps-in-4v4/30/)
    - Read the argument for removing wall kicks and ignore the myopic counter-argument/shitposting - It's pretty clear that removing them is the better option.

The thing is that allowing wallkicks back then were taboo.
Nowadays people are very much used to it and enjoy their "ez wallkick" on an unsuspecting uzi player that rushes around corners.
Also, see [!] below.

2. 35 damage DP: The logic behind it is agreeable but I think 35 is too high, 25 is already effective enough. Either way I don't think hunters need any buffing, its the abilities of other SI that need to be rethought which is why people want quad caps in the first place.

I feel it's both a nerf and buff to the hunter, in a way.
A nerf as in that players are now more likely to feel the risk is now worth it, getting themselves either skeeted and/or ruining a good attack in a good spot.
A buff as in.. well.. I think you can do the numbers :P

[!]I regularly update the config whenever I feel there's enough ground for an update, whether that being setting tweaking, feature additions or even feature removal.
You should know that I'm not afraid to toy with ideas that I have and that I don't have a difficulty with removing stuff that just doesn't work out.
We'll just have to see how it plays out! (:

3. Quad-caps: I'll assume this comes as a reaction to Promod. I'm no cryptologist but what I could get from Grizz's egregiously explained post is that having quadcaps/2 hunters is meant to stop run-&-gun and to also buff the SI.

In a way, yes and no.
Personally I've always liked Quad Caps, I mean.. just look at Apex!
However, after Apex not getting the attention I felt it deserved, I decided to stick with the regular SI line-up.
I've decided to give Quad Caps another go, but this time in a main-config, just to see how it works out, after seeing the positive feedback on quads in Promod Exclu... Elite. 8)

If I feel it destroys our so called "balance", I don't have a problem with adjusting it in multiple ways.

I figured people I don't know how many times I have to post it but there is better ways to introduce a stronger SI than just adding more hunters. Adding 2 hunters just seems like a cop out because they are the fastest and easiest SI- If the SI aren't able to cap survivors like they used too then buff the hell out of their abilities ie no smoker tongue cuts, no self-clear on smokers, decrease the disablement time after being m2'd as a Jockey so people have to run backward and shoot it instead of pulling a melee out and killing it, remove one shot melee kills on every SI except boomer/spitter, decrease the disablement time on spitter and boomer after using their ability, increase the speed of every SI or atleast increase the initial acceleration, the list could go on forever.

Other SI have been receiving buffs on a pretty regular basis and will continue to do so if necessary.

For Example:

Title: Re: SirPlease: Cold Reboot - Small Tournament
Post by: hib on December 13, 2017, 10:48:16 pm
Good job Artificial Intelligen ... er I mean Sir.
Title: Re: SirPlease: Cold Reboot - Small Tournament
Post by: Fridays on December 15, 2017, 04:15:05 pm
Will there ever be props added for survivors at the saferoom tank on dark carny 1? Its very difficult to LOS especially when the tank uses that ledge which you can't see from the trees..
Title: Re: SirPlease: Cold Reboot - Small Tournament
Post by: hib on December 15, 2017, 10:15:51 pm
Will there ever be props added for survivors at the saferoom tank on dark carny 1? Its very difficult to LOS especially when the tank uses that ledge which you can't see from the trees..

Survivors can just counter him by playing more aggressive. But yeah, it would definitely help so SI could get spawns as well.

I personally recommended that we make a wall near that billboard area so SI's can come from a lot closer. Also removing the back bush towards the right side of the saferoom (the one near the car to the right)
Title: Re: SirPlease: Cold Reboot - Small Tournament
Post by: Fridays on December 16, 2017, 05:31:15 pm
Survivors can just counter him by playing more aggressive. But yeah, it would definitely help so SI could get spawns as well.

I personally recommended that we make a wall near that billboard area so SI's can come from a lot closer. Also removing the back bush towards the right side of the saferoom (the one near the car to the right)

I meant the late tank on the hill (80%), although I agree about the low percentage tank you were saying- always thought that the grass should extend out further so SI can walk through it without being seen. Not to mention the tank could also use the added cover to reposition or commit instead of having to run straight down the middle and lose 90% of its health before it even gets to the survivors.
Title: Re: SirPlease: Cold Reboot - Small Tournament
Post by: fig newtons on December 17, 2017, 10:49:52 am
Will there ever be props added for survivors at the saferoom tank on dark carny 1? Its very difficult to LOS especially when the tank uses that ledge which you can't see from the trees..
The real problem with this tank is that the 80% tank gets three hittables, and the 15% tank gets zero. That's why you can't bully the 80% tank like you can the 15% tank.
Title: Re: SirPlease: Cold Reboot - Small Tournament
Post by: Fridays on December 18, 2017, 12:03:44 am
The real problem with this tank is that the 80% tank gets three hittables, and the 15% tank gets zero. That's why you can't bully the 80% tank like you can the 15% tank.

Well exactly. You can't push the 80% tank and trying to LOS it isn't much easier with only 2 trees and the cupboard. Surely adding cover in the bottom area will balance that out- maybe even limit the tank to only 1 car on top of the hill. This tank and the 10% tank on Death Toll 1 have always been fundamentally flawed because they don't offer enough cover for survivors with the only other alternative being very difficult because of hittables. Surely a minor buff is warranted when the balance is so unevenly weighted..
Title: Re: SirPlease: Cold Reboot - Small Tournament
Post by: atomicsheep on December 19, 2017, 05:58:27 am
any streams or youtubes of the games please? I watched some on Sir's stream but wondered if there were any others
Title: Re: SirPlease: Cold Reboot - Small Tournament
Post by: Dusty on December 19, 2017, 09:05:32 pm
Ill stream first game on saturday 10:45 EST or around then. If you need my stream I can link
Title: Re: SirPlease: Cold Reboot - Small Tournament
Post by: iamSun on December 22, 2017, 11:29:32 am
Tourney goes pretty silently. Don't forget to stream your games, guys and posts them, perhaps here? Posting your current twitch channel (if you switched it), mgiht help as well.

atomicsheep https://www.twitch.tv/videos/210386698 (https://www.twitch.tv/videos/210386698) - it's alexlowbrow vs danne's team I think
Title: Re: SirPlease: Cold Reboot - Small Tournament
Post by: northzen on December 23, 2017, 06:08:52 am
Ill stream first game on saturday 10:45 EST or around then. If you need my stream I can link
Yep, would be nice to have a link to your stream.
And would be much better if participant will link any streams by them or observers.
Title: Re: SirPlease: Cold Reboot - Small Tournament
Post by: ap on December 23, 2017, 10:59:00 am
Yep, would be nice to have a link to your stream.
And would be much better if participant will link any streams by them or observers.

https://www.twitch.tv/dustea_ (https://www.twitch.tv/dustea_)
Title: Re: SirPlease: Cold Reboot - Small Tournament
Post by: northzen on December 24, 2017, 06:24:37 am
Florida vs Korea from Dusty's perspective:
https://www.twitch.tv/videos/212084841?t=02h55m19s (https://www.twitch.tv/videos/212084841?t=02h55m19s)