xxAcemod V4

Visor
August 16, 2016, 06:01:52 am by Visor
Views: 6163 | Comments: 94


Acemod V4

The game's on borrowed time people. Let's make it count.


Changelog


Exploits blocked
  • Fast melee exploit is now blocked
    Damn, this one was a real bitch! Suck on that Dec.
  • Fast dual pistol shooting exploit is now blocked
    Better find a melee.
  • Blocked an exploit which allowed survivors to revive a teammate while falling to prevent taking damage
    Admittedly it looked impressive, but someone's gotta ruin the party.
Bugs fixed
  • Fixed various double-getups
    Nobody likes double get-ups. And why would they?
  • Fixed a bug where punching a player who was jockeyed would not give them a getup
    Annoying, or used to be... Until now.
  • Fixed a long-standing memory leak in the Spectator HUD
    Oh, gotta love dem memory leaks, especially in the low-ass Sourcemod environment.
  • Fixed a long-standing boss percentages issue in the Spectator HUD
    This caused boss percentages to not be displayed for the second half of the map.
  • Fixed a long-standing Antibaiter countdown panel stuck bug
    No more stuck antibait timer when a Tank spawns!
  • Fixed a bug in Hybrid Scoring that would cause excessive loss of Damage Bonus after a ledge hang
    A terrible exploit, caused by CanadaRox's legacy. CanadaRox, if you can read this... You screwed up. But I got this.
Balance adjustments
  • SMG spread increase when moving reduced from 3x to 1.65 and 1.75 (uzi / silenced)
    Coupled with the faster reload speed, turns SMGs into the new monsters, finally being able to rival shotguns.
  • SMG spread increase per shot reduced from .32 / .40 to .20 / .26 (uzi / silenced)
    Ditto.
  • Duration of the get-up animation after a Tank punch has been extended by 0.2s
    Hopefully no more free melees will come through.
  • Restored godframes on smoked/jockeyed Survivors against Tank rocks and Hunter damage pounces
    Fair is fair.
  • Charger scratch damage is now statically 8 (was 10 normally and 6 against capped survivors)
    Further increases intuitivity.
  • Removed Smokers from 2v2
    For those who didn't like it.
  • Infected now have a 20 second cooldown on despawning to prevent spamming respawns for health gain. (Only applies to spawned infected)
    No more abuse.
  • Limited multi-pickup melee spawns to single-pickup
    Melee is no ordinary weapon. Make an effort if you want one.
Map-specific changes
  • Blocked spit damage on Dead Center 1 and Dead Center 4 elevators
    Community-approved balance change, first introduced during the initial stages of the Bleed-Out Tournament.
  • Fixed run-back chair on Dead Center 3 being pass-through
    Ditto.
  • Survivors will now take a maximum of 30 fall damage if they are pounced or jockeyed while on the No Mercy 3 sewer ladder
    Because balance is balance.
  • Survivors are no longer able to leave the pre-event area on Parish 2 after the event has been started
    Includes the road under the bridge where you can get ammo and guns and a little bit of that aisle that connects this area with the park. No more Russians running back to the saferoom on cupmatches!
  • The CEDA trailer back-door will now automatically open(and remain that way) after starting the event on Parish 2
    That trailer ain't gonna be your safe haven anymore lads. Time to return to your mom's basement!
Miscellaneous
  • Finite events will now report on their progress
    Now you won't be able to complain about oversized hordes!
  • Survivor bonus will now be displayed realtime on the Spectator HUD
    Your spectator dream has finally come true!
  • Updated Stripper to Promod 5.0.3 version, but without Dark Carnival 3 saferoom changes
    Because we don't want to make this Tank too easy, do we?
  • Spawns out of saferoom can now be checked manually by all players by typing !spawns (sm_spawns). They will still be automatically printed to the survivors on round start
    Well, I guess some might find this helpful.
  • Survivor bots will no longer try to drop your melee weapon upon taking control
    Gotta admit, that's a swell bonus.

