Author Topic: Acemod V4  (Read 10435 times)

Visor

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Acemod V4
« on: August 16, 2016, 06:01:52 am »

Acemod V4

The game's on borrowed time people. Let's make it count.


Changelog


Exploits blocked
  • Fast melee exploit is now blocked
    Damn, this one was a real bitch! Suck on that Dec.
  • Fast dual pistol shooting exploit is now blocked
    Better find a melee.
  • Blocked an exploit which allowed survivors to revive a teammate while falling to prevent taking damage
    Admittedly it looked impressive, but someone's gotta ruin the party.
Bugs fixed
  • Fixed various double-getups
    Nobody likes double get-ups. And why would they?
  • Fixed a bug where punching a player who was jockeyed would not give them a getup
    Annoying, or used to be... Until now.
  • Fixed a long-standing memory leak in the Spectator HUD
    Oh, gotta love dem memory leaks, especially in the low-ass Sourcemod environment.
  • Fixed a long-standing boss percentages issue in the Spectator HUD
    This caused boss percentages to not be displayed for the second half of the map.
  • Fixed a long-standing Antibaiter countdown panel stuck bug
    No more stuck antibait timer when a Tank spawns!
  • Fixed a bug in Hybrid Scoring that would cause excessive loss of Damage Bonus after a ledge hang
    A terrible exploit, caused by CanadaRox's legacy. CanadaRox, if you can read this... You screwed up. But I got this.
Balance adjustments
  • SMG spread increase when moving reduced from 3x to 1.65 and 1.75 (uzi / silenced)
    Coupled with the faster reload speed, turns SMGs into the new monsters, finally being able to rival shotguns.
  • SMG spread increase per shot reduced from .32 / .40 to .20 / .26 (uzi / silenced)
    Ditto.
  • Duration of the get-up animation after a Tank punch has been extended by 0.2s
    Hopefully no more free melees will come through.
  • Restored godframes on smoked/jockeyed Survivors against Tank rocks and Hunter damage pounces
    Fair is fair.
  • Charger scratch damage is now statically 8 (was 10 normally and 6 against capped survivors)
    Further increases intuitivity.
  • Removed Smokers from 2v2
    For those who didn't like it.
  • Infected now have a 20 second cooldown on despawning to prevent spamming respawns for health gain. (Only applies to spawned infected)
    No more abuse.
  • Limited multi-pickup melee spawns to single-pickup
    Melee is no ordinary weapon. Make an effort if you want one.
Map-specific changes
  • Blocked spit damage on Dead Center 1 and Dead Center 4 elevators
    Community-approved balance change, first introduced during the initial stages of the Bleed-Out Tournament.
  • Fixed run-back chair on Dead Center 3 being pass-through
    Ditto.
  • Survivors will now take a maximum of 30 fall damage if they are pounced or jockeyed while on the No Mercy 3 sewer ladder
    Because balance is balance.
  • Survivors are no longer able to leave the pre-event area on Parish 2 after the event has been started
    Includes the road under the bridge where you can get ammo and guns and a little bit of that aisle that connects this area with the park. No more Russians running back to the saferoom on cupmatches!
  • The CEDA trailer back-door will now automatically open(and remain that way) after starting the event on Parish 2
    That trailer ain't gonna be your safe haven anymore lads. Time to return to your mom's basement!
Miscellaneous
  • Finite events will now report on their progress
    Now you won't be able to complain about oversized hordes!
  • Survivor bonus will now be displayed realtime on the Spectator HUD
    Your spectator dream has finally come true!
  • Updated Stripper to Promod 5.0.3 version, but without Dark Carnival 3 saferoom changes
    Because we don't want to make this Tank too easy, do we?
  • Spawns out of saferoom can now be checked manually by all players by typing !spawns (sm_spawns). They will still be automatically printed to the survivors on round start
    Well, I guess some might find this helpful.
  • Survivor bots will no longer try to drop your melee weapon upon taking control
    Gotta admit, that's a swell bonus.

Download

Acemod V4 (Independent Release) -- no other configs required. Can be installed on a clean L4D2 server.
Acemod V4 (Upgrade Release) -- can be thrown on top of EQ3 or previous versions of Acemod. Use this version to preserve custom plugins in your server.


Source code

Sources for all plugins used by Acemod can be found in the official L4D2 Competitive Framework github repo.
Source code for the Left 4 Downtown 2 extension used by Acemod can be found in its official repo.
Source code for the Ladder Rambos extension(the one that allows Survivors to shoot on ladders) used by Acemod can be found in its official repo.
Source code for the Bulldozer Chargers extension(the one that fixes Charger chestbumps) used by Acemod can be found in its official repo.


Credits

Version:            V4 - "Community Ain't Dead Yet Edition"
Developer:          Visor

Note:
Uses plugins from EQ3 and Promod. Credit for related features goes to their respective authors.
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

NF

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Re: Acemod V4
« Reply #1 on: August 16, 2016, 06:15:48 am »
  • Updated Stripper to Promod 5.0.3 version, but without Dark Carnival 3 saferoom changes
    Because we don't want to make this Tank too easy, do we?
The point of those changes was to make the Tank harder, not easier (like Dark Carnival 4). It was a highly requested feature from the community.

Regardless, glad to see the Promod fixes and improvements merged in. Best config yet.

Friday.

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Re: Acemod V4
« Reply #2 on: August 16, 2016, 06:20:20 am »
Based visor is based as hell.



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I love a good set of rules.
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Kissme

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Re: Acemod V4
« Reply #3 on: August 16, 2016, 06:22:06 am »
<3 Acemod.

