Author Topic: Input requested: Tips for our L2Lers from a mentor's prospective.  (Read 12394 times)

dping

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Input requested: Tips for our L2Lers from a mentor's prospective.
« on: September 08, 2014, 02:39:46 pm »
    I wanted to start a thread
for our L2Ler's to reference to some things xbye and mentors talk about in the L2L pugs.

    Survival Tips:

    • Don't keep sight with tank while hits are down
    Why: The reason for getting out of his Line of Sight or LoS is to force the tank to commit due to tank loosing rage.  No tank wants to lose his tank to an AI, so playing hide and seek with that tank is what you are doing

    What to do:
    • hide and rotate away from the tank while SI are down
    • Always being aware of where the tank is moving to
    • Keep sight as hits are up and get out in the open
    • Force the SI to hit then go back to hiding
    • Keep sight and shoot the tank when he commits
    • If he moves you move, just like that. ;)

    Killing priority when tank is up is as follows:
    • ROCKS!
    • Special Infected (Boomer then Cappers, then Spitter)
    • Common infected
    • Tank

    This priority slightly changes once tank commits due to his 4 hit incap ability.  when tank is commiting, shoot him as long as you can and clear any incapped survivor in the process! see below

    • Don't run ahead while spawns are up
    Why: This should be self explanatory, but is often a mistake when a lot is going on. Most good teams you watch will seemingly run through a map with ease, but what you have to watch is the pattern in which they take hits then move forward quickly. This pattern is why there are common spots to take chokes and your mentor should be talking you through this.[/list]

    What to do:
    • Stay in sight of your team
    • Take things slow and force an infected attack where your team feels comfortable
    • Move ahead fast while hits are down, slowing down only to major events (witch, tanks, drops of no return)
    • Clear common and wait for the next attack

    • Don't get tunnel vision
    Why: Tunnel vision is when you are concentrating hard on one thing and often something else is coming up.

    What to do:
    • Spread your focus and pay attention to secondaries of attacks if you are not closest to the primary attack.
    • Prioritize each attack as it comes
    • Plan;Talk to your team and get the info you need

    • Shoot the tank! Make the tank afraid of you!
    Why: The tank has a scary 6000HP, Many times in L2L, we see survivors clearing SI, common but failing to shoot the tank, due to other distractions. Once the tank commits, the hits are down, and/or you have clear sight of the tank, shoot it. Heres why...

    Some damage stats:
    • 1250 silenced damage (1 survivor, 1 magazine)        3.125 seconds
    • 1000 sub machine damage (1 survivor, 1 magazine) 3.125 seconds
    • 992 chrome shotgun damage (1 survivor, 4 shots)    3.48 seconds
    • 1000 pump shotgun damage (1 survivor, 4 shots)     3.48 seconds

    As you see, with weapon damage 4 survivors no matter the weapon shooting a 6000hp tank can be killed in around 10 seconds with reload times! 10 seconds! With 4 pump shotguns that number is more like 5.5 seconds as long as each shot hits.

    This is also leads us to our next section on why it is important on the infected side NOT to take chip when trying to get line-of-sight (LOS) on survivors.



    Infected Tips:

    • As tank, dont take chip
    Why: each second as a tank is crucial.  Whether that being trying to get sight on survivors or committing a tank that when its time to.  All to often we see tanks trying to get rocks as the hits are down.  Yes, it is something to do, but when a tank commits with 5500 HP or less, the rest of the infected have to "help" the tank much earlier and can often leave a dead tank, 3 dead infected and a lot of health bonus on survivors.

    What to do:
    • Within reason, only throw rocks while your other infected are going in; this doubles as a distraction
    • Peak at the survivors and only throw a rock when you are 1. Covered by a corner (curve rock), 2. You can hit-box a survivor, 3. you have high ground and can arc your rock over cover or 4. find a survivor by them selvesone not paying attention
    • Paying attention to your line of sight % is a must, only take chip to avoid forcing to the second pass or sending your tank AI
    • When you commit the tank, strafe-run (zig-zag) towards the survivor you have the best change on incapping. this will force survivors to try and track your movement plus aids in cornering them

    • Don't lead with chargers
    Why: Chargers can be easily "focus" fired which will take the damage out of any hit.  Charger is not a "tank".  If you lead with Jockey and/or hunger most of the time the survivors will be half out of ammo before they get a chance to shoot said charger which will cause them to reload or switch to secondary. This is what you want!

