$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.
Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.
Updated Stripper to Promod 5.0.3 version, but without Dark Carnival 3 saferoom changesBecause we don't want to make this Tank too easy, do we?
I love a good set of rules.
SMG spread increase when moving reduced from 3x to 1.65 and 1.75 (uzi / silenced)Coupled with the faster reload speed, turns SMGs into the new monsters, finally being able to rival shotguns.SMG spread increase per shot reduced from .32 / .40 to .20 / .26 (uzi / silenced)Ditto.
The point of those changes was to make the Tank harder, not easier
so the survivors once triggering the event have a trailer with both ends open
they cannot reach the guns that spawn on the table under the bridge?
If a survivor was to get punched over that little gap by a tank or double charged backwards would he be dead? or is there an invisible wall after the event starts?
So can infected jump over that bench from the back? I don't know how I feel about this change.
My opinion is that blocking the retreat through the alley is a fairly reasonable idea, I do disagree with having both the trailer change and the alley block in use at the same time.
Valve shaped the new SI in L4D2 with the idea in mind of getting rid of camping. So no, I don't think either of these changes are redundant because camping Survivors aren't fun for SI, same how running back to the saferoom or miles away isn't terribly thrilling either. You'll just have to play a game of Acemod V4 on Parish and maybe you'll feel the synergy of those two changes.
Those concrete blocks are not supposed to be upright lol
Then why did you allow rushing events to be camped out?
I think I made it clear before. Having a choice is fine, but I don't want to create any obvious choices. Camping is fine as long as it's just as hard as rushing(or close to it), but strategically more beneficial(tank spawns during the event etc.). If more than half of the SI are useless in certain camping conditions, then that kind of camping is detrimental to the gameplay. Hopefully I made my point clear.