Welcome to L4DNation!
L4DNation is the premier source for competitive L4D(2) discussion, news, and information. Enjoy your stay!
November 19, 2013, 06:24:52 PM by ProdigySim
Views: 745 | Comments: 4
L4DNation went down for a few hours today due to some needed billing changes not taking effect. We should be back up now with no issues. I figured I'd take this time to make you guys aware of some of my plans for the site:
1. We're going to try to migrate L4DNation over to a different webhost sometime during this month. This is mostly just to try to and reduce costs, and also to try to make sure the loop of ad money --> website payments can be a lot smoother. We actually do get enough ad money to pay for the site's hosting most months--but that's lumping in revenue from casts on my YouTube account as well.
2. I plan on keeping the site open until L4D3--which I'm guessing will come out sometime next year. So you can count on this site sticking around at least until then. If L4D3 turns out to be a thing I'll try to dedicate some more time to this site again
September 02, 2013, 07:06:57 PM by Dragon
Views: 9414 | Comments: 115
We are pleased to announce that Equilibrium Cup #2 will be going live on 30th September. This cup is unique in the sense that nothing quite like it has ever been done before. It will be a hybrid cup, meaning that TWO different configs will be used. They are EQ 2.0 and EQ Retro. This cup is a test to see which team can master both playing styles of L4D1 and L4D2, in order to prevail over all others and succeed Team Impossibru to become the next EQ Cup Champions.
The format is simple: it’s an international cup, open to anyone regardless of their geographical location. Home and away matches are mandatory for teams and players competing from different continents or communities. Depending on the number of teams that sign up, we are provisionally set to host a double-elimination cup just as we did in EQ Cup #1. We are aiming for a minimum of 16 teams, with a maximum of 32, in which case the registration will be closed and only re-opened in the event that one or more teams change their minds before the cup begins. However, the structure of the cup itself will be subject to change if necessary.
On the provisional basis that the cup will run in a double-elimination format, when teams from different continents are paired against each other in a round draw, they must play a total of 4 matches in the space of 2 weeks, which will be devised into one campaign for home and away matches each week (note that when teams from the same continent face each other, they have the option of playing just 1 match per campaign instead of home-away contests). Each round draw will consist of 2 campaigns: a campaign to be played on EQ Retro, and a campaign to be played on EQ 2.0. In the interest of ensuring as much consistency and equality in regards to international matches, teams will play with the exact same tank and witch spawn distances as they appeared in the first match of the round draw. In addition, their pings will be calculated to compensate for teams whose players are at an overall disadvantage due to residing in more geographically expansive nations and/or different continents. The map rotation will entail: 4 L4D2 campaigns, 4 L4D1 campaigns, and 4 custom campaigns, with the latter having 2 campaigns designated for each of the 2 configs.
As for the configs, there are significant updates being introduced in EQ 2.0 which will not have any impact on EQ Retro, but the one biggest change they both share is EQ’s new and unique, hybrid scoring system: a combination of healthbonus and damage scoring. The parameters for this new scoring system are provisional and will go through testing to gauge the overall accuracy and reliability. In preparation for this cup, we will be testing out the configs and certain new features, and there is a steam group and a list of rules which everyone should familiarise themselves with, which you can find here: http://steamcommunity.com/groups/eqcup2
We are currently looking for an admin based in North America who is well-respected, trusted to maintain their duties and serve as a reliable contact and representative admin for teams in North America. Any additional volunteers, including server admins and streamers, can talk to me.
If you’re interested in the challenge of having to play the styles from both entries in the L4D series, then this cup is definitely for you. If you’re more interested in playing for fun, then this cup is definitely for you too. We encourage anyone and everyone to grab their friends and sign up whether it’s for fun, competition or just doing your part to help make the community a little bit more active. Registration officially begins now and will close on 29th September 00:00 GMT. So get together, sign up your teams and we’ll see you all in 4 weeks from now!
P.S. - The timing of this cup is purely coincidental and is not at all intended to disturb or draw attention away from the “TI” tournament and those who are organising it.
August 13, 2013, 08:01:18 PM by BRBBOWFLEXIN
Views: 803 | Comments: 2
Sorry I totally forgot about this, but this was the winning video for Front Page Videos #3
SOMEWHAT SAUCEY - BY BRB BOWFLEXIN`
I'll get #4 voting up soon!
July 05, 2013, 11:45:39 PM by CanadaRox
Views: 3779 | Comments: 5
I'm sure most people are aware, there was a major Left 4 Dead 2 update on July 2nd. This has caused a lot of breakage. I just want to make it clear on the front page: we know lots of stuff isn't working but we are working to fix it!
As of posting, Sourcemod and Metamod load on Windows servers but not Linux servers. However many plugins will not load because they require either an extension or gamedata that needs to be fixed first. For now, it wont help trying to tell us every plugin that is broken. Most of them are fine but things they use are broken and are being worked on to be fixed.
So if you are having problems with your server currently, sit tight. Psychonic is working on getting Sourcemod working for Linux (after fixing it for Windows) and others are working on getting other various things working. If any major progress is made, it will definitely be posted! There is no need to ask when it will be done or report specific plugins.
A bit more information can be found here, but I'm sure any more major progress will be posted somewhere on L4Dnation pretty quick.
So for now, sit tight and play some "Find your own medkit" scrims!
Current discussion thread
June 22, 2013, 10:52:50 PM by BRBBOWFLEXIN
Views: 1325 | Comments: 8
Sign up here!
Guys by fig newtons
[Today at 09:38:03 AM]
Make this guy say what you want by fig newtons
[Today at 09:27:13 AM]
Sick graphics card by KiLLaToY
[Today at 06:15:15 AM]
Solved: How to Stop Automatic Team Switches after a Map Change in L4D2 Versus? by S-Server
[Today at 12:00:52 AM]
The DDoSing scum by S-Server
[Yesterday at 11:48:49 PM]
L4D1+2 Tickrate Enabler 1.3 by S-Server
[Yesterday at 11:22:35 PM]
[SFM] Kinect meets Source... by nikeon
[Yesterday at 07:41:12 PM]
Kamikaze Heroes looking for replacements by Sam
[March 05, 2014, 11:03:28 PM]