Author Topic: Acemod V3  (Read 10047 times)

Visor

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Acemod V3
« on: April 14, 2016, 01:35:44 pm »

Acemod V3
The Democracy Edition
(minus hib)

This is it, guys. Witness the ultimate balance in the game's dying agony.


Changelog

  • After careful consideration, it has been decided to slightly nerf Chrome shotguns
    Quite a lot of feedback on shotguns since EQ3. Time to shut them up.
    The difference between Acemod's and Promod's Chrome shotgun is now only half of its original value.
  • Decreased reload times for both SMG weapons
    You heardread that right silly!
    Original reload time is ~2.23s(for both). New values are 1.75s for Uzi and 1.8s for Silenced SMG.
    From my own experience(and I personally prefer playing shotgun in all configs), playing Silenced SMG has never been more enjoyable. This seemingly minor change has made a whole world of difference.
  • Increased SMG ammo by 150
    To further convince you that SMGs are now officially back in business, the new ammo figures are now 50/800.
  • Nerfed melee damage against Tanks by 20%
    Scales with the Tank's health. So for 4v4 it's 300->240, for 2v2 it's 150->120 etc. Now it takes 25 hits instead of 20 to kill a Tank.
    A very demanded change. Requests were coming in both publicly and privately.
  • Removed Tank fist recharge speed modifier
    Since this functionality has been superceded by the change mentioned above.
  • Removed all uncommon commons
    Replaced with normal commons, to be more precise. No more annoying cops and clowns.
  • Removed "Riot Cops Headshots" plugin
    As a result of the above change.
  • Fixed hittable cars dealing 6 damage instead of 24 on the Parish finale, on some servers
    Not much to comment on this one without getting personal.
  • Fixed an issue with the Charger Chestbump Fix extension
    Ditto.
  • The CEDA trailer backdoor on Parish 2 will no longer be locked after the event is started
    Even though most of the feedback regarding this map was subjective player experience, it made me notice one real issue about the event on this map. Unlike other maps, this one had artifically limited the Survivors' strategic options, mainly -- the choice of falling back and taking the horde there.
    Well, not anymore.
  • Other map changes
    Spoiler
    Reduced Swamp Fever 1 map distance from 600 to 500 points
    Reduced Hard Rain 5 map distance from 600 to 400 points
    Reduced No Mercy 3 map distance from 700 to 600 points
    Reduced Dead Air 4 map distance from 600 to 500 points
    Increased Dead Center 1 map distance from 300 to 400 points
    Removed event horde limit on No Mercy 2
    Removed event horde limit on Dead Air 4
    Removed event horde limit on Swamp Fever 2
    Removed event horde limit on Swamp Fever 3
    Increased event horde limit on Dead Center 2 from 150 to 180
    Increased event horde limit on Death Toll 4 from 120 to 180
    Removed an old Tank region spawn ban on Dark Carnival 2 since it was rendered redundant by the ability to shoot from ladders
    Added a 55-100% Tank spawn ban on No Mercy 5

Download

Acemod V3 - EQ3-dependant release : You need to have EQ3 installed for Acemod to work -- MAKE SURE you install EQ3 first, Acemod second!
You can find the download links for EQ3 in this thread.


Source code

Sources for all plugins used by Acemod can be found in the official L4D2 Competitive Framework github repo.
Source code for the Left 4 Downtown 2 extension used by Acemod can be found in its official repo.
Source code for the Ladder Rambos extension(the one that allows Survivors to shoot on ladders) used by Acemod can be found in its official repo.
Source code for the Bulldozer Chargers extension(the one that fixes Charger chestbumps) used by Acemod will soon be found in its official repo.


Credits

Version:            V3 - The End
Developer:          Visor   
Ideas:              Visor, Dragon
Plugins:            Visor, Jahze, Sir, CanadaRox, ProdigySim, Tabun, Vintik, Blade, CircleSquared, Jacob, Grego, Griffin 
Stripper:           Tabun, NF, EsToOpi, Jacob, Blade, CircleSquared
« Last Edit: May 01, 2016, 06:15:33 am by Visor »
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

NF

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Re: Acemod V3
« Reply #1 on: April 14, 2016, 01:55:59 pm »
  • After careful consideration, it has been decided to slightly nerf Chrome shotguns
    Quite a lot of feedback on shotguns since EQ3. Time to shut them up.
    The difference between Acemod's and Promod's Chrome shotgun is now only half of its original value.


Glad to see you changed your mind  :P

« Last Edit: April 14, 2016, 01:57:54 pm by NF »

Visor

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Re: Acemod V3
« Reply #2 on: April 14, 2016, 02:00:57 pm »
I skeeted a couple non-AI hunters in a mix and it felt fine with the increased spread, so I haven't done anything that would dramatically contradict my religious beliefs.

Btw, does that mean you'll sign up for Kissme's cup now? ;D
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

K0range4

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Re: Acemod V3
« Reply #3 on: April 14, 2016, 09:28:00 pm »
The uzi is feeling good so far  :D

boat

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Re: Acemod V3
« Reply #4 on: April 15, 2016, 12:20:45 am »
when it says removed horde limit from whichever map, what does that mean exactly

Luckylock

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Re: Acemod V3
« Reply #5 on: April 15, 2016, 01:33:11 am »
Nice work, you listened to feedback and actually applied fixes for the specific things people complained about. I really like the melee nerf on tank which was the main issue with melees. The SMG is now a viable choice again. The removal of uncommon commons is appreciated by most since they're not "fun" to deal with.