    What to do:
    • Distract for your charger to go in with hunter, or jockey
    • time charger with your smoker, (second or third)
    • Boomer comes from top, side or front preferably away from the primary attack

    • Don't attack on your own
    Why: Attacking alone will only prolong half hits.  Attacking alone can be use in rare situations where survivors are weak or to force a trigger of events (i.e. cars, crescendos, tanks/witches) but is discouraged in L2L because you want your team to get the best chance for the most damage.  If you feel like your rushing your spawn you probably are; wait for your team!

    What to do:
    • Watch your teams timers as well at your own, move to where you think they will have their spawns up
    • One thing I tell my team is that if one person spawns everyone spawns
    • Say something to initiate to your team that you are ready
    • Keep your infected moving in ghost mode trying to keep your spawn available at a moments notice
    • If you see your team attacking alone, say "Re-sync!" to remind them.
    Worry about sack order once you get the hang of doing this.

    • Don't boom from the rear
    Why: Again, this is used in rare situations, but the boomer is the slowest/weakest effective. Think of a water balloon and treat him as such. easily popped, awkward to maneuver, exc.



    EDIT:  Thanks to everyone for your input; I will update the thread with the posts that I see fit in to the mentoring lessons.

    Please keep this coming as we have a lot to share with our newer members![/list]


    How to understand Spawn order and what to sack:

    http://steamcommunity.com/sharedfiles/filedetails/?id=129629345
    « Last Edit: May 28, 2015, 07:29:37 pm by dping »
    dPing

    fig newtons

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    Re: Input requested: What not to do and Why
    « Reply #1 on: September 13, 2014, 08:11:21 am »
    Don't m2 commons.
    - Weak players do this constantly to compensate for their bad aim, but any time you spend m2ing is time spent not firing and reloading your gun.
    - Remember: m2 is for killing jockeys and denying proxy boomers. Spending your m2s on commons means there will be more horde in play when someone does get jockeyed, which multiplies the jockey's power insanely. Kill the commons.
    - I'm not going to say you should unbind m2, but anytime you find yourself having to m2 some commons ask yourself what you did wrong to get into that situation. Because you did something wrong.
    - If you have a melee weapon and you m2'd a common, you're retarded. STOP THAT.
    - At first, you may find that you get horded more than you used to. That's because your lack of m2 has exposed your bad aim. Good. Now you know what to work on.

    Don't dogpile the incapped survivor.
    - When an incapacitated survivor is being revived, other survivors tend to huddle around him.
    - This exposes you to stumbles that interrupt the pickup. Stay out of stumble range, especially if the hit is up.
    - Further, it gives infected many more spawn points that should have been blocked by survivor LOS.
    - Spread out a bit and cover spawn points. Set up a perimeter and get the boomed survivor AWAY from the pickup so that horde won't interfere with it.

    Don't cancel a revive just because you heard an SI spawn or the tank threw a rock.
    - It is very easy to get a low player to let go of +use just by pouncing in their general direction and then pouncing away.
    - Throwing a rock at them does it every time, even if the rock is easily skeeted or the survivors desperately need to complete the pickup.
    - Trust your team-mates to skeet the rock or kill the specials. If they don't, it's on them. But if you let go of +use because you got scurred, that's on you.
    - Use common sense. It's okay to let go and kill a charger that is right in front of you. But in general, lean toward being more aggressive about finishing what you've started.

    Don't shop when you don't need any gear.
    - I see this constantly and at all levels.
    - You are half way through the map and everyone is green + pills. No one is bleeding, so you can take your time, right? Wrong.
    - Survivors who are hurting are in the awkward position of needing to scour the map for pills if they're going to have any hope of completing it.
    - But you have a bonus to protect, so the priority is to take as few hits as possibble before saferoom.
    - It's much better to take one less attack than find pills for someone to pop at 80hp.

    Exterminate the idle commons before a tank fight.
    - Patience and attention to detail pay big dividends here.
    - "The one common" you get stuck on with a tank chasing you could have been killed before you spawned the tank.

