Author Topic: Acemod -- EQ3 without Snipers  (Read 15021 times)

Friday.

  • **
  • Posts: 98
  • ㅤㅤ ㅤ ㅤㅤ ㅤ ㅤㅤ ㅤ ㅤㅤ ㅤ ㅤㅤ ㅤ
    • View Profile
Re: Acemod -- EQ3 without Snipers
« Reply #15 on: March 07, 2016, 12:26:37 am »
Played a few pugs on this last night. Noted three things in contrast to eq 3.c and Promod:

- 4 uzis/smg's destroyed the tank in alot of situations where the survivors hid in rooms like DK 4 barn.

- New LOS meta was interesting however stifled by short SI timers. Open area tanks were very difficult (needs Deagle spawns for sure)

- Weird glitch when the server had 22 spectators (thanks cookie), a survivor got deleted. Maybe not a config issue but likely just because 30 players were on the server at one time.

All in all it looks very promising but doesn't really bring much new meta in. Survivors need to be more concise with their hit taking and LOS but generally feels like promod with buffed SI. My 2 cents is that jump rocks need to be re-added because of 4 suzi rape and maybe some throwables or something to at least lighten up the scrupulous game-play.

Visor

  • *
  • Posts: 1149
    • View Profile
    • Steam Profile
Re: Acemod -- EQ3 without Snipers
« Reply #16 on: March 07, 2016, 01:48:20 am »
The cup hasn't started yet, so if anyone else thinks 4 smg are OP, I'm ready to restore thier max count to 3.
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

Friday.

  • **
  • Posts: 98
  • ㅤㅤ ㅤ ㅤㅤ ㅤ ㅤㅤ ㅤ ㅤㅤ ㅤ ㅤㅤ ㅤ
    • View Profile
Re: Acemod -- EQ3 without Snipers
« Reply #17 on: March 07, 2016, 03:12:05 am »
I wouldn't say they need to be limited. Maybe decrease the damage that they do on a tank at close proximity? Taking 4 suzi's isn't always going to work anyway especially if the support is well played. Its only in obstruction-less enclosed spaces that they become 'unfair'. Or even revert the tank velocity to its vanilla value?

Visor

  • *
  • Posts: 1149
    • View Profile
    • Steam Profile
Re: Acemod -- EQ3 without Snipers
« Reply #18 on: March 07, 2016, 05:17:03 am »
Unfortunately none of your suggestions fit into my vision and idelogy for EQ. Acemod derives from it.

Tweaking SMG damage against tank is counterproductive. It eliminates one imbalanced situation and creates five more.

Restoring tank speed to default is not an option either. The current skill level makes it problematic even for the modern "high-tier" teams, especially in close quarters. And without snipers, a full speed tank with no slowdown is almost a guaranteed death sentence.

« Last Edit: March 07, 2016, 05:26:50 am by Visor »
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

Kissme

  • *
  • Posts: 736
  • Caster
    • View Profile
Re: Acemod -- EQ3 without Snipers
« Reply #19 on: March 07, 2016, 08:42:15 am »
I am OK with moving the limit back to 3 SMGs if others feel the same way about 4 SMGs being too rough on tank.  I personally haven't run into a situation where people say they would like it removed, but if I'm just outside of the servers when that occurs, then it is something we still can't ignore.

For those of you wondering why there is such a delay between sign-ups and the 1st week of games, it's so that we can iron out things like this.  I'm not saying that we're going to react to every single thing, but 4 UZIs was something that was worth trying again, and if it's still a huge head-ache then that's just how it is and we will revoke them.

Thank you for the feedback so far everyone.

Jacob

  • *
  • Posts: 2171
  • Actively Killing The Game
    • View Profile
    • Stream
Re: Acemod -- EQ3 without Snipers
« Reply #20 on: March 07, 2016, 01:01:45 pm »
I'm sorry you're seeing it that way m8. I'm in fact motivating you to implement some kind of quality control, which is good for everyone at the end of the day. I'll stop with this as soon as I see a stable Promod release.

Just because 1 version went poorly when I was less involved (which is why it's deprecated) doesn't mean we didn't put out 3 years of good updates. You don't need to use your moment in the sun to be condescending. I've done nothing but try to help you get your ideas played (see redtown). Regardless, thank you for your concern. The next update is going to be plenty stable :) All positive vibes man.