Download

Acemod V4 (Independent Release) -- no other configs required. Can be installed on a clean L4D2 server.
Acemod V4 (Upgrade Release) -- can be thrown on top of EQ3 or previous versions of Acemod. Use this version to preserve custom plugins in your server.


Source code

Sources for all plugins used by Acemod can be found in the official L4D2 Competitive Framework github repo.
Source code for the Left 4 Downtown 2 extension used by Acemod can be found in its official repo.
Source code for the Ladder Rambos extension(the one that allows Survivors to shoot on ladders) used by Acemod can be found in its official repo.
Source code for the Bulldozer Chargers extension(the one that fixes Charger chestbumps) used by Acemod can be found in its official repo.


Credits

Version:            V4 - "Community Ain't Dead Yet Edition"
Developer:          Visor

Note:
Uses plugins from EQ3 and Promod. Credit for related features goes to their respective authors.

xxAcemod V3

Visor
April 14, 2016, 01:35:44 pm by Visor
Views: 7227 | Comments: 58


Acemod V3
The Democracy Edition
(minus hib)

This is it, guys. Witness the ultimate balance in the game's dying agony.


Changelog

  • After careful consideration, it has been decided to slightly nerf Chrome shotguns
    Quite a lot of feedback on shotguns since EQ3. Time to shut them up.
    The difference between Acemod's and Promod's Chrome shotgun is now only half of its original value.
  • Decreased reload times for both SMG weapons
    You heardread that right silly!
    Original reload time is ~2.23s(for both). New values are 1.75s for Uzi and 1.8s for Silenced SMG.
    From my own experience(and I personally prefer playing shotgun in all configs), playing Silenced SMG has never been more enjoyable. This seemingly minor change has made a whole world of difference.
  • Increased SMG ammo by 150
    To further convince you that SMGs are now officially back in business, the new ammo figures are now 50/800.
  • Nerfed melee damage against Tanks by 20%
    Scales with the Tank's health. So for 4v4 it's 300->240, for 2v2 it's 150->120 etc. Now it takes 25 hits instead of 20 to kill a Tank.
    A very demanded change. Requests were coming in both publicly and privately.
  • Removed Tank fist recharge speed modifier
    Since this functionality has been superceded by the change mentioned above.
  • Removed all uncommon commons
    Replaced with normal commons, to be more precise. No more annoying cops and clowns.
  • Removed "Riot Cops Headshots" plugin
    As a result of the above change.
  • Fixed hittable cars dealing 6 damage instead of 24 on the Parish finale, on some servers
    Not much to comment on this one without getting personal.
  • Fixed an issue with the Charger Chestbump Fix extension
    Ditto.
  • The CEDA trailer backdoor on Parish 2 will no longer be locked after the event is started
    Even though most of the feedback regarding this map was subjective player experience, it made me notice one real issue about the event on this map. Unlike other maps, this one had artifically limited the Survivors' strategic options, mainly -- the choice of falling back and taking the horde there.
    Well, not anymore.
  • Other map changes
    Spoiler
    Reduced Swamp Fever 1 map distance from 600 to 500 points
    Reduced Hard Rain 5 map distance from 600 to 400 points
    Reduced No Mercy 3 map distance from 700 to 600 points
    Reduced Dead Air 4 map distance from 600 to 500 points
    Increased Dead Center 1 map distance from 300 to 400 points
    Removed event horde limit on No Mercy 2
    Removed event horde limit on Dead Air 4
    Removed event horde limit on Swamp Fever 2
    Removed event horde limit on Swamp Fever 3
    Increased event horde limit on Dead Center 2 from 150 to 180
    Increased event horde limit on Death Toll 4 from 120 to 180
    Removed an old Tank region spawn ban on Dark Carnival 2 since it was rendered redundant by the ability to shoot from ladders
    Added a 55-100% Tank spawn ban on No Mercy 5

Download

Acemod V3 - EQ3-dependant release : You need to have EQ3 installed for Acemod to work -- MAKE SURE you install EQ3 first, Acemod second!
You can find the download links for EQ3 in this thread.


