xxPro Mod 4.0.4e

October 16, 2014, 08:20:55 pm by Jacob
Views: 834 | Comments: 20

Pro Mod 4.0.4e
The smallest update Pro Mod has ever seen. Let's consider it the quiet before the storm. And by storm I mean a bunch of improvements, not the other kind. :D

- Fixed players getting stuck after loading in during a pause.
- Increased Parish 1 map distance to 400.
- Changed version number.

- Blocked an out of map stuck spot on Undead Zone finale.

Download: Pro Mod 4.0.4e

Side Notes:
I will be releasing an updated pause in the future which will track which team you were on before leaving, and place you back on that team after the game is unpaused. Currently you have to rejoin the team yourself. I figured this was an improvement over what we had and deserved being released. Also I plan on updating the website and getting it current in the near future.

Developers : Jacob, NF, epilimic (Inactive), Stabby (Inactive), CircleSquared (Inactive)
Main Contributors: Blade, CanadaRox, Jahze, Prodigysim, Sir, Tabun, Vintik, Visor

xxPro Mod 4.0.4d

October 04, 2014, 02:54:06 pm by Jacob
Views: 466 | Comments: 4

Pro Mod 4.0.4d
Just a bunch of fixes. CCT3 Round 1 matches can be played on either 4.0.4c or 4.0.4d.

- The !current command will now be much more accurate relative to tank spawns.
- Fixed "Fixing Waiting For Finale to Start issue for all infected" printing every round.
- Fixed people getting stuck on invis walls in the tunnel of love. (Dark Carnival 3)
- Fixed spawn timers not being properly set in 1v1 configs.
- Fixed witches spawning in 1v1s.

- Unblocked an early tank spawn on Dark Blood map 2.
- Tank will still lose rage while survivors are in saferoom on Dark Blood Map 2.
- Blocked tank spawning while survivors are underwater on Dark Blood map 2.
- Any tank that spawns after survivors have rode the lift up on Dark Blood map 2 will be spawned near the end saferoom, to give survivors breathing room.
- Re-blocked early tanks on Dark Blood map 3.
- Unblocked event tanks on Dark Blood 3.
- Any tank that spawns after survivors have started the event on Dark Blood map 3 will be spawned at the end saferoom, to give survivors breathing room.
- Made it much easier for tank to get out of a "stuck spot" on Dark Blood finale.
- Removed all fireworks from Arena Of The Dead.
- Removed an unbreakable freezer door from Urban Flight 1.
- Made a few (interior) panes of glass breakable on Diescraper Redux Finale.
- Fixed a tank stuck spot on Undead Zone finale.

Download: Pro Mod 4.0.4d

Developers : Jacob, NF, epilimic (Inactive), Stabby (Inactive), CircleSquared (Inactive)
Main Contributors: Blade, CanadaRox, Jahze, Prodigysim, Sir, Tabun, Vintik, Visor

xxPro Mod 4.0.4c

September 26, 2014, 09:41:20 am by Jacob
Views: 1296 | Comments: 18

Pro Mod 4.0.4c
A whole ton of not much! This is going to be the nature of Pro Mod updates for the foreseeable future. We have hit a state of balance that I am extremely content with, and now I will be focusing solely on side configs and improving existing features. The next project I am working on will clean up a lot of the UI and chat prints that we use, as well as hopefully include an interactive tutorial for new players!

- Fixed gascans spawning on some peoples servers.
- Vote kick ban time reduced from 5 minutes to 1 in all Pro Mod configs.
- You now have 20 seconds to call a vote for a new campaign after finishing a game in all Pro Mod configs. (Previously the rematch vote would prevent this.)
- Added support for a shared plugins file. All Pro Mod configs will read from "sharedplugins.cfg" in your left4dead2/cfg/ folder.
- Improved shadowing on a lot of props.
- Cleaned up stripper files.

