xxRotoblin-L4D2 v3.4

April 25, 2015, 06:40:19 am by Visor
Views: 439 | Comments: 3


What is Rotoblin?

Rotoblin is(was) the last widely used/accepted competitive configuration for the original Left 4 Dead. It was the first to acknowledge the unbalanced and non-competitive nature of deadstops against hunters. Thus it became the first and the last config in L4D to remove them.

As opposed to what other Retro-type config developers of L4D2 try to do, I will not try to bring Rotoblin-L4D2 as ridiculously close to L4D1 as possible. It makes no sense to implement outdated, unlogical gameplay elements such as L4D1 scoring or lack of mapchanges, only for the sake of creating the nostalgical effect and feel of the original game. If I'm going to make a competitive config that resembles L4D1, I'm going to make it as modern as possible. Ideally I would want it to reach the point where the only difference from EQ or PM Redtown would be reduced to just the lack of L4D2 SI. But given the nature of Hunter+Smoker+Boomer only gameplay, it might require a bit more tweaking than that. A task I am ready to face, as long as enough interest in Rotoblin-L4D2 is shown!


Archive (ZIP)

* Config is fully compatible with the latest Promod, EQ etc.


Version 3.4: First public release

* For an easier interpretation, assume the changelog is against Retro 4.2.2 from the Promod package
  • Map changes updated to Promod 4.2.2's Stripper version, but without ladder choke nerfs
  • Decreased spawn timers from 18s to 14s
  • Added static pump shotgun spread and brought its stats closer to the L4D1 counterpart
  • Fixed Survivor FF from shotgun being too high. Shotgun FF threshold is now 6 HP
  • Limited endless events on L4D1 maps to 75 commons per (living) Survivor (so 300 for 4 survivors, 225 for 3 etc.)
  • Survivors now have 5 M2 shoves available before the cooldown kicks in
  • Tweaked the Witch's anger rate. She will now be roughly 50% times more responsive to environment changes around her
  • Restored Tank frustration settings to vanilla values
  • Completely removed water slowdown for Survivors
  • Witches will now spawn on all maps. Minimum distance between them and the Tank will constitute 20% from the map distance
  • SI FF scratches towards the Witch will not affect her HP but will still enrage her
  • Maximum allowed lerp is now 67ms (was 100ms)
  • Tweaked allowed boss spawns "windows" for normal maps and finales to better match L4D1 style
  • Pills will now take effect instantly
  • Enabled the second Tank on finales
  • If a Tank kills a Witch she will respawn in the same spot shortly after
  • Fixed cases of unintentional incapped Survivor pounding by the Tank
  • All SI are now able to break doors with a single scratch instead of 3. Hunters are also able to pounce through a non-damaged door, instantly breaking it
  • Hunter godframes set to 1.2s
  • Smoker godframes decreased to 0.1 seconds
  • Added godframe glows
  • Survivors will be godframed from common damage for 2 seconds while getting up from a hunter pounce
  • Starting spawns will be printed to the Survivors when the round goes live
  • Completely removed female Boomers
  • Chipped Hunters and Smokers will report back to their victims of the damage they've sustained
  • Included the !current command
  • Added continous Hunter damage (like in Promod)
  • Added Tank Announcer


Developer: Visor
Other Sourcemod credits: Jahze, CanadaRox, ProdigySim, Vintik, Jacob, Sir, Tabun, Stabby
Other Stripper credits: Tabun, NF, EsToOpi, Jacob, Blade, CircleSquared

xxPro Mod 4.2.2

February 25, 2015, 01:26:09 pm by Jacob
Views: 2233 | Comments: 20

Pro Mod 4.2.2
Just a little something. I wanted this to be a bigger update, but unfortunately it didn't work out that way.
Please read the note below for more info.

- Fixed melee weapons standing straight up.
- Fixed bile bombs spawning in places they shouldn't
- Reverted the melee weapon reduction change.
- Players can now easily communicate some game events using !autocom. (This is an early version of this feature, much more will be added later)
- Disabling lag compensation is no longer allowed in Pro Mod. (Temporary fix to an exploit. In the future you will just not be allowed to toggle it.)
- Added caster addons support and improved camera control for spectators.
- Added custom bonesaw effects for a few players.

Map Changes:
Dark Carnival 3:
- Blocked god spot underneath the first ramp of the coaster.
- Blocked several shortcuts on the coaster.
- Pill cabinet max pills reduced from 4 to 2.
- Added 2 possible pill spawns to the coaster.
- Added a melee weapon at the bottom of the coaster.
No Mercy 3:
- The metal door after the event will now open 20 seconds after pressing the button, instead of never opening.