Source code

Sources for all plugins used by Acemod can be found in the official L4D2 Competitive Framework github repo.
Source code for the Left 4 Downtown 2 extension used by Acemod can be found in its official repo.
Source code for the Ladder Rambos extension(the one that allows Survivors to shoot on ladders) used by Acemod can be found in its official repo.
Source code for the Bulldozer Chargers extension(the one that fixes Charger chestbumps) used by Acemod will soon be found in its official repo.


Credits

Version:            V3 - The End
Developer:          Visor   
Ideas:              Visor, Dragon
Plugins:            Visor, Jahze, Sir, CanadaRox, ProdigySim, Tabun, Vintik, Blade, CircleSquared, Jacob, Grego, Griffin 
Stripper:           Tabun, NF, EsToOpi, Jacob, Blade, CircleSquared

xxAcemod V2

Visor
April 02, 2016, 05:40:20 pm by Visor
Views: 3603 | Comments: 28


Acemod V2

The next and very likely the final version of Acemod and, as a matter of fact, of anything that I release!


Changelog

  • Fixed Charger chestbumps once and for all
    One of the most annoying bugs of competitive L4D2 and beyond, dead and burried.
    This isn't even a plugin, it's an extension. If you don't know what's the difference, I'll tell you: this shit was among the most complex tasks I've ever attempted in L4D2. Put it to good use and make it count.
  • Fixed Jockey/Smoker clears sometimes dealing friendly-fire
    At first I was skeptical about this report, but it turned out to be true. In my opinion, one of the most significant bugfixes of this release.
  • Fixed Survivors not being slowed down by Common punches in the water
    One of the first reports I got. Nothing special.
  • Lowered Survivor speed in the water from maximum(220) to 210 (only applies to non-limping Survivors)
    Removal of slowdown in the water had the goal to improve the overall feel of the "watery" campaigns, such as Swamp Fever and Hard Rain. Inducing unnecessary imbalance in Tank fights on the aforementioned maps was not the intent of this feature. Hopefully this new adjustment will achieve the desired balance between smoothness and fairplay.
  • Fixed Survivors sometimes having slowdown in the water after a Tank fight
    Curious fact: this bug is courtesy of Promod. The slowdown plugin was the only plugin in EQ3/Acemod that had changes in it made by some members of the Promod 4.5 team. Rolling back to the EQ2.1 version of this plugin managed to get rid of the issue.
  • Fixed finite event hordes not being equal in size for both teams
    Hopefully the emo guy who reported this to me can sleep easy at night now.
  • The methodology of counting commons during finite events has also been improved
    Have a bonus!
  • Tanks spawned during events will no longer pause the horde, not even if the Survivors stop advancing through the map
    Let's spice things up a bit boys. It is time for some L4D1 action.
  • Fixed crouching Hunters still being immune to M2 on some servers
    Hard to comment on this one in layman's terms. The only thing you need to know is that your M2 will now work against non-airborne Hunters.
  • Tweaked Spitter godframes for further balance
    Some players complained about the spit being too weak.
    This tweak doesn't turn it into Promod spit, but it does improve some cases where a Survivor would take very little damage after being cleared from a Hunter and walking out of the spit AOE.
  • Added a small amount of godframes against Commons after a Hunter/Charger clear
    Seemed like a good idea.
  • Fixed boomed Survivors sliding a couple feet away after experiencing an attempt to get jockeyed
    This plugin was already in place, but had an error that would sometimes prevent it from working properly.
    Servers that will keep experiencing this bug after this update should update their Left 4 Downtown extension to the latest version (0.6).
  • Fixed 1v1/2v2/3v3 configs having wrong settings file name
    Tiny derp.
  • Fixed 1v1/2v2/3v3 configs not playing finite event progress sounds
    Ditto.
  • Removed Christmas lights
    Here's hoping for our next Christmas we'll get L4D3 instead of these notorious lights.