Map Changes:
Swamp Fever 2:
- Added a spawn near the usual event camping area
- Reduced props near the shack after event
Swamp Fever 4:
- Improved clipping on fallen log that leads to a rooftop (you will no longer get stuck on it)
- Fixed a stuck spot under the planks that lead to the roof
- Blocked Survivors from getting on some bushes near where you enter the town
- Blocked Survivors from climbing the barrel stack intended for SI
- Removed an unecessary prop in the town
- Blocked Survivors from getting punched onto a tall bush in the plantation backyard
- There will now always be a Chrome Shotgun and Silenced SMG in the mansion
- Added an ammo pile and a propane spawn in the plantation backyard
Hard Rain 1 and 5:
- Removed unbreakable porta potty door
Dark Carnival 3:
- You will no longer get stuck inside swans in the Tunnel of Love
- Blocked a high-tickrate-only shortcut that would let you jump to the second level in the swan room from the ground level (not the generator shortcut)
- Blocked Survivors from getting punched onto a water tank in the swan room
Dark Carnival 4:
- Improved clipping on white fences surrounding saferoom
- Removed unbreakable porta potty doors
- Reduced viability of fighting Tank in the saferoom
- Tank will now lose rage normally while survivors are in the saferoom
- Moustachio horde can no longer be triggered by tank

Side configs:
- Updated all side configs to have the most recent CCT changes.
- Pro Mod 1v1 and 1v1 Hunters no longer have witches. (Deadman still has both witches and tanks.)
- Common limit reduced from 7 to 6 in all 1v1 configs.
- Mega Mob size reduced from 12 to 10 in all 1v1 configs.
- Gascan pour time reduced to 0.7 in all 1v1 configs.
- Deadstop field of view reduced to 15 in all 1v1 configs.
- Fixed Deadman not having proper spawn timers and damage per pounce.
- Reduced Jockey HP in Pro Mod 1v1 to 250.
- Added chargers to Pro Mod 1v1. They have 450 hp, 6 second cooldown on charge, 0 damage on the first scratch, and 5 damage on any scratches after that.

- Survivors can no longer fall out the side of the lift on Arena of the Dead map 3.
- Removed all color correction from Undead Zone.
- Fixed error prop not being properly hidden on Undead Zone 1.
- Removed 2nd event from Undead Zone 1.
- Blocked survivors getting punched over a fence that they couldn't get back from on Undead Zone 2.
- Fixed weird shadowing of a prop on Undead Zone 3.
- Blocked survivors climbing on the metal rail we added for SI on Undead Zone 3.
- Flickering lights on Undead Zone 4 are now constant to improve FPS.
- Blocked instant tank spawn on Undead Zone 4.
- Fixed infected being unable to spawn on 2nd half of Urban Flight Finale.
- Removed an extra pill spawn from Urban Flight Finale.
- Fixed a broken ladder on Urban Flight Finale.
- Unblocked early tanks on Dark Blood map 3.
- Blocked event tanks on Dark Blood map 3.
- Survivors no longer have to climb the ladder of doom on Dark Blood Finale. The gascans have been moved to more reasonable places.
- Fixed infected not being able to spawn behind some bushes on Open Road 2.
- Fixed infected not being able to spawn behind some bushes on Open Road 4.
- Fixed the shadows of some props on Open Road 4.

Download: Pro Mod 4.0.4c

Developers : Jacob, NF, epilimic (Inactive), Stabby (Inactive), CircleSquared (Inactive)
Main Contributors: Blade, CanadaRox, Jahze, Prodigysim, Sir, Tabun, Vintik, Visor

xxKing of the Huntards - 1v1 Hunters Tournament

September 07, 2014, 07:46:22 am by NF | Views: 4529 | Comments: 53


...or King of the Tards for short!

START DATE: Sunday, September 21st
RULES: Same rules as CCT/most tournaments. North America only for now.

>>>> Vote here regarding what should be done (if anything) with Witches in 1v1:
>>>> http://strawpoll.me/2521567

MAPS: TBA. Expect a combination of CCT3 maps and Valve maps.
CONFIG: Promod 4.0x - Hunters 1v1. There will possibly be a slightly updated version of 1v1 based on feedback coming soon.
PRIZES: Absolutely nothing!
Steam Profile Link
Steam ID

Find your ID here.
If you change your steam profile link it's your responsibility to update your post here as well.