Dusty

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Re: Acemod V4
« Reply #4 on: August 16, 2016, 06:25:29 am »
Quote
SMG spread increase when moving reduced from 3x to 1.65 and 1.75 (uzi / silenced)
Coupled with the faster reload speed, turns SMGs into the new monsters, finally being able to rival shotguns.
SMG spread increase per shot reduced from .32 / .40 to .20 / .26 (uzi / silenced)
Ditto.

NV style is back in business, lets go

Pariah

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Re: Acemod V4
« Reply #5 on: August 16, 2016, 06:28:47 am »
Parish 2 explanation is a bit vague, so the survivors once triggering the event have a trailer with both ends open and they cannot reach the guns that spawn on the table under the bridge?

Visor

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Re: Acemod V4
« Reply #6 on: August 16, 2016, 06:30:30 am »
The point of those changes was to make the Tank harder, not easier

I mean easier for SI/the tank himself, not survivors.

so the survivors once triggering the event have a trailer with both ends open

Yes.

they cannot reach the guns that spawn on the table under the bridge?

No.

This is how it looks like when you enter the area:



This is how it looks when you try to go back after starting the event:

« Last Edit: August 16, 2016, 06:33:33 am by Visor »
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

Pariah

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Re: Acemod V4
« Reply #7 on: August 16, 2016, 06:33:52 am »
Ah yeah, i saw that thing there 2 days ago and was wondering why.. If a survivor was to get punched over that little gap by a tank or double charged backwards would he be dead? or is there an invisible wall after the event starts?

Dusty

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Re: Acemod V4
« Reply #8 on: August 16, 2016, 06:34:51 am »
So can infected jump over that bench from the back? I don't know how I feel about this change.

Pariah

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Re: Acemod V4
« Reply #9 on: August 16, 2016, 06:42:09 am »
My opinion is that blocking the retreat through the alley is a fairly reasonable idea, I do disagree with having both the trailer change and the alley block in use at the same time. Either would have been ok, but both is a bit drastic I think. Perhaps opening both sides and blocking the retreat but cutting the size of the horde would be a more equal solution. My personal favourite would be to leave the trailer untouched but block the retreat through the alley, this prevents AI tanks in this area which is something anyone who's played against hib will probably appreciate.

Visor

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Re: Acemod V4
« Reply #10 on: August 16, 2016, 07:06:15 am »
If a survivor was to get punched over that little gap by a tank or double charged backwards would he be dead? or is there an invisible wall after the event starts?
So can infected jump over that bench from the back? I don't know how I feel about this change.

Inivisible wall for survivors, yes. SI and commons can still jump over it. Incl. tank.

My opinion is that blocking the retreat through the alley is a fairly reasonable idea, I do disagree with having both the trailer change and the alley block in use at the same time.
In L4D1, corridor tactics aka camp-in-a-room-with-one-door were banned in all cups. Google some videos of No Mercy 4 camping closet just before the elevator, a notorious example of this tactic.

Valve shaped the new SI in L4D2 with the idea in mind of getting rid of camping. So no, I don't think either of these changes are redundant because camping Survivors aren't fun for SI, same how running back to the saferoom or miles away isn't terribly thrilling either. You'll just have to play a game of Acemod V4 on Parish and maybe you'll feel the synergy of those two changes.
« Last Edit: August 16, 2016, 07:13:18 am by Visor »
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

NF

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Re: Acemod V4
« Reply #11 on: August 16, 2016, 07:07:31 am »
Those concrete blocks are not supposed to be upright lol. I can remake another version if you wish

Quote
Valve shaped the new SI in L4D2 with the idea in mind of getting rid of camping. So no, I don't think either of these changes are redundant because camping Survivors aren't fun for SI, same how running back to the saferoom or miles away isn't terribly thrilling either. You'll just have to play a game of Acemod V4 on Parish and maybe you'll feel the synergy of those two changes.

Then why did you allow rushing events to be camped out?
« Last Edit: August 16, 2016, 07:14:45 am by NF »

Visor

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Re: Acemod V4
« Reply #12 on: August 16, 2016, 07:15:42 am »
Those concrete blocks are not supposed to be upright lol
Yeah, but I couldn't find a better model, nor could I be arsed. I just had to figure out something quick and dirty. If it makes you feel any better, there's a jet approach & explosion sound when the event starts that's meant to explain why that block is tilted on the way back.

Then why did you allow rushing events to be camped out?
I think I made it clear before. Having a choice is fine, but I don't want to create any obvious choices. Camping is fine as long as it's just as hard as rushing(or close to it), but strategically more beneficial(tank spawns during the event etc.). If more than half of the SI are useless in certain camping conditions, then that kind of camping is detrimental to the gameplay. Hopefully I made my point clear.
« Last Edit: August 16, 2016, 07:19:30 am by Visor »
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

Pariah

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Re: Acemod V4
« Reply #13 on: August 16, 2016, 07:20:01 am »
I'd wager that you're going to find people are not enjoying this update on parish, I'm fairly certain that any tank during the event is now going to be an autowipe.

NF

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Re: Acemod V4
« Reply #14 on: August 16, 2016, 07:24:12 am »
I think I made it clear before. Having a choice is fine, but I don't want to create any obvious choices. Camping is fine as long as it's just as hard as rushing(or close to it), but strategically more beneficial(tank spawns during the event etc.). If more than half of the SI are useless in certain camping conditions, then that kind of camping is detrimental to the gameplay. Hopefully I made my point clear.

Oh, ok. I still think camping out rush events is boring, but I understand your reasoning.

 

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