Download

Acemod V2 - EQ3-dependant release : You need to have EQ3 installed for Acemod to work(the order of installation doesn't matter) the order of installation matters as of V2 -- EQ3 always comes first, Acemod second
You can find the download links for EQ3 in this thread.


Source code

Sources for all plugins used by Acemod can be found in the official L4D2 Competitive Framework github repo.
Source code for the Left 4 Downtown 2 extension used by Acemod can be found in its official repo.
Source code for the Ladder Rambos extension(the one that allows Survivors to shoot on ladders) used by Acemod can be found in its official repo.
Source code for the Bulldozer Chargers extension(the one that fixes Charger chestbumps) used by Acemod will soon be found in its official repo.


Credits

Version:            V2 - Final (assuming no more bugs are discovered!)
Developer:          Visor   
Ideas:              Visor, Dragon
Plugins:            Visor, Jahze, Sir, CanadaRox, ProdigySim, Tabun, Vintik, Blade, CircleSquared, Jacob, Grego, Griffin 
Stripper:           Tabun, NF, EsToOpi, Jacob, Blade, CircleSquared

xxSite Maintenance Completed

ProdigySim
March 14, 2016, 02:55:51 am by ProdigySim
Views: 905 | Comments: 3

Hey guys! We just moved the site to a new webhost. And to top things off we now default to HTTPS for all connections!! Exciting!

As usual, let me or another site admin/moderator know if you experience any issues (or just report them on the feedback forum).

Over the next few months I'll be trying to roll out a number of other changes to the site. If anyone is interested in collaborating on some site changes, or getting some programming experience, feel free to hit me up :)

xxAcemod -- EQ3 without Snipers

Visor
March 04, 2016, 04:13:27 pm by Visor
Views: 6214 | Comments: 56


Acemod

This config is pretty much EQ3 without Scout/AWP. However, unlike EQ, it is a direct competitor to the latest stable version of Promod, and should be viewed accordingly.

This release doesn't mark my "return" from my previously announced retirement as a community contributor; I'm still very much retired from any community contributions, as said before. It took me less than 10 minutes to build this config on top of EQ3, and I did it because Promod in its current state does not seem appropriate for serious competitive usage. From my perspective, Kissme's "Bleed Out" tournament looks very promising, and I think it deserves the best foundation: a balanced, bug-free, script-blocking config that also follows the trend slightly more than EQ, as you can tell by the fact that it doesn't feature any sniper weapons.

I know for a fact that for most of you guys, scope is your biggest issue with EQ. Well, there you go. This might be the dream config for some of you. And I hope it serves you well.


Changelog

For the full list of changes, refer to EQ3's changelog.

The only differences are:
  • There are no snipers and no sniper spawns
  • Since there are no snipers, the 4th SMG was unlocked, effectively ridding the config of all counter-intuitive pickup limits
  • Per Kissme's request, wallkicks were blocked in the 4v4 variant of the config


Download

EQ3-dependant release : You need to have EQ3 installed for Acemod to work(the order of installation doesn't matter)
You can find the download links for EQ3 in this thread.


Source code

Sources for all plugins used by Acemod can be found in the official L4D2 Competitive Framework github repo.
Source code for the Left 4 Downtown 2 extension used by Acemod can be found in its official repo.
Source code for the Ladder Rambos extension(the one that allows Survivors to shoot on ladders) used by Acemod can be found in its official repo.


Credits

Version:            V1 - Final (assuming no bugs are discovered!)
Developer:          Visor   
Ideas:              Visor, Dragon
Plugins:            Visor, Jahze, Sir, CanadaRox, ProdigySim, Tabun, Vintik, Blade, CircleSquared, Jacob, Grego, Griffin 
Stripper:           Tabun, NF, EsToOpi, Jacob, Blade, CircleSquared

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