This will be a fast tournament. You will have 5 days to play your next match. If you can't do that then don't bother entering. For example, the first matches will begin on the 21st and end on the night of the 25th.

List of entrants:

1. LuckyLock
2. Dyl Dough
3. Titan Disco
4. Evol
5. eTronic
6. Lust
7. WestheimeR
8. Bravo
10. Twisted
11. hib
12. Rob
13. Cashmere
14. purpletreefactory
15. Deathcrazy
16. dst

xxPro Mod 4.0

August 07, 2014, 06:12:41 am by Jacob
Views: 2688 | Comments: 49

Pro Mod 4.0

Moving our way towards a final version! There are a couple things in this update which will need to be tweaked, primarily godframes and spit damage. Luckily we have FIWDIL to iron things out before CCT starts up! This is not the 4.0 that has been planned and rumored for over a year now, it's just the standard continuation of the project. I plan on 4.x being our final release. Again I want to say thank you to everyone who has helped along the years, and everyone who plays this config. Anyways, onto what you actually care about.

Change Log:

Side Config Clean Up:
- Removed unused / outdated cvars from Retro.
- Hunters and Jockeys now do 25 damage (+pounce damage) per pounce in 1v1 configs.
- Spawn timers reduced to 1 second in 1v1 configs.
- AI tanks will now be instantly killed in 2v2 and 3v3 configs.
- Fixed quadcaps not working in Reflux.
- Removed Pro Mod HR from the package.
Main Changes:
- Hunter godframes increased to 2.1
- Charger godframes increased to 2.1
- Smokers spit immunity godframe increased to 0.7
- Jockey spit immunity godframe increased to 0.7
- Spit damage increased from 2 damage per tick to 3.
- Added back 1 bile bomb.
- Bile bombs duration vs player controlled infected reduced to 5. (Default 20)
- Bile bombs duration reduced to 10 seconds. (Default 20)
- Bile bombs can now affect survivors in the same way they would an infected. (10 second duration)
- Natural Horde timer reduced from 3600 to 70.
- Natural Horde timer will be reset every time a boom lands, or a boomer gets popped.
- Deagle limit increased to 2.
- Tanks no longer get slowed by punching an incapped survivor.
- Increased Tank ban on No Mercy 3 from 42% to 55%.
- Removed hittables from warehouse after event on No Mercy 3.
- Survivors can no longer open the metal door after the event on No Mercy 3.
- Blocked tank from 0-55% on No Mercy 5.
- No Mercy 5 Saferoom will now always contain a Silenced SMG and Chrome Shotgun.
- Added 2 melee weapons to No Mercy 5 saferoom.
- Added an ammo pile to map room on Dead Center 1 to encourage teams to push out of saferoom for early tanks.
- Removed the cop car at the bottom of the first hill on Dead Center 2.
- Moved cola to the side closet (and removed the doors) on Dead Center 2 event.
- Removed an inaccessible pill spawn from Hard Rain 2 and 3.
- Removed 4 inaccessible pill spawns on Hard Rain 4.
- Enabled "Fun Skill Prints" by default. (Jacob skeeted Grizz. Jacob Leveled Hib. Etc.)

Download: Pro Mod 4.0
Website: l4dpromod.com

A Few Notes: The website is a bit outdated, and I apologize for that, but I don't have direct access to it. This release is going to need some testing, I don't have a test server currently. If anything is broken I will fix it within a day or two, but everything should work fine. The RBT finals will be played on 3.7.1.

Developers : Jacob, NF, epilimic (Inactive), Stabby (Inactive), CircleSquared (Inactive)
Customogl  : EsToOpi, Jacob, Sir
Plugins    : CanadaRox, ProdigySim, Blade, Jahze, Jacob, Tabun, Vintik, Stabby, CircleSquared,
             Grego, purpletreefactory, epilimic, Sir, Visor, Arti, Raecher, Xan, Griffin
VScripts   : Jacob, Tabun, CircleSquared
Stripper   : Jacob, Blade, Tabun, Stabby, CircleSquared, Visor, epilimic, NF

Pages: [1]

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