Author Topic: Announcing CCR²T  (Read 30782 times)

estoopi

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Re: Announcing CCR²T
« Reply #90 on: May 27, 2015, 12:58:25 pm »
I'm not so sure that the whole location based scenario would work, especially if you might be catering to teams from Asia and Australia. I can't imagine we'd be seeing a large number from that area, but there's a chance that we'll get at least a couple. How would they be given a fair shake in this location based division?

I like the positivity though! I can see this tourney going really well, especially if the signups keep improving as they have in the past 2 days.  :)

I was thinking of not even trying to cater to all locations.  Only do 2 divisions:

Division A:   Europe, Russia [Matches must be played within Europe]
Division B:   USA, Australia, South America, The rest of Asia  [Matches must be played within the US]

Of course we always feel bad for the small outlier scenes, but...  sometimes you just gotta make compromises...

Visor

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Re: Announcing CCR²T
« Reply #91 on: May 27, 2015, 01:12:49 pm »
Would any of you actually agree to play with ping equalizing functionality? What I mean by that is if, say, just hypothetically there was a piece of serverside software that is able to bring the pings of all players to a common denominator(towards increase, obviously). So basically every player on the server would ping as much as the highest pinging player.
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

estoopi

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Re: Announcing CCR²T
« Reply #92 on: May 27, 2015, 01:22:19 pm »
I would...

.. would just have to prove that it's actually working appropriately i suppose.

Kekkeri

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Re: Announcing CCR²T
« Reply #93 on: May 27, 2015, 01:23:05 pm »
As said before, that is actually very likely.
The routing in some places is horrible (LA and Dallas (which isn't even West Coast), for example) and players from those regions are likely to get a pretty high ping to NY and sometimes even Chicago)

I don't have a close minded approach, it's just what I'm seeing, if anything you're basing your opinion on your friends. ;D
But you're right, my ping is too high to NY to even consider playing.
I doubt anyone in the EU has worse routing than Valde.. xD
Rip valde ^^
« Last Edit: May 28, 2015, 04:09:17 pm by Kekkeri »

Rook

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Re: Announcing CCR²T
« Reply #94 on: May 27, 2015, 01:25:24 pm »
Would any of you actually agree to play with ping equalizing functionality? What I mean by that is if, say, just hypothetically there was a piece of serverside software that is able to bring the pings of all players to a common denominator(towards increase, obviously). So basically every player on the server would ping as much as the highest pinging player.
Not at all. And I say that getting almost 80 ping to anywhere inside USA except for Chicago. Ping disadvantage is unfortunate for people, but in what world do we want to make someones connection worse when it doesn't have to be?

Pariah

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Re: Announcing CCR²T
« Reply #95 on: May 27, 2015, 01:39:26 pm »
I was thinking of not even trying to cater to all locations.  Only do 2 divisions:

Division A:   Europe, Russia [Matches must be played within Europe]
Division B:   USA, Australia, South America, The rest of Asia  [Matches must be played within the US]

Of course we always feel bad for the small outlier scenes, but...  sometimes you just gotta make compromises...

Hmm, Well I mean if that's what you had in mind then really you'd have to consult the Aus/Asians about that. Personally if i was in their shoes I probably wouldn't like that idea considering they'll most likely be in the red ping no matter where in the U.S they play.  :(

The idea would be great if there was enough teams to supply large groups from all areas leading into a H/A format playoffs.

dawkins

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Re: Announcing CCR²T
« Reply #96 on: May 27, 2015, 02:55:26 pm »
Quote from: Visor
Would any of you actually agree to play with ping equalizing functionality? What I mean by that is if, say, just hypothetically there was a piece of serverside software that is able to bring the pings of all players to a common denominator(towards increase, obviously). So basically every player on the server would ping as much as the highest pinging player.
Not at all. And I say that getting almost 80 ping to anywhere inside USA except for Chicago. Ping disadvantage is unfortunate for people, but in what world do we want to make someones connection worse when it doesn't have to be?
This please.