Download: Pro Mod 4.2.2

If you donated and didn't get a custom bonesaw, you need to contact me on steam so we can work one out. I tried to reach out to as many people as I could and didn't hear back from a few people. If you sent me a request and I haven't accepted, send me a message on l4dnation. I sincerely apologize that we haven't released all the stretch goals we had listed with this update, I have been extremely busy the last month. I am going to be moving to Seattle in 2 weeks and as a result I will be pretty busy for the next month or so. I wanted to get something out before I was overwhelmed so this was the best I could do. I will try to get the rest of the stretch goals out as soon as I can. Another thing I wanted to talk about briefly is that I looked through the installation package today and realized there are several missing files in the fresh install directory, so I will be looking to fix this with the next update. My hopes are that 4.3 will be worth the wait and will improve Pro Mod in all aspects... Distribution, ease of installation, and of course game play.

Developers : Jacob, NF, epilimic (Inactive), Stabby (Inactive), CircleSquared (Inactive), Visor (Redtown)
Main Contributors: Blade, CanadaRox, Estoopi, Jahze, Prodigysim, Sir, Tabun, Vintik

xxPro Mod 4.2.1

January 07, 2015, 10:50:26 pm by Jacob
Views: 2716 | Comments: 28

Pro Mod 4.2.1
The Pro Mod Winter Event has come to an end! Don't worry though, Spring is just around the corner!
April showers bring may flowers... and updates to zombie apocalypse games.

- Updated Tank Rock Stumble Block plugin.
- Fixed local mute plugin not loading due to missing translation files.
- Changed local mute commands from !mute and !unmute to !smute and !sunmute to avoid conflicts.
- Updated GeoIP Database.
- Updated dozens of outdated retro stripper files.

Map Changes:
Dark Carnival 1:
- Blocked a stuck spot on top of the bridge semi truck.
- Added an ammo pile spawn in the corner motel room near the police car.
- Made the path to the motel roof spawn require less jumping.
Dark Carnival 2:
- Fixed Chargers getting stuck on the lip of the ramp charge-off at the ladder choke.
- Blocked witches from spawning during the event.
Dark Carnival 3:
- Blocked Suvivors from getting on the shelves in the room after the swan maintenence room, as common cannot path there.
Dark Carnival 4:
- Blocked Survivors from getting on top of the tents before the end saferoom, as common cannot path there.
- Fixed not always being able to charge, jockey, and pull survivors off the lower barn roof sections without getting blocked.
- Blocked witches from spawning during the event.
Dark Carnival 5:
- Fixed sometimes getting Tank-punch-stuck in ceiling clips in the stadium.
- Reduced the volume of overhead fireworks.
The Parish 2:
- Improved clipping on new wall on the right side of the park.
- Fixed getting stuck on an awning while climbing up an SI ladder during the event.
- Lowered witch max spawn % to 95% to prevent witches spawning in saferoom.
The Parish 5:
- Blocked Survivors from jumping onto the semi at the start.
- Fixed Survivors getting Tank punched onto the tall concrete blocks at the start.
- Fixed the 2nd finale tank never spawning.

Download: Pro Mod 4.2.1

As previously stated, the website will be ready for the 4.3 release.

Developers : Jacob, NF, epilimic (Inactive), Stabby (Inactive), CircleSquared (Inactive), Visor (Redtown)
Main Contributors: Blade, CanadaRox, Jahze, Prodigysim, Sir, Tabun, Vintik

xxPro Mod 4.2

December 09, 2014, 08:42:42 pm by Jacob
Views: 5946 | Comments: 63

Pro Mod 4.2
The first ever Pro Mod Holiday update! 4.2 is a rather small bundle of fixes with a winter surprise! The Pro Mod Winter event will last until the end of December.

- Updated Diescraper Redux files to support latest version.
- You can now locally mute a player with !mute (!unmute to unmute them)
- Updated list of what will be displayed by the Skill Detect plugin.
- Fixed some incorrect hittable interactions.
- Removed a broken witch spawn on Hard Rain 3.
- Removed a broken witch spawn on Swamp Fever 2.
- Fixed witches still taking damage from SI.
- Tank can no longer be stumbled while throwing a rock.
- Fixed chargers chest bumping against survivors if they attempted to charge from too close.
- Fixed some instances where infected would not be be immune to being lit on fire.
- Boomer hordes will now always be the same size.
- Fixed escape tanks still spawning on Parish 5.
- Removed clips around Parish 1 start saferoom.
- Jockeys will now play their bacteria sound upon spawning.
- Improved a few aspects of infected AI.
- You will now find less melee weapons throughout maps, and more deagles / pistols in their place.
- Removed the center pellet from the static shotgun spread and adjusted damage accordingly.
- Added custom bonesaw effects for CCT3 winners.
- Added some holiday cheer to servers across the world.