Visor

  • *
  • Posts: 1149
    • View Profile
    • Steam Profile
Re: Acemod -- EQ3 without Snipers
« Reply #21 on: March 07, 2016, 01:48:43 pm »
Cool beans 8)

The "sun" is all yours, I don't like the tan.
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

Luckylock

  • ****
  • Posts: 327
    • View Profile
Re: Acemod -- EQ3 without Snipers
« Reply #22 on: March 07, 2016, 02:58:55 pm »
I've just found a bug.

when you get hit by a common infected in water, you don't get slowed down if you try to run

http://www.twitch.tv/luckylock/v/52988779?t=1h12m30s

in water you might also accelerate to maximum velocity faster, not sure but it feels that way.
« Last Edit: March 07, 2016, 03:03:32 pm by Lucky »

Visor

  • *
  • Posts: 1149
    • View Profile
    • Steam Profile
Re: Acemod -- EQ3 without Snipers
« Reply #23 on: March 07, 2016, 03:46:08 pm »
Thanks for the report. I can fix it if it's a huge ass issue for anyone.
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

dustin

  • *
  • Posts: 46
    • View Profile
Re: Acemod -- EQ3 without Snipers
« Reply #24 on: March 07, 2016, 09:40:58 pm »
Installed on Dustin's Confogl servers. It can be found under the Equilibrium sub-menu. Thanks

YoSh`

  • *
  • Posts: 1
    • View Profile
Re: Acemod -- EQ3 without Snipers
« Reply #25 on: March 10, 2016, 08:45:37 am »
Hi everyone.

Few things about this new mod, but which can also be said about EQ:

Bad choices:

- Shooting from the ladder break the hotspots of the maps. These spots ask a mindgame from the team and I think it's more interesting to keep them like before.
- nerfing the witch
- nerfing the spitter

Good choices:

- 1 scratch to break the doors
- remove the sniper (let's have some teamplay during the tanks)

About the 4th smg, I don't really know, I think the remove of the slowdown + the m2 on hunters are some goods compensations.

I am maybe too nostalgic of the PM, thanks for your work anyway !









« Last Edit: March 10, 2016, 08:59:17 am by YoSh` »

estoopi

  • *
  • Posts: 710
    • View Profile
Re: Acemod -- EQ3 without Snipers
« Reply #26 on: March 10, 2016, 11:10:38 am »
No offense Yosh, but it does sound like you should just play Promod if those are what you consider the "bads" of Acemod/EQ.

There are counter arguments for everything you said, so again, it's just another matter of opinion.

I kind of wish the witch just full incapped in all mods, just because that bounce-off effect just makes the whole thing look goofy.. but it's whatever.

boat

  • *****
  • Posts: 558
    • View Profile
Re: Acemod -- EQ3 without Snipers
« Reply #27 on: March 10, 2016, 01:03:48 pm »
I don't think shooting from ladders is a big deal. The choke points that have ladders also have props to hide behind as SI and it just forces smart infected play.

Witches I agree with estoopi, the slap looks goofy. I like that it gives you a stand up animation but maybe half the distance you get hit if that is possible. Also it does 50 damage right? Maybe up that to 65 or something so its more punishing to miss a crown

Visor

  • *
  • Posts: 1149
    • View Profile
    • Steam Profile
Re: Acemod -- EQ3 without Snipers
« Reply #28 on: March 10, 2016, 02:17:41 pm »
I am maybe too nostalgic of the PM, thanks for your work anyway !
Promod hasn't really gone anywhere, it's just on a competitive break for a while. You're in for a surprise for when it comes back though, seeing as it will be a lot closer to Acemod than to its own previous versions.

And thanks for your opinions. Any feedback is appreciated, regardless of how many people disagree with it.
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

K0range4

  • **
  • Posts: 83
    • View Profile
Re: Acemod -- EQ3 without Snipers
« Reply #29 on: March 10, 2016, 05:26:30 pm »
Will someone please type out an accurate explanation of the health/damage bonus hybrid system? I have had it explained to me and I feel like I understand it, but I am having a hard time accurately explaining it to others when they ask.

 

A dedicated community website to competitive L4D and L4D2, ran by the community, for the community. L4DNation supports all continents of play and focuses on bringing together the community as a whole to a central hub of information.