    Shoot the tank.
    - This can't be emphasized enough.
    - A tank cornering a survivor and punching them without getting drilled in the back by the other survivors is the worst thing in the world.
    - Hearing special infected is not a reason to stop shooting the tank.
    - You force SI to come in by shooting the tank, not by letting the tank get free punches on your teammate while you look around because you heard a jockey somewhere.
    - Anytime the tank is committed, you should be doing one of two things: (1) killing the tank or (2) killing special infected.
    - Whatever else you think you should be doing is almost always wrong.
    - Trying to skeet a hunter that is pouncing around and hasn't even capped anyone yet is not "killig special infected". It's "being dumb" and "getting your team wiped".

    Don't throw rocks when the hit is down.
    - This is where the tank thinks he has to be throwing rocks 24/7 and loses 1.5-2k in long range uzi chip for his trouble.
    - Survivors who have nothing to do except skeet your rocks and chip you won't get rocked. They will skeet your rocks and chip you to shit.
    - This is especially painful to watch on tanks that have to commit into any relatively wide open area, like c5m2 hedge tank, c4m3 field tank (before the stair choke), or c2m1 saferoom tank. These tanks need every bit of HP when they commit to close distance with survivors and have more time to tie someone up. A tank that commits with 4k won't even touch a survivor before it's shredded.
    - In the old days these rocks were called "Jayrocks"
    - Instead, try to take whatever sight the survivors are giving you. Survivors who are trying to chip tank with the timers down are giving you the gift of rage, so take it and be happy with it.

    Use safer spawn points.
    - This is the single most significant, most glaring difference I always see between high level and low level infected play.
    - Low players think they have to be right on top of the survivors before they will spawn and attack, but that is very wrong in a variety of ways.
    - Missed spawns are not acts of God. They are caused by mistakes.
    - It is much more painful for infected to miss a spawn and give away a free attack, than it is for survivors to be surprised with a close-up spawned infected. (It's probably not surprising anyway.)
    - If you are always trying to spawn close, you are always being spawn blocked. If you missed your spawn, notice it: in most cases, you should have chosen a more conservative, safe spawn.
    - SI attacks are not a race. They're a dance. You must pay attention to what your team is doing and ensure that your movements are coordinated with theirs. It is your responsibility to be coordinated with them.
    - If you are lucky and successfully spawn a capper very close to the survivors, then you have given your team very little chance to get into the fight before you are dead. It does no good to get a clever spawn and pounce a guy; you'll be instantly cleared and survivors will be in a 4v3 for the rest of the attack.
    - Instead, spawn from a safe location and focus on timing your approach so that all four infected come into view of the survivors simultaneously.
    - Smoker and hunter will generally reach their targets the fastest, so consider taking more time than with jockey/charger who will have some work to do getting into position.

    Don't take targets from your slower infected team-mates.
    - Hunter and smoker generally have more freedom to choose targets than jockey, and charger has the least choice of any SI.
    - Outside of special circumstances it makes NO sense for a jockey and a smoker to be targeting the same survivor. If a jockey landed on someone you pulled, I always hear the jockey apologizing. But in fact it is probably the smoker who screwed up by taking away the jockey's easiest target.
    - Some of the best fragvid SI attacks involve a quick 2-cap landing with the smoker waiting to grab whoever was in the best position to clear the other SI. That leads to very nasty tricaps because jockey/charger have free choice and then smoker incaps the survivor who didn't get boomed on.
    - If your class and position allows you to easily choose your own target, then either try to set something up for a disadvantaged teammate or else go for the harder targets.
    « Last Edit: September 13, 2014, 05:59:05 pm by fig newtons »

    Lovebone

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    Re: Input requested: What not to do and Why
    « Reply #2 on: September 15, 2014, 11:05:33 pm »
    Don't target the same survivor as the tank with si support, it can be hard to get a corner and stealing the tanks target will make it even harder if he switches or will waste your spawn if he doesn't switch targets.

    Don't stand near the tank as a boomer, it will stumble the tank as it pops which can be more devastating than one might think.

    Ex: Only a couple of days ago as a tank I got a double punch on a boomed survivor and another survivor the horde was holding them in the corner which would've given me the chance to get more doubles on them and most likely 2 incaps but the boomer walked towards is in the corner to try to get a proxy and stumbled me as I was going for my second punch. This bought enough time for the survivors to clear horde and both escape the corner and instead of two incaps that would've almost certainly resulted in a wipe considering my tank health I was only able to get a single incap and the entire team made the map.

