Author Topic: CastHuD Tutorial for Server Owners & Streamers  (Read 23716 times)

Sir

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Re: CastHuD Tutorial for Server Owners & Streamers
« Reply #15 on: July 07, 2014, 08:37:42 am »
Not list, steamgroup. Unless, the list is in a database that doesn't require servers to update the plugin?

If there is already this, "list", I'm surprised I wasn't put on it considering the amount of casting I did, and still partially do.

Not every server admin wants to allow the same people casting rights, so it's done per server rather than one database.
There's a steam group that Kissme started, I believe, but it's not related to how the plugins work and/or allow players to register themselves.

Server owners are able to use "sm_add_caster_id <steam id>" to allow certain people to register themselves, this is built-in with the latest ready-up plugin.
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Kissme

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Re: CastHuD Tutorial for Server Owners & Streamers
« Reply #16 on: July 07, 2014, 09:01:58 am »
Well that group was geared more towards helping people/teams find cameramen/casters, as to whom is given the ability to use the cast/caster commands is not in my control but the individual server owners.  If you or anyone else need access to the command Xbye, I am sure you can just ask the server admins, they've always been reasonable. As to making this more streamlined by making one universal whitelist, I do not knkw how well that would work out because obviously different server admins have different views of different people.

3yebex

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Re: CastHuD Tutorial for Server Owners & Streamers
« Reply #17 on: July 08, 2014, 03:18:07 am »
Not every server admin wants to allow the same people casting rights, so it's done per server
I don't see anything wrong with making this plugin link to a database/steamgroup. There is no reason not to have it this way. I understand giving people the ability to /caster (You could essentially use it on someone playing and prevent them from joining) but the command /cast only applies to yourself no?

I do not knkw how well that would work out because obviously different server admins have different views of different people.
Then they can stop being server admins because they're obviously too stupid to be allowed to run a server. Not allowing a potential caster (or anyone in general) to use /cast because they don't like the person is absurd. You're hurting more than just that person if they cant use a caster hud.

Unless I'm completely missing something, I don't see any reason to have a universal easily-updateable whitelist to the command of /cast on all servers that have this plugin. The list should not require server updating but rather can be updated through a database or steamgroup.

EDIT: In case I'm misunderstanding something here, I'm assuming that /cast is similar to /caster, except /caster allows you to put upon someone else. If /cast does not do that, then it should be changed as such and we introduce a white-list into the plugin that allows users to /cast. There is no harm in this, and would save on a LOT of headaches.
« Last Edit: July 08, 2014, 03:21:18 am by 3yebex »

Visor

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Re: CastHuD Tutorial for Server Owners & Streamers
« Reply #18 on: July 08, 2014, 03:47:29 am »
$10 says you aren't anywhere near a controlling position of the L4D3 scene in any continent when it happens.

Thing is he does what he wants, cause his able to and we are letting him do that. He abuses hes place and power in this community and people like me get banned for no reason. Only thing visor wants is more and more control so he can do what ever he wants.

3yebex

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Re: CastHuD Tutorial for Server Owners & Streamers
« Reply #19 on: August 04, 2014, 08:39:10 pm »
Told Sir I would post these here. These mods can increase the quality of your livestream.

Mandatory: (Increases the quality of your stream)
Post Process Disable Will reduce pixelation.

Optional: (Increases the quality of your game)
Cinematic Lighting Effects Any lighting in the game will look gorgeous.
Informal Skyboxes Gorgeous looking skyboxes.
Enhanced Water(Reflections) Looks great, but couldn't get it to work. Might affect stream quality.
Jules Artwork Mod Replaces in-game art with modern art. Warning: Contains artistic nudity
Motion Blur Removal Might decrease pixelation due to removing motion blur. Unsure, but I'm going to use it.
« Last Edit: August 04, 2014, 09:06:52 pm by 3yebex »

ProdigySim

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Re: CastHuD Tutorial for Server Owners & Streamers
« Reply #20 on: August 04, 2014, 08:58:03 pm »
Untested: (Unknown?)
Motion Blur Removal Going to try testing this out.


Based on the screenshots shown, it looks like this just removes the "motion trails" behind hunters, chargers, and melee weapons as they move--so it probably won't help your stream quality that much, and will just make hunters pouncing look less cool :P

Also, generally motion blur is a processing-saver. So, motion blurred scenes should theoretically be lower bitrate and higher perceived quality. Of course, transcoding can always throw that off.

3yebex

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Re: CastHuD Tutorial for Server Owners & Streamers
« Reply #21 on: August 04, 2014, 09:05:27 pm »
Based on the screenshots shown, it looks like this just removes the "motion trails" behind hunters, chargers, and melee weapons as they move--so it probably won't help your stream quality that much, and will just make hunters pouncing look less cool :P

Also, generally motion blur is a processing-saver. So, motion blurred scenes should theoretically be lower bitrate and higher perceived quality. Of course, transcoding can always throw that off.
Wouldn't the added in blur create new pixels to be encoded? IE. Still image with player moving in. The player and around the player are new pixels as every time he moves new pixels are appearing/disappearing.

