Author Topic: Equilibrium Cup #2  (Read 41040 times)

Dragon

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Equilibrium Cup #2
« on: September 02, 2013, 07:06:57 pm »
We are pleased to announce that Equilibrium Cup #2 will be going live on 30th September. This cup is unique in the sense that nothing quite like it has ever been done before. It will be a hybrid cup, meaning that TWO different configs will be used. They are EQ 2.0 and EQ Retro. This cup is a test to see which team can master both playing styles of L4D1 and L4D2, in order to prevail over all others and succeed Team Impossibru to become the next EQ Cup Champions.

The format is simple: it’s an international cup, open to anyone regardless of their geographical location. Home and away matches are mandatory for teams and players competing from different continents or communities. Depending on the number of teams that sign up, we are provisionally set to host a double-elimination cup just as we did in EQ Cup #1. We are aiming for a minimum of 16 teams, with a maximum of 32, in which case the registration will be closed and only re-opened in the event that one or more teams change their minds before the cup begins. However, the structure of the cup itself will be subject to change if necessary.

On the provisional basis that the cup will run in a double-elimination format, when teams from different continents are paired against each other in a round draw, they must play a total of 4 matches in the space of 2 weeks, which will be devised into one campaign for home and away matches each week (note that when teams from the same continent face each other, they have the option of playing just 1 match per campaign instead of home-away contests). Each round draw will consist of 2 campaigns: a campaign to be played on EQ Retro, and a campaign to be played on EQ 2.0. In the interest of ensuring as much consistency and equality in regards to international matches, teams will play with the exact same tank and witch spawn distances as they appeared in the first match of the round draw. In addition, their pings will be calculated to compensate for teams whose players are at an overall disadvantage due to residing in more geographically expansive nations and/or different continents. The map rotation will entail: 4 L4D2 campaigns, 4 L4D1 campaigns, and 4 custom campaigns, with the latter having 2 campaigns designated for each of the 2 configs.

As for the configs, there are significant updates being introduced in EQ 2.0 which will not have any impact on EQ Retro, but the one biggest change they both share is EQ’s new and unique, hybrid scoring system: a combination of healthbonus and damage scoring. The parameters for this new scoring system are provisional and will go through testing to gauge the overall accuracy and reliability. In preparation for this cup, we will be testing out the configs and certain new features, and there is a steam group and a list of rules which everyone should familiarise themselves with, which you can find here: http://steamcommunity.com/groups/eqcup2

We are currently looking for an admin based in North America who is well-respected, trusted to maintain their duties and serve as a reliable contact and representative admin for teams in North America. Any additional volunteers, including server admins and streamers, can talk to me.

If you’re interested in the challenge of having to play the styles from both entries in the L4D series, then this cup is definitely for you. If you’re more interested in playing for fun, then this cup is definitely for you too. We encourage anyone and everyone to grab their friends and sign up whether it’s for fun, competition or just doing your part to help make the community a little bit more active. Registration officially begins now and will close on 29th September 00:00 GMT. So get together, sign up your teams and we’ll see you all in 4 weeks from now!

P.S. - The timing of this cup is purely coincidental and is not at all intended to disturb or draw attention away from the “TI” tournament and those who are organising it.

sinclair

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Re: Equilibrium Cup #2
« Reply #1 on: September 02, 2013, 07:18:28 pm »
yo i'd be more than happy to assist u guys w/ this from a North American standpoint if you want my help

THyroXIN´-

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Re: Equilibrium Cup #2
« Reply #2 on: September 03, 2013, 06:35:36 am »
Where can i get the new EQ2.0 config?

Visor

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Re: Equilibrium Cup #2
« Reply #3 on: September 03, 2013, 07:33:57 am »
Where can i get the new EQ2.0 config?

It's not ready yet. When it's done, it'll be uploaded into a dedicated repo on my git: https://github.com/Attano
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

Dragon

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Re: Equilibrium Cup #2
« Reply #4 on: September 03, 2013, 07:44:46 am »
yo i'd be more than happy to assist u guys w/ this from a North American standpoint if you want my help

Cool, feel free to add me on Steam, my profile can be found via the EQ steam group link.

THyroXIN´-

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Re: Equilibrium Cup #2
« Reply #5 on: September 03, 2013, 10:07:10 am »
So in order to think about to register for this cup, I would like to know the settings.