- Updated Redtown to version 1.2 (Changelog found here)

Download: Pro Mod 4.2

Yes we are still working on building a website. Hopefully it will be ready for 4.3's release. At the moment I only have a windows server available for testing,
so I tested to the full extent that I could. If anything snuck through it will be fixed as always. You know the drill by now.
I want to give an extra shoutout to NF for the work he put into the Winter event. He doesn't get enough recognition
for some of the stuff he does, so please keep in mind this isn't a one man job!

Developers : Jacob, NF, epilimic (Inactive), Stabby (Inactive), CircleSquared (Inactive), Visor (Redtown)
Main Contributors: Blade, CanadaRox, Jahze, Prodigysim, Sir, Tabun, Vintik

xxPro Mod 4.1

November 13, 2014, 05:34:50 pm by Jacob
Views: 5482 | Comments: 79

Pro Mod 4.1
A pretty substantial update. As you will see from this update our main goal moving into the future is to improve the config in every way possible. We are not looking to make any crazy balance changes, but rather to make the experience more enjoyable for everyone.

- Witches no longer follow the same spawning limitations as tanks, allowing for a wider range of possible spawns
- Blocked infected friendly fire against witch, excluding tank
- Witch no longer respawns when killed by tank
- Survivors will now receive points if witch is killed by tank
- Witch bonus will no longer print to chat

- Fixed an exploit which allowed Tank to kill incapacitated survivors with random props that aren't supposed to do damage
- Reduced the possibility of hittables doing more than 1 damage instance per tank hit (This means that it's less likely for a log to roll on you and instantly kill you after only 1 tank hit)
- Infected bots will now be kicked 10 seconds after tank spawns if they are not capping a survivor
- Removed water slowdown change prints
- Added an audio cue for tank spawns
- Added a new print for tank spawns: "Tank is now in play"

- All melee weapon spawns are now single pickup
- You now receive your starting pills when the round goes live, rather than when you leave saferoom
- Shoving a special infected will now increase your fatigue by 1
- Restored hunter shove FOV to 30.
- Added static shotgun spread. Values are based off RedTown. (We will continue to look to improve it)
- Fixed all survivors using coach's grunt noise when using melee weapons

Special Infected:
- Infected ghost hurt is now enabled after the round goes live
- Infected ghost warp rebound from Mouse 2 to Reload
- Despawning a special infected will now give you half of your missing HP back (This does not mean half of your max hp)
- Infected can no longer be lit on fire (They will however still take damage while standing in fire)
- Fixed hunters being able to instantly repounce after being shoved

- Removed triggers that forced players to crouch near vents/holes
- Remade stripper path to better cater to side configs using unique stripper folders
- Pro Mod no longer uses the Entity Remover module from confogl (All functions have been replaced by better options)