Pariah

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Re: Announcing CCR²T
« Reply #97 on: May 27, 2015, 03:00:45 pm »
Not at all. And I say that getting almost 80 ping to anywhere inside USA except for Chicago. Ping disadvantage is unfortunate for people, but in what world do we want to make someones connection worse when it doesn't have to be?

This please.

I believe he's offering this as a mechanism to balance pings for international matches more than anything else, Personally I'm on the same page as estoopi as far as that goes. If it can be proven it works well then I see no reason why it wouldn't be a positive tool to have.

hib

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Re: Announcing CCR²T
« Reply #98 on: May 27, 2015, 03:05:16 pm »
What fps does your machine run the game at? Because if it's below 100 fps, your update rate will be less and your image will appear less smooth, it might also impact your m2 in rare situations. I had the same issues with my previous pc even when playing on 60 tick.

299, when i take screenshots, it will take it at ~249

hib

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Re: Announcing CCR²T
« Reply #99 on: May 27, 2015, 03:06:49 pm »
Hib, You've literally just given photo evidence fo your theory about the west coast players having worse ping being false. I also gave a similar piece of evidence. Now it's time you stop being blind to something that's facefucking you.


That server was Chicago, if it was New York, we'd have worst ping.

Pariah

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Re: Announcing CCR²T
« Reply #100 on: May 27, 2015, 03:13:12 pm »
299, when i take screenshots, it will take it at ~249

I believe if you had the chance to play on an optimized 100 tick server based in the U.S you'd change your mind entirely about the merits of 100 tick.

K0range4

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Re: Announcing CCR²T
« Reply #101 on: May 29, 2015, 07:24:55 pm »
Exactly what time do sign-ups end? I understand it says May 30th, but is that like 12:00am tonight? Or 11:59pm May 30th?

ZerOxShadows

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Re: Announcing CCR²T
« Reply #102 on: May 29, 2015, 09:02:28 pm »
Not sure what difference a minute makes but I'm pretty sure 12 AM May 30th.

Jacob

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Re: Announcing CCR²T
« Reply #103 on: May 29, 2015, 09:33:54 pm »
Not sure what difference a minute makes but I'm pretty sure 12 AM May 30th.

The 2 examples he gave were 23 hours and 59 minutes apart from each other. Signs up will end tomorrow night at midnight, not tonight

Sam

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Re: Announcing CCR²T
« Reply #104 on: May 30, 2015, 03:15:55 am »
I read some of these posts.

Visor's suggestion of creating a program that chooses servers of the most equally distributed ping would solve nothing. What I mean is that unless matches were being played in some remote area, particular American and European teams would still have severe ping discrepancies.

Some best coast players ping worse to ny servers than western European players and yet some other central or eastern European players ping far worse than best coast players. This is kind of an irrefutable fact. It is this fact that makes the situation difficult. However if we are talking what server is going to be on average the best for everyone involved, it is almost always going to be ny.

There are not really enough teams to create separate divisions based on local. I mean you could I guess host a small qualifier and take the best team from Europe and have them compete using a home/away system. I think that is basically what you are suggesting?

There is really no reason a home/away system shouldnt work. I think it is just a combination of being an admins nightmare with some teams being douches and trying to fuck over the other team.

True 100 tick servers are vastly superior to true 60 tick servers. However with the tick rate enabler along with probably properties of the game certain issues arise. For example in my experience, bunny hopping should be easier on a higher tick rate. In l4d2 it is harder. Why???

In l4d2 ping really isnt that big an issue. Shooting is all hitscan. If you shoot something the bullets are going to land. The only issue that arises is with collision. Collision hitboxes get all screwed up and with faster moving objects like hunters and rocks (which actually aren't even hitscanned) things can become more difficult. You get pounced from really far away... etc. Playing on higher ping is more difficult for sure, but if you are good at shooting stuff, its not that bad.

I don't think that whoever originally complained about the lacking of a home/away system has any right to rise complaint. The tournament host shouldn't feel obliged to cater to every region. They can do whatever the fuck they want.

I also liked how visor basically called hib an illiterate, down syndrome, Mexican.

« Last Edit: May 30, 2015, 03:31:46 am by Sam »

 

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