Author Topic: Announcing CCR²T  (Read 30731 times)

Sir

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Re: Announcing CCR²T
« Reply #105 on: May 30, 2015, 04:35:05 am »
I read some of these posts.

Visor's suggestion of creating a program that chooses servers of the most equally distributed ping would solve nothing. What I mean is that unless matches were being played in some remote area, particular American and European teams would still have severe ping discrepancies.


You understood his post wrong.
He's talking about increasing player's ping by a function, not a server location, which means that everyone would have the same ping.
Call it fakelag, if you wish.
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Battle

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Re: Announcing CCR²T
« Reply #106 on: May 30, 2015, 05:33:24 am »
You understood his post wrong.
He's talking about increasing player's ping by a function, not a server location, which means that everyone would have the same ping.
Call it fakelag, if you wish.

Might be worth looking into the NEWNET sourcecode, its primative as hell im sure as its for UT99, it does what visor suggests but in the reverse it evens the playing field a it in regards to ping, but rather than manipulation of higher ping it works in the opposite, L4D has far more variables to consider though over simply point n click
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Sir

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Re: Announcing CCR²T
« Reply #107 on: May 30, 2015, 08:12:41 am »
Might be worth looking into the NEWNET sourcecode, its primative as hell im sure as its for UT99, it does what visor suggests but in the reverse it evens the playing field a it in regards to ping, but rather than manipulation of higher ping it works in the opposite, L4D has far more variables to consider though over simply point n click

Source already has the code built-in to do what Visor says. :)
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Sam

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Re: Announcing CCR²T
« Reply #108 on: May 30, 2015, 10:20:46 am »
You understood his post wrong.
He's talking about increasing player's ping by a function, not a server location, which means that everyone would have the same ping.
Call it fakelag, if you wish.

My mistake. Might be worth a shot.

Don't know much about it but couldn't this cause packet loss?
« Last Edit: May 30, 2015, 10:25:47 am by Sam »

Kissme

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Re: Announcing CCR²T
« Reply #109 on: May 30, 2015, 11:03:16 am »
My mistake. Might be worth a shot.

Don't know much about it but couldn't this cause packet loss?
I am also wondering if the fake ping would affect spectators/casters on the server.  I ask because I know that from covering matches in Eastern Europe and Russia, you can stutter, even as a spectator in free roam if your ping is high enough.

Just wondering if it's something that would also affect cameramen in essence.

3yebex

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Re: Announcing CCR²T
« Reply #110 on: May 30, 2015, 11:16:32 am »
Net_fakelag is a bit of a tricky cvar. I use net_fakelag 32 becauseit gives me about 60-90ms on my local server. I don't really know how to efficiently control it. I do know that it does work though, but maybe better than actual ping to the server.

I am also wondering if the fake ping would affect spectators/casters on the server.  I ask because I know that from covering matches in Eastern Europe and Russia, you can stutter, even as a spectator in free roam if your ping is high enough.

Just wondering if it's something that would also affect cameramen in essence.

I'm going to say that it probably does not. Fake ping to the server I would imagine just causes the server to delay what actions it probably receives from you, as long as you got a good connection (IE. local host) you wouldn't have any dropped/ruined packets. There is however, a fake packetloss cvar. Now that, will fuck you up.

I believe if you had the chance to play on an optimized 100 tick server based in the U.S you'd change your mind entirely about the merits of 100 tick.
With how reliant some of the SI are with having to use time-based exploits to help even the playing field, I would not be looking forward having US-based servers with this. 30 tick was fine enough for L4D2 except during excessive horde events maybe (Looking at you... Deathtoll 4/Dead Air 4.) and 60 tick sure as hell has reduced the amount of bhopping  boomers/jockies and jumprocking tanks that I've seen.


Luckylock

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Re: Announcing CCR²T
« Reply #111 on: May 31, 2015, 10:41:56 am »
It would be interesting to have matches played with all people on equal ping.

Anyway, gamemaps was a pain in the ass to download from... I compressed all the maps into a zip folder and uploaded it to google drive for the lazy people.

https://drive.google.com/file/d/0ByqWgPuEHJXWS2ZFemFzZmFtQnc/view?usp=sharing

ElusivΣ

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Re: Announcing CCR²T
« Reply #112 on: May 31, 2015, 01:57:38 pm »
It would be interesting to have matches played with all people on equal ping.

Anyway, gamemaps was a pain in the ass to download from... I compressed all the maps into a zip folder and uploaded it to google drive for the lazy people.

https://drive.google.com/file/d/0ByqWgPuEHJXWS2ZFemFzZmFtQnc/view?usp=sharing

thx bud

Dusty

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Re: Announcing CCR²T
« Reply #113 on: May 31, 2015, 05:37:15 pm »
There's also sir's FTP

ftp://178.33.28.185/CustomCampaigns//

It would be nice to sticky these.


 

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