$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.
Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.
Source code for the Bulldozer Chargers extension(the one that fixes Charger chestbumps) used by Acemod will soon be found in its official repo.
Will be good to look through it though.
Probably me or a bad server I played on but smoker tongues seemed randomly much harder to clear for me. Just wondered if maybe anyone else experienced this problem.
Anyway, the Parish map 2 event tank seems pretty broken right now.
I understood you'd like us to camp like in L4D1
but with spit spreading, the 1 decent camping spot is now rendered quite useless. There are no other decent spots to camp, even if there are you might not be able to reach them because of the tank spawning percentage. So we're forced to take a tank with a shitload of horde that never stops (240 is a lot). Sure it spices things up a bit, but especially if you play with ping, there's almost no point. A well played tank guarantees a wipe there, at least in my opinion, what do other people think about this?
Also, just another thought, a lot of players in L4D2 never touched L4D1, it's a whole new generation, I get you like L4D1, and tbh it was a really good game, buuut I just don't get why you went from ezpz camping to let's spice things up a bit, and with a bit, I mean a lot. And then both decisions are based on the fact you liked L4D1 more than 2.
Yeah I think horde not stopping during a tank spawn is a bad change, Tank should have to decide to commit almost instantly with remaining horde coming in, or decide to play long during most these events.
I feel shotgun damage buff was simply too much, I'm not sure of the numbers being used in this, but I feel a number somewhere between vanilla and EQ's now would be much better.
Does acemod not have the plugin to block survivors to stop survivors from getting a melee off on the tank after a tank punch? I believe that it's very annoying.
I understand we got rid of slowdown, but I actually liked that aspect of the game
Acemod is based moreso on incaps which is a good concept but stupid most of the time.
Most of what makes this game fun has become rather boring because you work so hard to get a tri cap, only to have 1 person shutdown an SI with an overpowered weapon (shotgun) preventing that from happening.
My friends and I played a scrim vs ProdigySim and friends on Death Toll. Well, we got a kill on map 3, only to have the overall bonus affected by 100 points. Seems kind of a joke to me if you ask me. A kill used to represent massive amount of damage to the BONUS, but sadly, now it does not.