    Tank stumbles can be very devastating. Again don't go for the tanks target, and stay away from the tank with your boomers. I suppose an exception to this would be if the tank is getting shredded by multiple survivors with melees. A multiple proxy may take the focus of the melees off of the tank making the stumble worth the proxy. I suppose strategies are objective. It's usually not a good idea to take a chance of stumbling the tank though, and it's really frustrating when your own teammate causes it.

    High Cookie

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    Re: Input requested: What not to do and Why
    « Reply #3 on: September 16, 2014, 07:46:35 pm »
    I think positioning is something a lot of new players miss as survivor, you should always be close enough to at least one other survivor for a fast clear and you should never open up spawns between you and your team (with exceptions of course), or be close enough that double booms, stumbles or double chargers are easy.

    Easy SI trick that works against newer players (and older players):
    If you are the first SI to get your spawn back and you are a charger // boomer // hunter (smoker, jockey, spitter won't really work). Look for spawns between survivors, just keep spamming spawn, if you get a spawn the survivors won't be ready for something to pop up between them and you cause a large amount of caos, easy for your team to come in on (also works great on a tank commit, such as dark carni map 3 when survivors are running back through the tunnels).
    if you don't manage to get a spawn doesn't matter, if you're a boomer or charger you don't really want to be opening without support from the front or back of the team anyway.

    dec

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    Re: Input requested: What not to do and Why
    « Reply #4 on: September 16, 2014, 09:07:57 pm »
    Killing priority when tank is up is as follows:
    • ROCKS!
    • Special Infected (Boomer then Cappers, then Spitter)
    • Common infected
    • Tank

    It's equally important to shut down spawns and common when tank is up. I feel that if the rock isn't heading your direction, best is to ignore it and go for the SI and common. Also I think that attacking alone as SI if you're confident to land isn't such a bad idea. I mean it's L2L we're talking about not the TI5 Finals (you get the reference). Sending in a charger alone for a quick charge would probably result in 25-40 damage. Use your best judgement.

    dec

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    Re: Input requested: What not to do and Why
    « Reply #5 on: September 16, 2014, 09:15:56 pm »
    Shoot the tank.
    - This can't be emphasized enough.
    - A tank cornering a survivor and punching them without getting drilled in the back by the other survivors is the worst thing in the world.
    - Hearing special infected is not a reason to stop shooting the tank.
    - You force SI to come in by shooting the tank, not by letting the tank get free punches on your teammate while you look around because you heard a jockey somewhere.
    - Anytime the tank is committed, you should be doing one of two things: (1) killing the tank or (2) killing special infected.
    - Whatever else you think you should be doing is almost always wrong.
    - Trying to skeet a hunter that is pouncing around and hasn't even capped anyone yet is not "killig special infected". It's "being dumb" and "getting your team wiped".

    Shotgun should almost always be watching spawns in order to be able to pop the boomer or shut down the SI if they indeed do come from that area. But with that being said, do shoot tank with a couple of shells when he comes in. A general rule of thumb is that support comes in after the tank lands his first punch or typically about 5-7 seconds after the tank commits.

    As an SMG player your role is a little more complex as you are tasked with shooting the tank and shooting SI. When playing pugs I usually shoot the tank 2-3 clips, then switch my attention to possible SI spawns. It is important to note that in scrims with competent team mates it is OK for you to continue focusing the tank if you know your team mates have a handle on the approaching SI.

    But above all getting distracted by a stray hunter or jockey spawned up way before the tank intends to commit is plain stupidity. (unless he is going for a rock tank)

    edit: Also on the infected side of things when playing tank in EQ always switch targets due to the no slowdown and in ProMod it is useful that you try to anticipate where survivors are running to and intercept them. Also if you know the odds of you landing the rock isn't high from that distance, you can always just keep sight when the attack goes in, no need to reveal your position and make it easier for the survivors to LOS. Always be creative with these tanks, it isn't wrong to take another position to gain easy LOS on the survivors when the hit goes in, however always have an escape route in case they push.
    « Last Edit: September 16, 2014, 09:18:35 pm by 152.努力 »

    dping

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    Re: Input requested: What not to do and Why
    « Reply #6 on: September 17, 2014, 10:51:51 am »
    It's equally important to shut down spawns and common when tank is up. I feel that if the rock isn't heading your direction, best is to ignore it and go for the SI and common. Also I think that attacking alone as SI if you're confident to land isn't such a bad idea. I mean it's L2L we're talking about not the TI5 Finals (you get the reference). Sending in a charger alone for a quick charge would probably result in 25-40 damage. Use your best judgement.


