Author Topic: Input requested: Tips for our L2Lers from a mentor's prospective.  (Read 12398 times)

ProdigySim

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Re: Input requested: Tips for our L2Lers from a mentor's prospective.
« Reply #15 on: September 18, 2014, 12:23:01 pm »
Communicate, but don't get in the way.

Callers: Give as much explicit information about your plan as you can. Ask things directly of specific players instead of generally.

Other members: Call out information the rest of your team doesn't have. Your caller is trying to make plans for all 4 of you, and he's not going to have all the information or perspective. Let your team know if your ammo is low on survivor, or you don't think you can find a spawn on infected, or anything else about your position.

Silent coordination is for teams that have played a lot together, or are used to reading tons of subtle cues. Until you reach that point, communication is what will let you have a good time.

Caveat: Be as brief as possible on survivor, and try not to talk while SI are incoming.

SiDEWAYSBOX

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Re: Input requested: Tips for our L2Lers from a mentor's prospective.
« Reply #16 on: September 18, 2014, 01:00:47 pm »
Best advice:
Go play with a team in scrims and you will quickly learn what does and doesn't work and you will get a lot better at the game very fast.
http://youtu.be/U55iSMxGJ1Y

edit: why the fuck was youtube embed taken off this site
« Last Edit: September 18, 2014, 01:05:15 pm by SiDEWAYSBOX »

3yebex

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fig newtons

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Re: Input requested: Tips for our L2Lers from a mentor's prospective.
« Reply #18 on: September 22, 2014, 08:28:57 pm »
Shotgun should almost always be watching spawns in order to be able to pop the boomer or shut down the SI if they indeed do come from that area.
Agreed, but this is a bit too complicated for L2L level play, in my opinion; once you know how to drill the tank, then you can worry about when not to shoot it.

But with that being said, do shoot tank with a couple of shells when he comes in. A general rule of thumb is that support comes in after the tank lands his first punch or typically about 5-7 seconds after the tank commits.
This seems very rigid.  If survivors are doing a poor job of shooting the tank, or tank could use a couple extra seconds to get someone tied up, why not wait?

As an SMG player your role is a little more complex as you are tasked with shooting the tank and shooting SI. When playing pugs I usually shoot the tank 2-3 clips, then switch my attention to possible SI spawns. It is important to note that in scrims with competent team mates it is OK for you to continue focusing the tank if you know your team mates have a handle on the approaching SI.
I think all players -- but especially new players -- should focus on eliminating mistakes from their own play rather than trying to compensate for mistakes by their teammates. That is, always play as if you know your team will do the right thing. You can't make a weak play and justify it saying "well I assumed my team mate was going to make a mistake too." That's just bad play.
 
But above all getting distracted by a stray hunter or jockey spawned up way before the tank intends to commit is plain stupidity. (unless he is going for a rock tank)
Agree completely.
« Last Edit: September 22, 2014, 08:31:09 pm by fig newtons »

 

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