$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.
Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.
After careful consideration, it has been decided to slightly nerf Chrome shotgunsQuite a lot of feedback on shotguns since EQ3. Time to shut them up.The difference between Acemod's and Promod's Chrome shotgun is now only half of its original value.
After careful consideration, it has been decided to slightly nerf Chrome shotgunsQuite a lot of feedback on shotguns since EQ3. Time to shut them up.The difference between Acemod's and Promod's Chrome shotgun is now only half of its original value. Decreased reload times for both SMG weaponsYou heardread that right silly!Original reload time is ~2.23s(for both). New values are 1.75s for Uzi and 1.8s for Silenced SMG.From my own experience(and I personally prefer playing shotgun in all configs), playing Silenced SMG has never been more enjoyable. This seemingly minor change has made a whole world of difference. Increased SMG ammo by 150To further convince you that SMGs are now officially back in business, the new ammo figures are now 50/800. Nerfed melee damage against Tanks by 20%Scales with the Tank's health. So for 4v4 it's 300->240, for 2v2 it's 150->120 etc. Now it takes 25 hits instead of 20 to kill a Tank.A very demanded change. Requests were coming in both publicly and privately. Removed Tank fist recharge speed modifierSince this functionality has been superceded by the change mentioned above. Removed all uncommon commonsReplaced with normal commons, to be more precise. No more annoying cops and clowns. Removed "Riot Cops Headshots" pluginAs a result of the above change. Fixed hittable cars dealing 6 damage instead of 24 on the Parish finale, on some serversNot much to comment on this one without getting personal. Fixed an issue with the Charger Chestbump Fix extensionDitto. The CEDA trailer backdoor on Parish 2 will no longer be locked after the event is startedEven though most of the feedback regarding this map was subjective player experience, it made me notice one real issue about the event on this map. Unlike other maps, this one had artifically limited the Survivors' strategic options, mainly -- the choice of falling back and taking the horde there.Well, not anymore. Other map changesSpoilerReduced Swamp Fever 1 map distance from 600 to 500 pointsReduced Hard Rain 5 map distance from 600 to 400 pointsReduced No Mercy 3 map distance from 700 to 600 pointsReduced Dead Air 4 map distance from 600 to 500 pointsIncreased Dead Center 1 map distance from 300 to 400 pointsRemoved event horde limit on No Mercy 2Removed event horde limit on Dead Air 4Removed event horde limit on Swamp Fever 2Removed event horde limit on Swamp Fever 3Increased event horde limit on Dead Center 2 from 150 to 180Increased event horde limit on Death Toll 4 from 120 to 180Removed an old Tank region spawn ban on Dark Carnival 2 since it was rendered redundant by the ability to shoot from laddersAdded a 55-100% Tank spawn ban on No Mercy 5
when it says removed horde limit from whichever map, what does that mean exactly
In what aspect has the chrome shotgun been nerfed?
Btw, does that mean you'll sign up for Kissme's cup now?
I look forward to this post being taken down so that you can continue running a corrupt system for a game that has less teams then I can count with one hand.