    I agree, about the shutting down spawns, but IF you don't have at least one player shutting down rocks, those SI hits will keep coming.  Think PUGs; players in PUGs (and L2L) aren't exactly assigned roles/responsibilities and partners like you would in a pro game either.  So the more people you have shutting down rocks, the better.

    As for going in alone, we are trying to teach them teamwork and trust at this level.  I did put in that there are rare occasions when going in alone is alright, but not often.

    EDIT: L2L isn't about points or even about winning, its about learning to work professionally as a team and trust those team members to have your back.

    « Last Edit: September 17, 2014, 11:06:47 am by dping »
    dPing

    Discovery

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    Re: Input requested: Tips for our L2Lers from a mentor's prospective.
    « Reply #7 on: September 17, 2014, 10:02:02 pm »
    Ya know, what i learn from L2L is some key pointers.

    -Never overachieve
    Do not simply be the frag whore. This is a co-op game, do not sac the team by simply thinking. Im going to skeet this hunter and tunnel vision him. There are more importantly things than getting the skeet/level you want. You only take that chance when it comes across you.

    -Do not brag about MVP
    I'm going to say this again and again. This is a co-op game, you will not kill all four infected's by yourself.

    Its 11PM in the night, i need sum sleep for sum Sch00l. I will edit this later, i've played in L2L for about 5 months. I know all the shit that happens during/before/after game. Start to finish.

    Artifacial

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    Re: Input requested: Tips for our L2Lers from a mentor's prospective.
    « Reply #8 on: September 17, 2014, 10:26:02 pm »
    Slightly building off the last post; I don't know much about the American scene, but I've noticed this is a particular concern in Australia. People put far too much stock in MVP. There seems to be this naive notion that if you regularly MVP, you're the better player on the team. This encourages bad habits, particularly for new players who should instead be learning strategically how to play the game. Pugs tend to turn in to a game of 'lets see who can quickly kill all of the SI and common prior to their teammates' rather than focusing on doing their part to get the team to the saferoom with maximum health. Personally I'd like to see the printout at the end of each half round removed, and the stats instead confined to console. Who even cares if they're there? It's just a slight ego boost for people who put stock in MVP. Anybody can MVP if you disregard health bonus, which is generally what happens.

    Tanks are one of the more important facets of the game, so critically analyse your tank play:

    • When you commit, don't necessarily leave yourself stranded. Know where the infected ladders are, so if the hit gets shut down, you might have the option to quickly get out without taking too much chip (this obviously doesn't apply for every tank, often a commit is a commit and you have to stay in regardless of whether SI lands). edit: I've also noticed some tanks often stay in too long. If you notice your hit is about to get shut down and you'll soon be left stranded with four guns on you, if the situation calls for it, get out early. Don't get greedy and try for that last rock at the expense of 2k chip getting out).
    • If you're not going to wipe, think about spreading the damage. Often when you focus one survivor, others will come right behind you to get max damage. When you hit a survivor in to a corner, theres time enough to look around and analyse what's happening behind you before you turn back around for your next hit. Use it. If you're getting smashed from behind, you might try turning around and spreading the damage on other survivors. Four players having to commit pills is obviously a lot better than one.
    • Changing direction as tank can be quite useful. Running one way and then just reversing it to hit a survivor chasing you can be pretty effective, particularly on ping.
    • Don't take unnecessary chip. Some tanks won't land rocks (parish 1 a rock should rarely land). If your team are ust cycling spawns to get ready for a commit, and you don't need rage, don't give survivors any sight to shoot you. I'm sick of seeing tanks commit with 5.5k health when they should be committing with 6.
    • Don't focus too much on hittables. Some areas they're just too easy to dodge. Obviously they're an important element of the game, but if they're not working for you, probably better to just flag them off and get damage.
    « Last Edit: September 17, 2014, 10:32:12 pm by Artifacial »

    Moscow

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    Re: Input requested: Tips for our L2Lers from a mentor's prospective.
    « Reply #9 on: September 17, 2014, 11:15:45 pm »
    Survivor--
    Shoot guns. If there are zombies then shoot guns. Don't not shoot guns. It's bad.

    If you think you should be throwing bile you're probably wrong. There needs to not be anyone boomed and there can't be a boomer up/potentially up within the duration of the bile. Don't chuck it at random common standing around either since it just spawns more. There's no reason to use it on most maps.

