Author Topic: Acemod -- EQ3 without Snipers  (Read 15025 times)

tofu

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Re: Acemod -- EQ3 without Snipers
« Reply #30 on: March 10, 2016, 05:59:38 pm »
I don't know how to link to exact posts but....

http://www.l4dnation.com/community-news/equilibrium-3-0/45/

About half way down the page, Visor gives a very elaborate explanation.

ZerOxShadows

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Re: Acemod -- EQ3 without Snipers
« Reply #31 on: March 11, 2016, 02:48:23 am »
I'm sorry you're seeing it that way m8. I'm in fact motivating you to implement some kind of quality control, which is good for everyone at the end of the day. I'll stop with this as soon as I see a stable Promod release.

Why can't I thank this post?

Visor

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Re: Acemod -- EQ3 without Snipers
« Reply #32 on: March 11, 2016, 04:04:32 am »
Guess it's just a bug in the thanking module, caused by the fact that not everyone can create threads on this subforum.

Thanks for the support nonetheless. One reliable way of guaranteeing stability is by using tested features from EQ/Acemod, and it looks like the next Promod will follow that strategy.
« Last Edit: March 11, 2016, 05:39:43 am by Visor »
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

Friday.

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Re: Acemod -- EQ3 without Snipers
« Reply #33 on: March 11, 2016, 09:22:04 pm »
Hi everyone.

Few things about this new mod, but which can also be said about EQ:

Bad choices:

- Shooting from the ladder break the hotspots of the maps. These spots ask a mindgame from the team and I think it's more interesting to keep them like before.
- nerfing the witch
- nerfing the spitter

Good choices:

- 1 scratch to break the doors
- remove the sniper (let's have some teamplay during the tanks)

About the 4th smg, I don't really know, I think the remove of the slowdown + the m2 on hunters are some goods compensations.

I am maybe too nostalgic of the PM, thanks for your work anyway !

The spitter is balanced. Unlike pm, you actually have to rely on your team to attack at the same time to open up opportunities. Having the spitter at its current state also eliminates unbalanced strats like spit/charge combo's that get 90 damage for no reason.

I don't think the witch will ever be truly balanced. High Cookies fix was a step in the right direction however fell through due to incapability of the community to deal with changes. My 2 cents is that a swipe of the witch should deal 50 damage and down the player as if they are ledge hanging. Other than that 'improving' the witch is impossible without changing nb_update_frequency.

And for the ladder, its not nerfed at all. There is more than enough places for the SI to hide/spawn behind and get to the survivors in time. Its balanced. I'd rather a direct fix over prop addition because we all know how annoying that shit can be.


High Cookie

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Re: Acemod -- EQ3 without Snipers
« Reply #34 on: March 12, 2016, 04:34:58 am »
High Cookies fix was a step in the right direction however fell through due to incapability of the community to deal with changes.

It was also because it has a game breaking bug  :P
« Last Edit: March 12, 2016, 04:37:36 am by High Cookie »

NF

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Re: Acemod -- EQ3 without Snipers
« Reply #35 on: March 12, 2016, 07:03:40 am »
Just btw, a lot of the changes from EQ3/Acemod are being put into the next Promod, like ladder shooting. This has been planned for a long time so you should probably get used to the changes lol

Luckylock

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Re: Acemod -- EQ3 without Snipers
« Reply #36 on: March 12, 2016, 10:30:55 am »
Just btw, a lot of the changes from EQ3/Acemod are being put into the next Promod, like ladder shooting. This has been planned for a long time so you should probably get used to the changes lol

Can't you guys just all get together and make one config that works instead of 2 very similar config?

I like acemod better for multiple reasons, but the water movement is kind of broken and still needs fixing. I'd like to see some anti-stuck plugin in place (people getting stuck on the roof, this has been fixed/done before on some servers and idk what happened to it). The hunter can be m2'd when he is on the ground. It doesn't knock him back but it resets his pounce ability. Spitter feels underpowered, maybe there's a middle-ground to be found for spit damage between Promod and the current Acemod?

Promod 4.5.2 (the latest that was released) hasn't fixed some issues like you can still hear the "thump" when ghost SI land on the ground from jumping. Other issues as well, this config feels like a broken mess still.

As for melee weapons I'd suggest a fix to make them a bit less cheesy. You could combine the m2 and melee in one "fatigue" period. As in if you m2 and then get a cooldown you can't melee until that cooldown has finished. This would still allow for charger levels, melee skeets and other cool stuff. It would nerf m2+melee spam so that shooting is a better options in some instances.

Visor

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Re: Acemod -- EQ3 without Snipers
« Reply #37 on: March 12, 2016, 11:26:38 am »
but the water movement is kind of broken
I think you're not using the term "broken" correctly. Something is broken when it doesn't work at all, or doesn't work as intended. Everything works as intended with the water slowdown, save for the minor, I emphasize the word "minor", bug with the speed after being punched by a common. I don't think that's enough to call the entire mechanic "broken", especially in L4D2.

The hunter can be m2'd when he is on the ground.
Fixed since EQ3 day 0 release. Isolated server issue.

Spitter feels underpowered
It depends how you look at it. It's underpowered compared to how it is in Promod and pub, but it's not underpowered when you compare it against other possible SI attack combinations in EQ3/Acemod. Is there a valid reason why it should be overpowered in comparison with other SI combos, other than the force of habit?

Can't you guys just all get together and make one config that works instead of 2 very similar config?
That's not how it works in real life. Different people have different views. If Promod devs decide they want an EQ3/Acemod, but with some elements from their config, such as preservation of M2 and classical health bonus, that's still something I cannot agree with. I tried to work  this out, but it ended with nothing.
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

yams

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Re: Acemod -- EQ3 without Snipers
« Reply #38 on: March 12, 2016, 01:25:42 pm »
Tank spawned in Hard Rain map 3 (84%) instantly moved to spec before a player even got control,
hostname: Fudge Boys [NY] Chocolate Factory #4 | Versus

Tank has spawned!
Tank was moved to spectators for lerp 100.0!
[SM] Damage dealt to tank:
   0 [0%]: Zombieman
   0 [0%]: summer.
   0 [0%]: Pierce
   0 [0%]: Lilith

not sure if a problem with the config or the plugin since i know pretty much every config uses that plugin, just reporting it to err on the side of caution for competitive play.

we also had an issue of one team getting 3 witches on Hard Rain 2 on Hot Mess NY, and the other team's witch only spawning after they had past it (tank was dead long before).

Visor

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Re: Acemod -- EQ3 without Snipers
« Reply #39 on: March 12, 2016, 01:37:19 pm »
LOL

Is this an early april 1st joke?
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

yams

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Re: Acemod -- EQ3 without Snipers
« Reply #40 on: March 12, 2016, 01:47:14 pm »
LOL

Is this an early april 1st joke?
unless ur config is the joke then no

Visor

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Re: Acemod -- EQ3 without Snipers
« Reply #41 on: March 12, 2016, 02:00:23 pm »
There there, no reason to get edgy
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

Comment

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Re: Acemod -- EQ3 without Snipers
« Reply #42 on: March 12, 2016, 05:46:54 pm »
unless ur config is the joke then no

SLAYEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

Luckylock

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Re: Acemod -- EQ3 without Snipers
« Reply #43 on: March 12, 2016, 07:00:46 pm »
the 3+ witches on hard rain map 2 is a bug that's been around forever (also in promod). It happens when the map is restarted.

ninja

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Re: Acemod -- EQ3 without Snipers
« Reply #44 on: March 14, 2016, 04:07:12 pm »
Can we have a new dl link. Seems to not be working.

 

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