Map Changes:
Dark Carnival 1:
- Unlocked the motel rooftop for SI
- Blocked the motel rooftop for Survivors
- Added two paths onto the rooftop
- Added some "no entry" markers for SI, to specify where unremovable rooftop clips still remain
- Removed tree before the hill drop
- Blocked the top of a bush next to the campsite hill drop
Dark Carnival 2:
- Blocked the tops of the five porta potties after you leave the warehouse
- Blocked the tops of the two hedges after you leave the warehouse
- Removed sandbags at the start, replaced with an SI ladder (yellow pole)
- Added a ladder choke nerf similar to Parish 3 in hunters configs
Dark Carnival 3:
- The coaster will no longer collide with or damage players and NPCs
- Blocked an exploit to skip the event
- Removed a Valve invisible wall in the swan room
- Added a second shelf above the first to block a spot that commons cannot path to
- Improved clipping on the sides of the shelves in the swan room
- Blocked an unteleportably stuck spot in the swan room
- Improved clip alignment over the hanging fence in the tunnel
- Added a prop to cover up a broken infected ladder
- Blocked players from entering the vent alt path in hunters configs
Dark Carnival 4:
- You can now charge, jockey, and pull survivors off the lower barn roof sections without getting blocked. Removed plank props as they are no longer necessary
- Blocked Survivors from getting on the tops of the bushes after you leave the barns
- Added props to cover up a broken infected ladder
Dark Carnival 5:
- Blocked Survivors from getting hit onto the 9 metal support beams underneath the stadium roof
- Blocked the tops of the 5 upright soda machines around the usual camping spot
- Improved clipping around a trash bin at the top of the stadium
- Blocked an event camping spots under the open tents in hunters configs
Swamp Fever 3:
- Blocked witch spawns during the event as they were often far from the intended path
- Tank will now lose rage normally while survivors are in the saferoom on Swamp Fever 3
Swamp Fever 4:
- Removed a Valve invisible wall near the upstairs event camping area, giving SI access to a breakable wall
- Fixed custom max distance printing despite the distance being default
Hard Rain 1 and 4:
- Improved clipping on a fence near the 2nd floor one way drop on map 4
- Added a minor prop for detail
- Removed a few of the orange cones around map 1 end saferoom/map 4 opening saferoom
- Blocked the top of the fence for Survivors right outside map 1 end saferoom/map 4 end saferoom
Hard Rain 3:
- Blocked a witch spawn at the top of the elevator which could be killed before the door opened.
The Parish 1:
- Fixed pistol sometimes still falling into the water
- Removed a Valve invisible wall that partially blocked access to the end saferoom rooftop
- Added a prop to allow SI to access the end saferoom rooftop
- Added a prop to get out of an unteleportably stuck spot behind a fence
The Parish 2:
- Removed concrete wall props in the open area after the bus station
- Added a wall opposite the one in front of the restrooms in the park
- Additional tree in the park is now slimmer and harder to use as an LOS/juking spot
- Park will continue to be revamped and tweaked based on feedback
The Parish 3:
- Blocked a high tickrate jump onto a tall green fence before the 2nd story drop
- Fixed Survivors getting caught on an unclipped infected ladder
- Blocked early witch spawns that were prone to glitching out
The Parish 4:
- Blocked an event camping spot underneath the stairs in hunters configs
The Parish 5:
- Added an intro tank that will spawn when survivors hit the radio
- Tank will now lose rage while survivors are in the saferoom on Parish 5
- Removed all of the reduced damage cars from the "tank arena" portion of the bridge
- Added a full damage hittable car to the "tank arena" portion of the bridge
- Increased pill count in tank arena from 2 to 4
- Removed the maze of balance after the bridge
- Removed escape tanks
- Increased map distance to 600
Death Toll 1:
- Added a static ammo pile near the end of the tunnel
Death Toll 2:
- Blocked an event camping spot in the rescue closet in hunters configs
Death Toll 3:
- Blocked a high tickrate shortcut to skip the train choke
Death Toll 4:
- Removed 4 pointless pill spawns at the very end
- Fixed pills spawning in the end saferoom
- Blocked a bunch of god-spot shelves in the warehouse behind the convienience store
Dead Air 3:
- Blocked an event camping spot under the pipes in hunters configs
- Blocked an event camping spot in the rescue closet in hunters configs
Dead Air 4:
- Fixed too many commons spawning during the event in 1v1 configs
- Blocked an event camping spot under some stairs in hunter configs
- You will no longer get pushed by the moving event van
Blood Harvest 3:
- Fixed too many commons spawning during the event in 1v1 configs
Blood Harvest 4:
- Removed a pointless invisible wall after exiting the warehouse
- Removed all props except one near end saferoom
Hard Rain: Downpour:
- Fixed stripper file being named incorrectly
- Fixed multiple Witches sometimes spawning

Side Configs:
- Replaced all pumpshotguns with chromes and smgs with silenced uzis
- Hunters can now pounce and scratch through doors instantly
- Common will now instantly destroy doors
- Gas can pour time reduced from 0.7 to 0.5
- Reflux now uses a modified version of Pro Mod's stripper files, rather than Retro's
- All hunter exclusive configs now share a unique stripper folder
- Pro Mod Redtown is now included in the Pro Mod package

Download: Pro Mod 4.1
Download: EQ Fix

Static shotgun spread will most likely need tweaking, but we wanted to give it a shot. As you can see this was a pretty big update, we put a lot of time and work into testing things to make sure there weren't any issues, but that doesn't mean nothing sneaked past us. If you find any problems please report them in this thread. We are also currently working on a new website and some ways to improve our distribution. Sorry that it wasn't ready in time for this update. Another important note is that this update brings a confoglcompmod update. Most configs already have what they need to handle this change without a problem, but I included a download above to prevent any possible issues with EQ.

Developers : Jacob, NF, epilimic (Inactive), Stabby (Inactive), CircleSquared (Inactive), Visor (Redtown)
Main Contributors: Blade, CanadaRox, Jahze, Prodigysim, Sir, Tabun, Vintik

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