    Strafe instead of backpedaling. Everything comes at you in straight lines. You're less likely to eat whatever it is and you can continue shooting instead of having to M2 if it was a hunter or jockey.

    Shoot off pinners instead of M2ing. If you're out of ammo or something then sure M2 it, but always go for the kill if it'll take around the same amount of time. I hate seeing hunters chain stumble an entire team just because they looked at it and pressed M2 instead of M1.

    Don't chug pills while you're getting cornerfucked by the tank. You're going down regardless and there's no reason to sac the pills. Maybe if you think you can get the full recovery from them and waste a ton of the tank's time, but it's generally not worth it. Don't eat them before attempting a crown either.

    Infected--
    Don't spawn up without saying anything then not go in. Not only are you saccing your own spawn but the rest of your team's that you baited into attacking as well.

    Don't single boom during rushing events. It's easier for the survivors to clear the boomed guy and move through the event than it is when there's common going after all of them.

    dec

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    Re: Input requested: Tips for our L2Lers from a mentor's prospective.
    « Reply #10 on: September 18, 2014, 12:17:44 am »
    • When you commit, don't necessarily leave yourself stranded. Know where the infected ladders are, so if the hit gets shut down, you might have the option to quickly get out without taking too much chip (this obviously doesn't apply for every tank, often a commit is a commit and you have to stay in regardless of whether SI lands). edit: I've also noticed some tanks often stay in too long. If you notice your hit is about to get shut down and you'll soon be left stranded with four guns on you, if the situation calls for it, get out early. Don't get greedy and try for that last rock at the expense of 2k chip getting out).
    • If you're not going to wipe, think about spreading the damage. Often when you focus one survivor, others will come right behind you to get max damage. When you hit a survivor in to a corner, theres time enough to look around and analyse what's happening behind you before you turn back around for your next hit. Use it. If you're getting smashed from behind, you might try turning around and spreading the damage on other survivors. Four players having to commit pills is obviously a lot better than one.
    • Changing direction as tank can be quite useful. Running one way and then just reversing it to hit a survivor chasing you can be pretty effective, particularly on ping.
    • Don't take unnecessary chip. Some tanks won't land rocks (parish 1 a rock should rarely land). If your team are ust cycling spawns to get ready for a commit, and you don't need rage, don't give survivors any sight to shoot you. I'm sick of seeing tanks commit with 5.5k health when they should be committing with 6.
    • Don't focus too much on hittables. Some areas they're just too easy to dodge. Obviously they're an important element of the game, but if they're not working for you, probably better to just flag them off and get damage.

    Changing direction is much more useful in EQ as compared to ProMod due to the tank slowdown. It should also be noted that hittables are meant to be used as tools to push the survivors back and if placed correctly, it can also be used to threaten the survivors. Forcing them to have to think about multiple things at once (their positioning, possible SI spawns, the hittable, etc). This in turn makes it easier for the supporting SI to do work.

    Also just out of curiosity do any L2L players actually read this stuff or are we wasting our time?

    High Cookie

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    Re: Input requested: Tips for our L2Lers from a mentor's prospective.
    « Reply #11 on: September 18, 2014, 12:32:28 am »

    Also just out of curiosity do any L2L players actually read this stuff or are we wasting our time?

    I've linked this to some people who have been asking me questions about these kinds of things.

    Jacob

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    Re: Input requested: Tips for our L2Lers from a mentor's prospective.
    « Reply #12 on: September 18, 2014, 12:36:59 am »
    Best advice:
    Go play with a team in scrims and you will quickly learn what does and doesn't work and you will get a lot better at the game very fast.

    High Cookie

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    Re: Input requested: Tips for our L2Lers from a mentor's prospective.
    « Reply #13 on: September 18, 2014, 01:12:11 am »
    Best advice:
    Go play with a team in scrims and you will quickly learn what does and doesn't work and you will get a lot better at the game very fast.

    Couldn't agree more

    dping

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    Re: Input requested: Tips for our L2Lers from a mentor's prospective.
    « Reply #14 on: September 18, 2014, 11:57:05 am »
    Thanks to all for the useful feedback. I now have a list of to-do's to update the OP.

    Except Jacob, most assumed advice NA :P. Second only to Moscow's "Don't NOT shoot guns". Lol
    dPing

     

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