ProdigySim

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Re: CastHuD Tutorial for Server Owners & Streamers
« Reply #22 on: August 05, 2014, 02:33:45 am »
Wouldn't the added in blur create new pixels to be encoded? IE. Still image with player moving in. The player and around the player are new pixels as every time he moves new pixels are appearing/disappearing.
It's not clear whether you're referring to the effect of the addon or actual motion blur. In either case, though, motion blur reduces the complexity of the scene. There are the same number of source pixels in the scene regardless of whether or not motion blur exists. Sharpness == more entropy, blurriness == less entropy. More entropy means more information to encode, which means higher bitrate, more processing, or a worsening of the whole scene's quality.

In the case of the addon, the scene behind the blur is going to be in motion anyway, and a semitransparent dark color sheet is going to hide details behind it in most cases, which should lead to less complexity to encode.

In the case of real motion blur, complex textures are reduced to smeared color trails/patches, which are less complex as well. This is why adding motion blur to your frag videos is usually seen as a good way to increase perceived visual quality.

dping

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Re: CastHuD Tutorial for Server Owners & Streamers
« Reply #23 on: August 05, 2014, 08:48:03 am »
It's not clear whether you're referring to the effect of the addon or actual motion blur. In either case, though, motion blur reduces the complexity of the scene. There are the same number of source pixels in the scene regardless of whether or not motion blur exists. Sharpness == more entropy, blurriness == less entropy. More entropy means more information to encode, which means higher bitrate, more processing, or a worsening of the whole scene's quality.

In the case of the addon, the scene behind the blur is going to be in motion anyway, and a semitransparent dark color sheet is going to hide details behind it in most cases, which should lead to less complexity to encode.

In the case of real motion blur, complex textures are reduced to smeared color trails/patches, which are less complex as well. This is why adding motion blur to your frag videos is usually seen as a good way to increase perceived visual quality.


That makes sense to me.  If your bitrate is sufficient for your stream it would be interesting to try it out and see the difference.  I'm sensing a youtube video from one of you two on youtube headed in ;)
dPing

3yebex

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Re: CastHuD Tutorial for Server Owners & Streamers
« Reply #24 on: August 10, 2014, 02:48:36 am »
I'm currently interested in trying a few CVars for casting, that are only available when cheats are enabled. Is there a way to enable certain commands to people registered as casters, or better yet someone make an add-on for this?

I'm interested in;
fog_override 1
fog_enable 0

It has some issues in it, some water doesn't render and walls don't render far away either. However, I feel it makes the picture look more beautiful;

Before Before(2)
After After(2)

No doubt though that this would increase pixelation.

It would figured that "r_propsmaxdist" only replicates and doesn't actually work =\
« Last Edit: August 10, 2014, 03:17:58 am by 3yebex »

3yebex

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Re: CastHuD Tutorial for Server Owners & Streamers
« Reply #25 on: September 11, 2014, 03:49:03 pm »
Came across a new addon (released yesterday)

HD World Models + Textures
http://steamcommunity.com/sharedfiles/filedetails/?id=312294075

It's pretty neat, makes in-game look good when staring at a wall. However, I doubt it'd be noticeable unless you're streaming over 720p. Also, higher definition textures may cause more pixelation and overall might make your stream look bad. Use with caution.

dping

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Re: CastHuD Tutorial for Server Owners & Streamers
« Reply #26 on: September 11, 2014, 03:59:24 pm »
Came across a new addon (released yesterday)

HD World Models + Textures
http://steamcommunity.com/sharedfiles/filedetails/?id=312294075

It's pretty neat, makes in-game look good when staring at a wall. However, I doubt it'd be noticeable unless you're streaming over 720p. Also, higher definition textures may cause more pixelation and overall might make your stream look bad. Use with caution.



Wow! that looks amazing! I'll have to check it out when I get home.  Subscribed!
dPing

Kissme

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Re: CastHuD Tutorial for Server Owners & Streamers
« Reply #27 on: September 11, 2014, 04:02:51 pm »
I got ninja'd to the wrong thread.

Disregard.
« Last Edit: September 11, 2014, 04:05:07 pm by Kissme »

Sir

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Re: CastHuD Tutorial for Server Owners & Streamers
« Reply #28 on: September 12, 2014, 05:51:55 am »
Quote from: 3yebex
It's pretty neat, makes in-game look good when staring at a wall. However, I doubt it'd be noticeable unless you're streaming over 720p. Also, higher definition textures may cause more pixelation and overall might make your stream look bad. Use with caution.

Yeah, will not be noticable on stream unless you're focusing on the object or moving really slowly around it. It's a shame though, looks very nice indeed.
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Ohyeah

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Re: CastHuD Tutorial for Server Owners & Streamers
« Reply #29 on: September 12, 2014, 11:32:36 am »
Came across a new addon (released yesterday)

HD World Models + Textures
http://steamcommunity.com/sharedfiles/filedetails/?id=312294075

It's pretty neat, makes in-game look good when staring at a wall. However, I doubt it'd be noticeable unless you're streaming over 720p. Also, higher definition textures may cause more pixelation and overall might make your stream look bad. Use with caution.


You should check this one out..

http://steamcommunity.com/sharedfiles/filedetails/?id=168400254&searchtext=

Also works in a lot of custom maps.

 

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