Like HR / Scout and stuff or whatever the changes are.

Riven

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Re: Equilibrium Cup #2
« Reply #6 on: September 03, 2013, 01:15:39 pm »
It's not ready yet. When it's done, it'll be uploaded into a dedicated repo on my git: https://github.com/Attano

Perhaps you can elaborate on the main features already?

Visor

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Re: Equilibrium Cup #2
« Reply #7 on: September 03, 2013, 04:30:39 pm »
Perhaps you can elaborate on the main features already?

There will be a unique hybrid of health bonus and damage bonus systems, some nerfing Scout tweaks, tank auto-aim fix, some m2 & instant repounces tweaks, only 2 uzis per team(+2 shotties/shottie & Scout), some competitive fixes like horde control when the tank spawns, etc.

Full list of features will be posted in the official group so keep an eye on it.
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

NF

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Re: Equilibrium Cup #2
« Reply #8 on: September 03, 2013, 04:34:29 pm »
There will be a unique hybrid of health bonus and damage bonus systems

I like this feature the most. I don't like pure health bonus or pure damage bonus because they both have their downsides, hopefully this system is a lot better.

Was the Tank auto aim fix tested in actual games yet? I recall there being some discussion that it could make punches a little weird.

Visor

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Re: Equilibrium Cup #2
« Reply #9 on: September 03, 2013, 04:43:51 pm »
I like this feature the most. I don't like pure health bonus or pure damage bonus because they both have their downsides, hopefully this system is a lot better.

Was the Tank auto aim fix tested in actual games yet? I recall there being some discussion that it could make punches a little weird.

Hybrid scoring was entirely Dragon's idea. I just found some fundamental flaws in it and we've discussed some variants on how to fix/minimize them. Yet to be tested in a real game though.

As for tank arm fix, it was tested in some russian pugs, no complaints so far(but they were pugs after all).
You can grab it from here and test it if you will: https://github.com/Attano/smplugins/blob/master/l4d2_notankautoaim/l4d2_notankautoaim.sp
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

fig newtons

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Re: Equilibrium Cup #2
« Reply #10 on: September 05, 2013, 10:49:01 am »
On the provisional basis that the cup will run in a double-elimination format,

Swiss system. Use the swiss system.

Tabun

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Re: Equilibrium Cup #2
« Reply #11 on: September 05, 2013, 12:02:47 pm »
My 'hybrid' DB/HB configurable test version works just fine, AFAIK.
If there are any flaws with the way I approached it (other than, of course, that the code could definitely be neater & cleaned up for a 'production' version), I'd like to know about them! So far Random's been using it without any issues, but you never know..

Dragon

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Re: Equilibrium Cup #2
« Reply #12 on: September 09, 2013, 06:07:02 pm »
Just a quick update: with 3 weeks remaining, we have 9 confirmed teams so far and need at least 7 more. I have been told that the configs are almost ready for testing and the list of rules will be updated closer to the cup going live. These are some of the changes that you can expect:

- PCP system abandoned along with all the rules regarding it (due to feedback in another thread)
- Maximum number of players allowed in a team increased: previously 6, now you can have 8 players
- 2 custom campaigns have swapped designated configs: Carried Off will be a retro campaign and Warcelona will be an EQ 2.0 campaign


estoopi

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Re: Equilibrium Cup #2
« Reply #13 on: September 09, 2013, 07:12:42 pm »
Carried Off will be a retro campaign and Warcelona will be an EQ 2.0 campaign

Warcelona.. you have my attention  8)

So... someone figured out how to prevent the survivors from instantly dying on map 1?  I guess yromem and I have only attempted playing it on promod (not together). Perhaps EQ has better luck?

I think Sir had a suspision that the intro cutscene was what was killing the survivors... never looked into it though.

Visor

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Re: Equilibrium Cup #2
« Reply #14 on: September 09, 2013, 07:54:25 pm »
Warcelona.. you have my attention  8)

So... someone figured out how to prevent the survivors from instantly dying on map 1?  I guess yromem and I have only attempted playing it on promod (not together). Perhaps EQ has better luck?

I think Sir had a suspision that the intro cutscene was what was killing the survivors... never looked into it though.

Could you describe the situation more thoroughly? Does it happen on vanilla too or only on Promod? Have you tried disabling ready-up? I need to replicate it to be able to fix. Thanks.
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

 

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