Everything about this release is awesome imo, we're getting there! thanks a lot Visor.

yams

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Re: Acemod V3
« Reply #6 on: April 15, 2016, 05:53:15 am »
  • After careful consideration, it has been decided to slightly nerf Chrome shotguns
    Quite a lot of feedback on shotguns since EQ3. Time to shut them up.
    The difference between Acemod's and Promod's Chrome shotgun is now only half of its original value.
  • Decreased reload times for both SMG weapons
    You heardread that right silly!
    Original reload time is ~2.23s(for both). New values are 1.75s for Uzi and 1.8s for Silenced SMG.
    From my own experience(and I personally prefer playing shotgun in all configs), playing Silenced SMG has never been more enjoyable. This seemingly minor change has made a whole world of difference.
  • Increased SMG ammo by 150
    To further convince you that SMGs are now officially back in business, the new ammo figures are now 50/800.
  • Nerfed melee damage against Tanks by 20%
    Scales with the Tank's health. So for 4v4 it's 300->240, for 2v2 it's 150->120 etc. Now it takes 25 hits instead of 20 to kill a Tank.
    A very demanded change. Requests were coming in both publicly and privately.
  • Removed Tank fist recharge speed modifier
    Since this functionality has been superceded by the change mentioned above.
  • Removed all uncommon commons
    Replaced with normal commons, to be more precise. No more annoying cops and clowns.
  • Removed "Riot Cops Headshots" plugin
    As a result of the above change.
  • Fixed hittable cars dealing 6 damage instead of 24 on the Parish finale, on some servers
    Not much to comment on this one without getting personal.
  • Fixed an issue with the Charger Chestbump Fix extension
    Ditto.
  • The CEDA trailer backdoor on Parish 2 will no longer be locked after the event is started
    Even though most of the feedback regarding this map was subjective player experience, it made me notice one real issue about the event on this map. Unlike other maps, this one had artifically limited the Survivors' strategic options, mainly -- the choice of falling back and taking the horde there.
    Well, not anymore.
  • Other map changes
    Spoiler
    Reduced Swamp Fever 1 map distance from 600 to 500 points
    Reduced Hard Rain 5 map distance from 600 to 400 points
    Reduced No Mercy 3 map distance from 700 to 600 points
    Reduced Dead Air 4 map distance from 600 to 500 points
    Increased Dead Center 1 map distance from 300 to 400 points
    Removed event horde limit on No Mercy 2
    Removed event horde limit on Dead Air 4
    Removed event horde limit on Swamp Fever 2
    Removed event horde limit on Swamp Fever 3
    Increased event horde limit on Dead Center 2 from 150 to 180
    Increased event horde limit on Death Toll 4 from 120 to 180
    Removed an old Tank region spawn ban on Dark Carnival 2 since it was rendered redundant by the ability to shoot from ladders
    Added a 55-100% Tank spawn ban on No Mercy 5



Dream丶D

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Re: Acemod V3
« Reply #7 on: April 15, 2016, 09:37:59 am »
umm v3

black

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Re: Acemod V3
« Reply #8 on: April 15, 2016, 09:47:01 am »
In what aspect has the chrome shotgun been nerfed?

Visor

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Re: Acemod V3
« Reply #9 on: April 15, 2016, 10:27:42 am »
when it says removed horde limit from whichever map, what does that mean exactly
Finite events are limited in size that is printed whenever you start the event (<EQ/Acemod> A finite event has started!)

In what aspect has the chrome shotgun been nerfed?
Scatter pitch yaw / angle, from 3.0 to 3.25 for both parameters; promod is 3.5
« Last Edit: April 15, 2016, 10:29:26 am by Visor »
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

NF

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Re: Acemod V3
« Reply #10 on: April 15, 2016, 11:09:10 am »
Btw, does that mean you'll sign up for Kissme's cup now? ;D

Maybe. I wasn't not entering because of the config, (I think the config is pretty neat and has some interesting ideas) but because I simply didn't have much motivation to enter; I haven't played much at all in the past 2-3 months. I guess if someone needed a last-minute ringer I could enter.

fig newtons

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Re: Acemod V3
« Reply #11 on: April 15, 2016, 12:14:03 pm »
:golfclap:

hib

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Re: Acemod V3
« Reply #12 on: April 15, 2016, 01:11:00 pm »
I played yesterday like 2 scrims. Acemod feels way better and more fun. Especially with the reduction of map 5 pts. Good job visor!

Rails

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Re: Acemod V3
« Reply #13 on: April 15, 2016, 01:22:31 pm »
Undoubtedly, in my opinion, the most competitively balanced config the game's ever seen; nothing else even comes close. Great work Visor.
I look forward to this post being taken down so that you can continue running a corrupt system for a game that has less teams then I can count with one hand.

Dyl Dough

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Re: Acemod V3
« Reply #14 on: April 15, 2016, 02:00:02 pm »
I like it so far. My only complaint is the change to Parish Map 2 with the door being unlocked. I feel like it ruined the map.

 

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